//! Navigate an endless amount of content with a scrollbar.
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget::Column;
use crate::{
Alignment, Background, Clipboard, Color, Element, Hasher, Layout, Length,
Padding, Point, Rectangle, Size, Vector, Widget,
};
use std::{f32, hash::Hash, u32};
pub use iced_style::scrollable::StyleSheet;
/// A widget that can vertically display an infinite amount of content with a
/// scrollbar.
#[allow(missing_debug_implementations)]
pub struct Scrollable<'a, Message, Renderer> {
state: &'a mut State,
height: Length,
max_height: u32,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
content: Column<'a, Message, Renderer>,
on_scroll: Option<Box<dyn Fn(f32) -> Message>>,
style_sheet: Box<dyn StyleSheet + 'a>,
}
impl<'a, Message, Renderer: crate::Renderer> Scrollable<'a, Message, Renderer> {
/// Creates a new [`Scrollable`] with the given [`State`].
pub fn new(state: &'a mut State) -> Self {
Scrollable {
state,
height: Length::Shrink,
max_height: u32::MAX,
scrollbar_width: 10,
scrollbar_margin: 0,
scroller_width: 10,
content: Column::new(),
on_scroll: None,
style_sheet: Default::default(),
}
}
/// Sets the vertical spacing _between_ elements.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.content = self.content.spacing(units);
self
}
/// Sets the [`Padding`] of the [`Scrollable`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.content = self.content.padding(padding);
self
}
/// Sets the width of the [`Scrollable`].
pub fn width(mut self, width: Length) -> Self {
self.content = self.content.width(width);
self
}
/// Sets the height of the [`Scrollable`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Scrollable`].
pub fn max_width(mut self, max_width: u32) -> Self {
self.content = self.content.max_width(max_width);
self
}
/// Sets the maximum height of the [`Scrollable`] in pixels.
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
pub fn align_items(mut self, align_items: Alignment) -> Self {
self.content = self.content.align_items(align_items);
self
}
/// Sets the scrollbar width of the [`Scrollable`] .
/// Silently enforces a minimum value of 1.
pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self {
self.scrollbar_width = scrollbar_width.max(1);
self
}
/// Sets the scrollbar margin of the [`Scrollable`] .
pub fn scrollbar_margin(mut self, scrollbar_margin: u16) -> Self {
self.scrollbar_margin = scrollbar_margin;
self
}
/// Sets the scroller width of the [`Scrollable`] .
///
/// It silently enforces a minimum value of 1.
pub fn scroller_width(mut self, scroller_width: u16) -> Self {
self.scroller_width = scroller_width.max(1);
self
}
/// Sets a function to call when the [`Scrollable`] is scrolled.
///
/// The function takes the new relative offset of the [`Scrollable`]
/// (e.g. `0` means top, while `1` means bottom).
pub fn on_scroll(mut self, f: impl Fn(f32) -> Message + 'static) -> Self {
self.on_scroll = Some(Box::new(f));
self
}
/// Sets the style of the [`Scrollable`] .
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
/// Adds an element to the [`Scrollable`].
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
self.content = self.content.push(child);
self
}
fn notify_on_scroll(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
messages: &mut Vec<Message>,
) {
if content_bounds.height <= bounds.height {
return;
}
if let Some(on_scroll) = &self.on_scroll {
messages.push(on_scroll(
self.state.offset.absolute(bounds, content_bounds)
/ (content_bounds.height - bounds.height),
));
}
}
fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
) -> Option<Scrollbar> {
let offset = self.state.offset(bounds, content_bounds);
if content_bounds.height > bounds.height {
let outer_width = self.scrollbar_width.max(self.scroller_width)
+ 2 * self.scrollbar_margin;
let outer_bounds = Rectangle {
x: bounds.x + bounds.width - outer_width as f32,
y: bounds.y,
width: outer_width as f32,
height: bounds.height,
};
let scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(outer_width / 2 + self.scrollbar_width / 2),
y: bounds.y,
width: self.scrollbar_width as f32,
height: bounds.height,
};
let ratio = bounds.height / content_bounds.height;
let scroller_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scroller_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(outer_width / 2 + self.scroller_width / 2),
y: scrollbar_bounds.y + y_offset,
width: self.scroller_width as f32,
height: scroller_height,
};
Some(Scrollbar {
outer_bounds,
bounds: scrollbar_bounds,
margin: self.scrollbar_margin,
scroller: Scroller {
bounds: scroller_bounds,
},
})
} else {
None
}
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
fn width(&self) -> Length {
Widget::<Message, Renderer>::width(&self.content)
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_height(self.max_height)
.width(Widget::<Message, Renderer>::width(&self.content))
.height(self.height);
let child_limits = layout::Limits::new(
Size::new(limits.min().width, 0.0),
Size::new(limits.max().width, f32::INFINITY),
);
let content = self.content.layout(renderer, &child_limits);
let size = limits.resolve(content.size());
layout::Node::with_children(size, vec![content])
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
messages: &mut Vec<Message>,
) -> event::Status {
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
let content = layout.children().next().unwrap();
let content_bounds = content.bounds();
let scrollbar = self.scrollbar(bounds, content_bounds);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
let event_status = {
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(
cursor_position.x,
cursor_position.y
+ self.state.offset(bounds, content_bounds) as f32,
)
} else {
// TODO: Make `cursor_position` an `Option<Point>` so we can encode
// cursor availability.
