//! Display an interactive selector of a single value from a range of values.
//!
//! A [`Slider`] has some local [`State`].
//!
//! [`Slider`]: struct.Slider.html
//! [`State`]: struct.State.html
use crate::{
input::{mouse, ButtonState},
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Rectangle, Size, Widget,
};
use std::{hash::Hash, ops::RangeInclusive};
/// An horizontal bar and a handle that selects a single value from a range of
/// values.
///
/// A [`Slider`] will try to fill the horizontal space of its container.
///
/// [`Slider`]: struct.Slider.html
///
/// # Example
/// ```
/// # use iced_native::{slider, Slider};
/// #
/// pub enum Message {
/// SliderChanged(f32),
/// }
///
/// let state = &mut slider::State::new();
/// let value = 50.0;
///
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
/// ```
///
/// 
#[allow(missing_debug_implementations)]
pub struct Slider<'a, Message> {
state: &'a mut State,
range: RangeInclusive<f32>,
value: f32,
on_change: Box<dyn Fn(f32) -> Message>,
width: Length,
}
impl<'a, Message> Slider<'a, Message> {
/// Creates a new [`Slider`].
///
/// It expects:
/// * the local [`State`] of the [`Slider`]
/// * an inclusive range of possible values
/// * the current value of the [`Slider`]
/// * a function that will be called when the [`Slider`] is dragged.
/// It receives the new value of the [`Slider`] and must produce a
/// `Message`.
///
/// [`Slider`]: struct.Slider.html
/// [`State`]: struct.State.html
pub fn new<F>(
state: &'a mut State,
range: RangeInclusive<f32>,
value: f32,
on_change: F,
) -> Self
where
F: 'static + Fn(f32) -> Message,
{
Slider {
state,
value: value.max(*range.start()).min(*range.end()),
range,
on_change: Box::new(on_change),
width: Length::Fill,
}
}
/// Sets the width of the [`Slider`].
///
/// [`Slider`]: struct.Slider.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
}
/// The local state of a [`Slider`].
///
/// [`Slider`]: struct.Slider.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
is_dragging: bool,
}
impl State {
/// Creates a new [`State`].
///
/// [`State`]: struct.State.html
pub fn new() -> State {
State::default()
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
where
Renderer: self::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.width(self.width)
.height(Length::Units(renderer.height() as u16));
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
let mut change = || {
let bounds = layout.bounds();
if cursor_position.x <= bounds.x {
messages.push((self.on_change)(*self.range.start()));
} else if cursor_position.x >= bounds.x + bounds.width {
messages.push((self.on_change)(*self.range.end()));
} else {
let percent = (cursor_position.x - bounds.x) / bounds.width;
let value = (self.range.end() - self.range.start()) * percent
+ self.range.start();
messages.push((self.on_change)(value));
}
};
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => match state {
ButtonState::Pressed => {
if layout.bounds().contains(cursor_position) {
change();
self.state.is_dragging = true;
}
}
ButtonState::Released => {
self.state.is_dragging = false;
}
},
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
if self.state.is_dragging {
change();
}
}
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
_defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
renderer.draw(
layout.bounds(),
cursor_position,
self.range.clone(),
self.value,
self.state.is_dragging,
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.width.hash(state);
}
}
/// The renderer of a [`Slider`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Slider`] in your user interface.
///
/// [`Slider`]: struct.Slider.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer {
/// Returns the height of the [`Slider`].
///
/// [`Slider`]: struct.Slider.html
fn height(&self) -> u32;
/// Draws a [`Slider`].
///
/// It receives:
/// * the current cursor position
/// * the bounds of the [`Slider`]
/// * the local state of the [`Slider`]
/// * the range of values of the [`Slider`]
/// * the current value of the [`Slider`]
///
/// [`Slider`]: struct.Slider.html
/// [`State`]: struct.State.html
/// [`Class`]: enum.Class.html
fn draw(
&mut self,
bounds: Rectangle,
cursor_position: Point,
range: RangeInclusive<f32>,
value: f32,
is_dragging: bool,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Slider<'a, Message>>
for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
Message: 'static,
{
fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
Element::new(slider)
}
}