//! Navigate an endless amount of content with a scrollbar.
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget;
use crate::widget::operation::{self, Operation};
use crate::widget::tree::{self, Tree};
use crate::{
Background, Clipboard, Color, Command, Element, Layout, Length, Point,
Rectangle, Shell, Size, Vector, Widget,
};
use std::{f32, u32};
pub use iced_style::scrollable::StyleSheet;
pub mod style {
//! The styles of a [`Scrollable`].
//!
//! [`Scrollable`]: crate::widget::Scrollable
pub use iced_style::scrollable::{Scrollbar, Scroller};
}
/// A widget that can vertically display an infinite amount of content with a
/// scrollbar.
#[allow(missing_debug_implementations)]
pub struct Scrollable<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
id: Option<Id>,
height: Length,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
content: Element<'a, Message, Renderer>,
on_scroll: Option<Box<dyn Fn(f32) -> Message + 'a>>,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> Scrollable<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Scrollable`].
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Scrollable {
id: None,
height: Length::Shrink,
scrollbar_width: 10,
scrollbar_margin: 0,
scroller_width: 10,
content: content.into(),
on_scroll: None,
style: Default::default(),
}
}
/// Sets the [`Id`] of the [`Scrollable`].
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
/// Sets the height of the [`Scrollable`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the scrollbar width of the [`Scrollable`] .
/// Silently enforces a minimum value of 1.
pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self {
self.scrollbar_width = scrollbar_width.max(1);
self
}
/// Sets the scrollbar margin of the [`Scrollable`] .
pub fn scrollbar_margin(mut self, scrollbar_margin: u16) -> Self {
self.scrollbar_margin = scrollbar_margin;
self
}
/// Sets the scroller width of the [`Scrollable`] .
///
/// It silently enforces a minimum value of 1.
pub fn scroller_width(mut self, scroller_width: u16) -> Self {
self.scroller_width = scroller_width.max(1);
self
}
/// Sets a function to call when the [`Scrollable`] is scrolled.
///
/// The function takes the new relative offset of the [`Scrollable`]
/// (e.g. `0` means top, while `1` means bottom).
pub fn on_scroll(mut self, f: impl Fn(f32) -> Message + 'a) -> Self {
self.on_scroll = Some(Box::new(f));
self
}
/// Sets the style of the [`Scrollable`] .
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.content.as_widget().width()
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
Widget::<Message, Renderer>::width(self),
self.height,
u32::MAX,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
operation: &mut dyn Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
operation.scrollable(state, self.id.as_ref().map(|id| &id.0));
operation.container(None, &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
operation,
);
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
tree.state.downcast_mut::<State>(),
event,
layout,
cursor_position,
clipboard,
shell,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
&self.on_scroll,
|event, layout, cursor_position, clipboard, shell| {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
draw(
tree.state.downcast_ref::<State>(),
renderer,
theme,
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
&self.style,
|renderer, layout, cursor_position, viewport| {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
tree.state.downcast_ref::<State>(),
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
|layout, cursor_position, viewport| {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content
.as_widget_mut()
.overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
.map(|overlay| {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = tree
.state
.downcast_ref::<State>()
.offset(bounds, content_bounds);
overlay.translate(Vector::new(0.0, -(offset as f32)))
})
}
}
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
text_input: Scrollable<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(text_input)
}
}
/// The identifier of a [`Scrollable`].
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(widget::Id);
impl Id {
/// Creates a custom [`Id`].
pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
Self(widget::Id::new(id))
}
/// Creates a unique [`Id`].
///
/// This function produces a different [`Id`] every time it is called.
pub fn unique() -> Self {
Self(widget::Id::unique())
}
}
impl From<Id> for widget::Id {
fn from(id: Id) -> Self {
id.0
}
}
/// Produces a [`Command`] that snaps the [`Scrollable`] with the given [`Id`]
/// to the provided `percentage`.
pub fn snap_to<Message: 'static>(id: Id, percentage: f32) -> Command<Message> {
Command::widget(operation::scrollable::snap_to(id.0, percentage))
}
/// Computes the layout of a [`Scrollable`].