// This will probably happen naturally once we add multi-window
// support.
Point::new(cursor_position.x, -1.0)
};
self.content.on_event(
event.clone(),
content,
cursor_position,
renderer,
clipboard,
messages,
)
};
if let event::Status::Captured = event_status {
return event::Status::Captured;
}
if is_mouse_over {
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
match delta {
mouse::ScrollDelta::Lines { y, .. } => {
// TODO: Configurable speed (?)
self.state.scroll(y * 60.0, bounds, content_bounds);
}
mouse::ScrollDelta::Pixels { y, .. } => {
self.state.scroll(y, bounds, content_bounds);
}
}
self.notify_on_scroll(bounds, content_bounds, messages);
return event::Status::Captured;
}
Event::Touch(event) => {
match event {
touch::Event::FingerPressed { .. } => {
self.state.scroll_box_touched_at =
Some(cursor_position);
}
touch::Event::FingerMoved { .. } => {
if let Some(scroll_box_touched_at) =
self.state.scroll_box_touched_at
{
let delta =
cursor_position.y - scroll_box_touched_at.y;
self.state.scroll(
delta,
bounds,
content_bounds,
);
self.state.scroll_box_touched_at =
Some(cursor_position);
self.notify_on_scroll(
bounds,
content_bounds,
messages,
);
}
}
touch::Event::FingerLifted { .. }
| touch::Event::FingerLost { .. } => {
self.state.scroll_box_touched_at = None;
}
}
return event::Status::Captured;
}
_ => {}
}
}
if self.state.is_scroller_grabbed() {
match event {
Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Left,
))
| Event::Touch(touch::Event::FingerLifted { .. })
| Event::Touch(touch::Event::FingerLost { .. }) => {
self.state.scroller_grabbed_at = None;
return event::Status::Captured;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Touch(touch::Event::FingerMoved { .. }) => {
if let (Some(scrollbar), Some(scroller_grabbed_at)) =
(scrollbar, self.state.scroller_grabbed_at)
{
self.state.scroll_to(
scrollbar.scroll_percentage(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
self.notify_on_scroll(bounds, content_bounds, messages);
return event::Status::Captured;
}
}
_ => {}
}
} else if is_mouse_over_scrollbar {
match event {
Event::Mouse(mouse::Event::ButtonPressed(
mouse::Button::Left,
))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if let Some(scrollbar) = scrollbar {
if let Some(scroller_grabbed_at) =
scrollbar.grab_scroller(cursor_position)
{
self.state.scroll_to(
scrollbar.scroll_percentage(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
self.state.scroller_grabbed_at =
Some(scroller_grabbed_at);
self.notify_on_scroll(
bounds,
content_bounds,
messages,
);
return event::Status::Captured;
}
}
}
_ => {}
}
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) -> mouse::Interaction {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let scrollbar = self.scrollbar(bounds, content_bounds);
let is_mouse_over = bounds.contains(cursor_position);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
if is_mouse_over_scrollbar || self.state.is_scroller_grabbed() {
mouse::Interaction::Idle
} else {
let offset = self.state.offset(bounds, content_bounds);
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(cursor_position.x, cursor_position.y + offset as f32)
} else {
Point::new(cursor_position.x, -1.0)
};
self.content.mouse_interaction(
content_layout,
cursor_position,
&Rectangle {
y: bounds.y + offset as f32,
..bounds
},
)
}
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = self.state.offset(bounds, content_bounds);
let scrollbar = self.scrollbar(bounds, content_bounds);
let is_mouse_over = bounds.contains(cursor_position);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(cursor_position.x, cursor_position.y + offset as f32)
} else {
Point::new(cursor_position.x, -1.0)
};
if let Some(scrollbar) = scrollbar {
renderer.with_layer(bounds, |renderer| {
renderer.with_translation(
Vector::new(0.0, -(offset as f32)),
|renderer| {
self.content.draw(
renderer,
style,
content_layout,
cursor_position,
&Rectangle {
y: bounds.y + offset as f32,
..bounds
},
);
},
);
});
let style = if self.state.is_scroller_grabbed() {
self.style_sheet.dragging()
} else if is_mouse_over_scrollbar {
self.style_sheet.hovered()
} else {
self.style_sheet.active()
};
let is_scrollbar_visible =
style.background.is_some() || style.border_width > 0.0;
renderer.with_layer(
Rectangle {
width: bounds.width + 2.0,
height: bounds.height + 2.0,
..bounds
},
|renderer| {
if is_scrollbar_visible {
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.bounds,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
},
style.background.unwrap_or(Background::Color(
Color::TRANSPARENT,
)),
);
}
if is_mouse_over
|| self.state.is_scroller_grabbed()
|| is_scrollbar_visible
{
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.scroller.bounds,
border_radius: style.scroller.border_radius,
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
},
style.scroller.color,
);
}
},
);
} else {
self.content.draw(
renderer,
style,
content_layout,
cursor_position,
&Rectangle {
y: bounds.y + offset as f32,
..bounds
},
);
}
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.height.hash(state);
self.max_height.hash(state);
self.content.hash_layout(state)
}
fn overlay(
&mut self,
layout: Layout<'_>,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let Self { content, state, .. } = self;
content
.overlay(layout.children().next().unwrap())
.map(|overlay| {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = state.offset(bounds, content_bounds);
overlay.translate(Vector::new(0.0, -(offset as f32)))
})
}
}
/// The local state of a [`Scrollable`].
