//! Distribute content horizontally.
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::{
Alignment, Clipboard, Element, Hasher, Layout, Length, Padding, Point,
Rectangle, Widget,
};
use std::hash::Hash;
use std::u32;
/// A container that distributes its contents horizontally.
#[allow(missing_debug_implementations)]
pub struct Row<'a, Message, Renderer> {
spacing: u16,
padding: Padding,
width: Length,
height: Length,
max_width: u32,
max_height: u32,
align_items: Alignment,
children: Vec<Element<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
/// Creates an empty [`Row`].
pub fn new() -> Self {
Self::with_children(Vec::new())
}
/// Creates a [`Row`] with the given elements.
pub fn with_children(
children: Vec<Element<'a, Message, Renderer>>,
) -> Self {
Row {
spacing: 0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Alignment::Start,
children,
}
}
/// Sets the horizontal spacing _between_ elements.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the [`Padding`] of the [`Row`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Row`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Row`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Row`].
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
/// Sets the maximum height of the [`Row`].
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
pub fn align_items(mut self, align: Alignment) -> Self {
self.align_items = align;
self
}
/// Adds an [`Element`] to the [`Row`].
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
self.children.push(child.into());
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Row<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height);
layout::flex::resolve(
layout::flex::Axis::Horizontal,
renderer,
&limits,
self.padding,
self.spacing as f32,
self.align_items,
&self.children,
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
messages: &mut Vec<Message>,
) -> event::Status {
self.children
.iter_mut()
.zip(layout.children())
.map(|(child, layout)| {
child.widget.on_event(
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
messages,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) -> mouse::Interaction {
self.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.widget.mouse_interaction(
layout,
cursor_position,
viewport,
)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child.draw(renderer, style, layout, cursor_position, viewport);
}
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
self.max_width.hash(state);
self.max_height.hash(state);
self.align_items.hash(state);
self.spacing.hash(state);
self.padding.hash(state);
for child in &self.children {
child.widget.hash_layout(state);
}
}
fn overlay(
&mut self,
layout: Layout<'_>,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.children
.iter_mut()
.zip(layout.children())
.filter_map(|(child, layout)| child.widget.overlay(layout))
.next()
}
}
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
{
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
Element::new(row)
}
}