pub fn layout<Renderer>(
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
max_height: u32,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.max_height(max_height).width(width).height(height);
let child_limits = layout::Limits::new(
Size::new(limits.min().width, 0.0),
Size::new(limits.max().width, f32::INFINITY),
);
let content = layout_content(renderer, &child_limits);
let size = limits.resolve(content.size());
layout::Node::with_children(size, vec![content])
}
/// Processes an [`Event`] and updates the [`State`] of a [`Scrollable`]
/// accordingly.
pub fn update<Message>(
state: &mut State,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
on_scroll: &Option<Box<dyn Fn(f32) -> Message + '_>>,
update_content: impl FnOnce(
Event,
Layout<'_>,
Point,
&mut dyn Clipboard,
&mut Shell<'_, Message>,
) -> event::Status,
) -> event::Status {
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
let content = layout.children().next().unwrap();
let content_bounds = content.bounds();
let scrollbar = scrollbar(
state,
scrollbar_width,
scrollbar_margin,
scroller_width,
bounds,
content_bounds,
);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
let event_status = {
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(
cursor_position.x,
cursor_position.y + state.offset(bounds, content_bounds) as f32,
)
} else {
// TODO: Make `cursor_position` an `Option<Point>` so we can encode
// cursor availability.
// This will probably happen naturally once we add multi-window
// support.
Point::new(cursor_position.x, -1.0)
};
update_content(
event.clone(),
content,
cursor_position,
clipboard,
shell,
)
};
if let event::Status::Captured = event_status {
return event::Status::Captured;
}
if is_mouse_over {
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
match delta {
mouse::ScrollDelta::Lines { y, .. } => {
// TODO: Configurable speed (?)
state.scroll(y * 60.0, bounds, content_bounds);
}
mouse::ScrollDelta::Pixels { y, .. } => {
state.scroll(y, bounds, content_bounds);
}
}
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
return event::Status::Captured;
}
Event::Touch(event) => {
match event {
touch::Event::FingerPressed { .. } => {
state.scroll_box_touched_at = Some(cursor_position);
}
touch::Event::FingerMoved { .. } => {
if let Some(scroll_box_touched_at) =
state.scroll_box_touched_at
{
let delta =
cursor_position.y - scroll_box_touched_at.y;
state.scroll(delta, bounds, content_bounds);
state.scroll_box_touched_at = Some(cursor_position);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
}
}
touch::Event::FingerLifted { .. }
| touch::Event::FingerLost { .. } => {
state.scroll_box_touched_at = None;
}
}
return event::Status::Captured;
}
_ => {}
}
}
if state.is_scroller_grabbed() {
match event {
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. })
| Event::Touch(touch::Event::FingerLost { .. }) => {
state.scroller_grabbed_at = None;
return event::Status::Captured;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Touch(touch::Event::FingerMoved { .. }) => {
if let (Some(scrollbar), Some(scroller_grabbed_at)) =
(scrollbar, state.scroller_grabbed_at)
{
state.scroll_to(
scrollbar.scroll_percentage(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
return event::Status::Captured;
}
}
_ => {}
}
} else if is_mouse_over_scrollbar {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if let Some(scrollbar) = scrollbar {
if let Some(scroller_grabbed_at) =
scrollbar.grab_scroller(cursor_position)
{
state.scroll_to(
scrollbar.scroll_percentage(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
state.scroller_grabbed_at = Some(scroller_grabbed_at);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
return event::Status::Captured;
}
}
}
_ => {}
}
}
event::Status::Ignored
}
/// Computes the current [`mouse::Interaction`] of a [`Scrollable`].
pub fn mouse_interaction(
state: &State,
layout: Layout<'_>,
cursor_position: Point,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
content_interaction: impl FnOnce(
Layout<'_>,
Point,
&Rectangle,
) -> mouse::Interaction,
) -> mouse::Interaction {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let scrollbar = scrollbar(
state,
scrollbar_width,
scrollbar_margin,
scroller_width,
bounds,
content_bounds,
);
let is_mouse_over = bounds.contains(cursor_position);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
mouse::Interaction::Idle
} else {
let offset = state.offset(bounds, content_bounds);
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(cursor_position.x, cursor_position.y + offset as f32)
} else {
Point::new(cursor_position.x, -1.0)
};
content_interaction(
content_layout,
cursor_position,
&Rectangle {
y: bounds.y + offset as f32,
..bounds
},
)
}
}
/// Draws a [`Scrollable`].