#[derive(Debug, Clone, Copy)]
pub struct State {
scroller_grabbed_at: Option<f32>,
scroll_box_touched_at: Option<Point>,
offset: Offset,
}
impl Default for State {
fn default() -> Self {
Self {
scroller_grabbed_at: None,
scroll_box_touched_at: None,
offset: Offset::Absolute(0.0),
}
}
}
/// The local state of a [`Scrollable`].
#[derive(Debug, Clone, Copy)]
enum Offset {
Absolute(f32),
Relative(f32),
}
impl Offset {
fn absolute(self, bounds: Rectangle, content_bounds: Rectangle) -> f32 {
match self {
Self::Absolute(absolute) => {
let hidden_content =
(content_bounds.height - bounds.height).max(0.0);
absolute.min(hidden_content)
}
Self::Relative(percentage) => {
((content_bounds.height - bounds.height) * percentage).max(0.0)
}
}
}
}
impl State {
/// Creates a new [`State`] with the scrollbar located at the top.
pub fn new() -> Self {
State::default()
}
/// Apply a scrolling offset to the current [`State`], given the bounds of
/// the [`Scrollable`] and its contents.
pub fn scroll(
&mut self,
delta_y: f32,
bounds: Rectangle,
content_bounds: Rectangle,
) {
if bounds.height >= content_bounds.height {
return;
}
self.offset = Offset::Absolute(
(self.offset.absolute(bounds, content_bounds) - delta_y)
.max(0.0)
.min((content_bounds.height - bounds.height) as f32),
);
}
/// Scrolls the [`Scrollable`] to a relative amount.
///
/// `0` represents scrollbar at the top, while `1` represents scrollbar at
/// the bottom.
pub fn scroll_to(
&mut self,
percentage: f32,
bounds: Rectangle,
content_bounds: Rectangle,
) {
self.snap_to(percentage);
self.unsnap(bounds, content_bounds);
}
/// Snaps the scroll position to a relative amount.
///
/// `0` represents scrollbar at the top, while `1` represents scrollbar at
/// the bottom.
pub fn snap_to(&mut self, percentage: f32) {
self.offset = Offset::Relative(percentage.max(0.0).min(1.0));
}
/// Unsnaps the current scroll position, if snapped, given the bounds of the
/// [`Scrollable`] and its contents.
pub fn unsnap(&mut self, bounds: Rectangle, content_bounds: Rectangle) {
self.offset =
Offset::Absolute(self.offset.absolute(bounds, content_bounds));
}
/// Returns the current scrolling offset of the [`State`], given the bounds
/// of the [`Scrollable`] and its contents.
pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
self.offset.absolute(bounds, content_bounds) as u32
}
/// Returns whether the scroller is currently grabbed or not.
pub fn is_scroller_grabbed(&self) -> bool {
self.scroller_grabbed_at.is_some()
}
/// Returns whether the scroll box is currently touched or not.
pub fn is_scroll_box_touched(&self) -> bool {
self.scroll_box_touched_at.is_some()
}
}
/// The scrollbar of a [`Scrollable`].
#[derive(Debug)]
struct Scrollbar {
/// The outer bounds of the scrollable, including the [`Scrollbar`] and
/// [`Scroller`].
outer_bounds: Rectangle,
/// The bounds of the [`Scrollbar`].
bounds: Rectangle,
/// The margin within the [`Scrollbar`].
margin: u16,
/// The bounds of the [`Scroller`].
scroller: Scroller,
}
impl Scrollbar {
fn is_mouse_over(&self, cursor_position: Point) -> bool {
self.outer_bounds.contains(cursor_position)
}
fn grab_scroller(&self, cursor_position: Point) -> Option<f32> {
if self.outer_bounds.contains(cursor_position) {
Some(if self.scroller.bounds.contains(cursor_position) {
(cursor_position.y - self.scroller.bounds.y)
/ self.scroller.bounds.height
} else {
0.5
})
} else {
None
}
}
fn scroll_percentage(
&self,
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
(cursor_position.y
- self.bounds.y
- self.scroller.bounds.height * grabbed_at)
/ (self.bounds.height - self.scroller.bounds.height)
}
}
/// The handle of a [`Scrollbar`].
#[derive(Debug, Clone, Copy)]
struct Scroller {
/// The bounds of the [`Scroller`].
bounds: Rectangle,
}
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
{
fn from(
scrollable: Scrollable<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(scrollable)
}
}