//! Display an icon.
use crate::{
image, layout, Element, Hasher, Layout, Length, Point, Size, Widget,
};
use std::{
hash::Hash,
path::PathBuf,
};
/// A simple icon_loader widget.
#[derive(Debug, Clone)]
pub struct Svg {
handle: image::Handle,
width: Length,
height: Length,
}
impl Svg {
/// Create a new [`Svg`] from the file at `path`.
///
/// [`Svg`]: struct.Svg.html
pub fn new(path: impl Into<PathBuf>) -> Self {
Svg {
handle: image::Handle::from_path(path),
width: Length::Fill,
height: Length::Fill,
}
}
/// Sets the width of the [`Svg`].
///
/// [`Svg`]: struct.Svg.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Svg`].
///
/// [`Svg`]: struct.Svg.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Svg
where
Renderer: image::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let (width, height) = renderer.dimensions(&self.handle);
let aspect_ratio = width as f32 / height as f32;
let mut size = limits
.width(self.width)
.height(self.height)
.max();
let viewport_aspect_ratio = size.width / size.height;
if viewport_aspect_ratio > aspect_ratio {
size.width = width as f32 * size.height / height as f32;
} else {
size.height = height as f32 * size.width / width as f32;
}
layout::Node::new(size)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> Renderer::Output {
renderer.draw(self.handle.clone(), layout)
}
fn hash_layout(&self, state: &mut Hasher) {
self.width.hash(state);
self.height.hash(state);
}
}
impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer>
where
Renderer: image::Renderer,
{
fn from(icon: Svg) -> Element<'a, Message, Renderer> {
Element::new(icon)
}
}