//! Write some text for your users to read.
use crate::alignment;
use crate::layout;
use crate::renderer;
use crate::text;
use crate::{
Color, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
};
use std::hash::Hash;
/// A paragraph of text.
///
/// # Example
///
/// ```
/// # type Text = iced_native::widget::Text<iced_native::renderer::Null>;
/// #
/// Text::new("I <3 iced!")
/// .color([0.0, 0.0, 1.0])
/// .size(40);
/// ```
///
/// 
#[derive(Debug)]
pub struct Text<Renderer: text::Renderer> {
content: String,
size: Option<u16>,
color: Option<Color>,
font: Renderer::Font,
width: Length,
height: Length,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
}
impl<Renderer: text::Renderer> Text<Renderer> {
/// Create a new fragment of [`Text`] with the given contents.
pub fn new<T: Into<String>>(label: T) -> Self {
Text {
content: label.into(),
size: None,
color: None,
font: Default::default(),
width: Length::Shrink,
height: Length::Shrink,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
}
}
/// Sets the size of the [`Text`].
pub fn size(mut self, size: u16) -> Self {
self.size = Some(size);
self
}
/// Sets the [`Color`] of the [`Text`].
pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
self.color = Some(color.into());
self
}
/// Sets the [`Font`] of the [`Text`].
///
/// [`Font`]: Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = font.into();
self
}
/// Sets the width of the [`Text`] boundaries.
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Text`] boundaries.
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the [`HorizontalAlignment`] of the [`Text`].
pub fn horizontal_alignment(
mut self,
alignment: alignment::Horizontal,
) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the [`VerticalAlignment`] of the [`Text`].
pub fn vertical_alignment(
mut self,
alignment: alignment::Vertical,
) -> Self {
self.vertical_alignment = alignment;
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Text<Renderer>
where
Renderer: text::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = self.size.unwrap_or(renderer.default_size());
let bounds = limits.max();
let (width, height) =
renderer.measure(&self.content, size, self.font.clone(), bounds);
let size = limits.resolve(Size::new(width, height));
layout::Node::new(size)
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
renderer,
style,
layout,
&self.content,
self.font.clone(),
self.size,
self.color,
self.horizontal_alignment,
self.vertical_alignment,
);
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.content.hash(state);
self.size.hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
/// Draws text using the same logic as the [`Text`] widget.
///
/// Specifically:
///
/// * If no `size` is provided, the default text size of the `Renderer` will be
/// used.
/// * If no `color` is provided, the [`renderer::Style::text_color`] will be
/// used.
/// * The alignment attributes do not affect the position of the bounds of the
/// [`Layout`].
pub fn draw<Renderer>(
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
content: &str,
font: Renderer::Font,
size: Option<u16>,
color: Option<Color>,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
) where
Renderer: text::Renderer,
{
let bounds = layout.bounds();
let x = match horizontal_alignment {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => bounds.center_x(),
alignment::Horizontal::Right => bounds.x + bounds.width,
};
let y = match vertical_alignment {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => bounds.center_y(),
alignment::Vertical::Bottom => bounds.y + bounds.height,
};
renderer.fill_text(crate::text::Text {
content,
size: f32::from(size.unwrap_or(renderer.default_size())),
bounds: Rectangle { x, y, ..bounds },
color: color.unwrap_or(style.text_color),
font,
horizontal_alignment,
vertical_alignment,
});
}
impl<'a, Message, Renderer> From<Text<Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: text::Renderer + 'a,
{
fn from(text: Text<Renderer>) -> Element<'a, Message, Renderer> {
Element::new(text)
}
}
impl<Renderer: text::Renderer> Clone for Text<Renderer> {
fn clone(&self) -> Self {
Self {
content: self.content.clone(),
size: self.size,
color: self.color,
font: self.font.clone(),
width: self.width,
height: self.height,
horizontal_alignment: self.horizontal_alignment,
vertical_alignment: self.vertical_alignment,
}
}
}