pub fn draw<Renderer>(
state: &State,
renderer: &mut Renderer,
theme: &Renderer::Theme,
layout: Layout<'_>,
cursor_position: Point,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
style: &<Renderer::Theme as StyleSheet>::Style,
draw_content: impl FnOnce(&mut Renderer, Layout<'_>, Point, &Rectangle),
) where
Renderer: crate::Renderer,
Renderer::Theme: StyleSheet,
{
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = state.offset(bounds, content_bounds);
let scrollbar = scrollbar(
state,
scrollbar_width,
scrollbar_margin,
scroller_width,
bounds,
content_bounds,
);
let is_mouse_over = bounds.contains(cursor_position);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(cursor_position.x, cursor_position.y + offset as f32)
} else {
Point::new(cursor_position.x, -1.0)
};
if let Some(scrollbar) = scrollbar {
renderer.with_layer(bounds, |renderer| {
renderer.with_translation(
Vector::new(0.0, -(offset as f32)),
|renderer| {
draw_content(
renderer,
content_layout,
cursor_position,
&Rectangle {
y: bounds.y + offset as f32,
..bounds
},
);
},
);
});
let style = if state.is_scroller_grabbed() {
theme.dragging(style)
} else if is_mouse_over_scrollbar {
theme.hovered(style)
} else {
theme.active(style)
};
let is_scrollbar_visible =
style.background.is_some() || style.border_width > 0.0;
renderer.with_layer(
Rectangle {
width: bounds.width + 2.0,
height: bounds.height + 2.0,
..bounds
},
|renderer| {
if is_scrollbar_visible {
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.bounds,
border_radius: style.border_radius.into(),
border_width: style.border_width,
border_color: style.border_color,
},
style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
if (is_mouse_over || state.is_scroller_grabbed())
&& is_scrollbar_visible
{
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.scroller.bounds,
border_radius: style.scroller.border_radius.into(),
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
},
style.scroller.color,
);
}
},
);
} else {
draw_content(
renderer,
content_layout,
cursor_position,
&Rectangle {
y: bounds.y + offset as f32,
..bounds
},
);
}
}
fn scrollbar(
state: &State,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
bounds: Rectangle,
content_bounds: Rectangle,
) -> Option<Scrollbar> {
let offset = state.offset(bounds, content_bounds);
if content_bounds.height > bounds.height {
let outer_width =
scrollbar_width.max(scroller_width) + 2 * scrollbar_margin;
let outer_bounds = Rectangle {
x: bounds.x + bounds.width - outer_width as f32,
y: bounds.y,
width: outer_width as f32,
height: bounds.height,
};
let scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(outer_width / 2 + scrollbar_width / 2),
y: bounds.y,
width: scrollbar_width as f32,
height: bounds.height,
};
let ratio = bounds.height / content_bounds.height;
let scroller_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scroller_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(outer_width / 2 + scroller_width / 2),
y: scrollbar_bounds.y + y_offset,
width: scroller_width as f32,
height: scroller_height,
};
Some(Scrollbar {
outer_bounds,
bounds: scrollbar_bounds,
scroller: Scroller {
bounds: scroller_bounds,
},
})
} else {
None
}
}
fn notify_on_scroll<Message>(
state: &State,
on_scroll: &Option<Box<dyn Fn(f32) -> Message + '_>>,
bounds: Rectangle,
content_bounds: Rectangle,
shell: &mut Shell<'_, Message>,
) {
if content_bounds.height <= bounds.height {
return;
}
if let Some(on_scroll) = on_scroll {
shell.publish(on_scroll(
state.offset.absolute(bounds, content_bounds)
/ (content_bounds.height - bounds.height),
));
}
}
/// The local state of a [`Scrollable`].
#[derive(Debug, Clone, Copy)]
pub struct State {
scroller_grabbed_at: Option<f32>,
scroll_box_touched_at: Option<Point>,
offset: Offset,
}
impl Default for State {
fn default() -> Self {
Self {
scroller_grabbed_at: None,
scroll_box_touched_at: None,
offset: Offset::Absolute(0.0),
}
}
}
impl operation::Scrollable for State {
fn snap_to(&mut self, percentage: f32) {
State::snap_to(self, percentage);
}
}
/// The local state of a [`Scrollable`].
#[derive(Debug, Clone, Copy)]
enum Offset {
Absolute(f32),
Relative(f32),
}
impl Offset {
fn absolute(self, bounds: Rectangle, content_bounds: Rectangle) -> f32 {
match self {
Self::Absolute(absolute) => {
let hidden_content =
(content_bounds.height - bounds.height).max(0.0);
absolute.min(hidden_content)
}
Self::Relative(percentage) => {
((content_bounds.height - bounds.height) * percentage).max(0.0)
}
}
}
}
impl State {
/// Creates a new [`State`] with the scrollbar located at the top.
pub fn new() -> Self {
State::default()
}
/// Apply a scrolling offset to the current [`State`], given the bounds of
/// the [`Scrollable`] and its contents.
pub fn scroll(
&mut self,
delta_y: f32,
bounds: Rectangle,
content_bounds: Rectangle,
) {
if bounds.height >= content_bounds.height {
return;
}
self.offset = Offset::Absolute(
(self.offset.absolute(bounds, content_bounds) - delta_y)
.max(0.0)
.min((content_bounds.height - bounds.height) as f32),
);
}
/// Scrolls the [`Scrollable`] to a relative amount.
///
/// `0` represents scrollbar at the top, while `1` represents scrollbar at
/// the bottom.
pub fn scroll_to(
&mut self,
percentage: f32,
bounds: Rectangle,
content_bounds: Rectangle,
) {
self.snap_to(percentage);
self.unsnap(bounds, content_bounds);
}
/// Snaps the scroll position to a relative amount.
///
/// `0` represents scrollbar at the top, while `1` represents scrollbar at
/// the bottom.
pub fn snap_to(&mut self, percentage: f32) {
self.offset = Offset::Relative(percentage.max(0.0).min(1.0));
}
/// Unsnaps the current scroll position, if snapped, given the bounds of the
/// [`Scrollable`] and its contents.
pub fn unsnap(&mut self, bounds: Rectangle, content_bounds: Rectangle) {
self.offset =
Offset::Absolute(self.offset.absolute(bounds, content_bounds));
}
/// Returns the current scrolling offset of the [`State`], given the bounds
/// of the [`Scrollable`] and its contents.
pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
self.offset.absolute(bounds, content_bounds) as u32
}
/// Returns whether the scroller is currently grabbed or not.
pub fn is_scroller_grabbed(&self) -> bool {
self.scroller_grabbed_at.is_some()
}
/// Returns whether the scroll box is currently touched or not.
pub fn is_scroll_box_touched(&self) -> bool {
self.scroll_box_touched_at.is_some()
}
}
/// The scrollbar of a [`Scrollable`].
#[derive(Debug)]
struct Scrollbar {
/// The outer bounds of the scrollable, including the [`Scrollbar`] and
/// [`Scroller`].
outer_bounds: Rectangle,
/// The bounds of the [`Scrollbar`].
bounds: Rectangle,
/// The bounds of the [`Scroller`].
scroller: Scroller,
}
impl Scrollbar {
fn is_mouse_over(&self, cursor_position: Point) -> bool {
self.outer_bounds.contains(cursor_position)
}
fn grab_scroller(&self, cursor_position: Point) -> Option<f32> {
if self.outer_bounds.contains(cursor_position) {
Some(if self.scroller.bounds.contains(cursor_position) {
(cursor_position.y - self.scroller.bounds.y)
/ self.scroller.bounds.height
} else {
0.5
})
} else {
None
}
}
fn scroll_percentage(
&self,
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
(cursor_position.y
- self.bounds.y
- self.scroller.bounds.height * grabbed_at)
/ (self.bounds.height - self.scroller.bounds.height)
}
}
/// The handle of a [`Scrollbar`].
#[derive(Debug, Clone, Copy)]
struct Scroller {
/// The bounds of the [`Scroller`].
bounds: Rectangle,
}