//! Create choices using radio buttons.
use crate::{
input::{mouse, ButtonState},
layout, row, text, Align, Color, Element, Event, Font, Hasher,
HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
VerticalAlignment, Widget,
};
use std::hash::Hash;
/// A circular button representing a choice.
///
/// # Example
/// ```
/// # use iced_native::Radio;
/// #
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// pub enum Choice {
/// A,
/// B,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Message {
/// RadioSelected(Choice),
/// }
///
/// let selected_choice = Some(Choice::A);
///
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
///
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
/// ```
///
/// 
#[allow(missing_debug_implementations)]
pub struct Radio<Message> {
is_selected: bool,
on_click: Message,
label: String,
label_color: Option<Color>,
}
impl<Message> Radio<Message> {
/// Creates a new [`Radio`] button.
///
/// It expects:
/// * the value related to the [`Radio`] button
/// * the label of the [`Radio`] button
/// * the current selected value
/// * a function that will be called when the [`Radio`] is selected. It
/// receives the value of the radio and must produce a `Message`.
///
/// [`Radio`]: struct.Radio.html
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
where
V: Eq + Copy,
F: 'static + Fn(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: String::from(label),
label_color: None,
}
}
/// Sets the `Color` of the label of the [`Radio`].
///
/// [`Radio`]: struct.Radio.html
pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
self.label_color = Some(color.into());
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
where
Renderer: self::Renderer + text::Renderer + row::Renderer,
Message: Clone,
{
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = self::Renderer::default_size(renderer);
Row::<(), Renderer>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Row::new()
.width(Length::Units(size as u16))
.height(Length::Units(size as u16)),
)
.push(Text::new(&self.label))
.layout(renderer, limits)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
) {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Pressed,
}) => {
if layout.bounds().contains(cursor_position) {
messages.push(self.on_click.clone());
}
}
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
let bounds = layout.bounds();
let mut children = layout.children();
let radio_layout = children.next().unwrap();
let label_layout = children.next().unwrap();
let radio_bounds = radio_layout.bounds();
let label = text::Renderer::draw(
renderer,
label_layout.bounds(),
&self.label,
text::Renderer::default_size(renderer),
Font::Default,
self.label_color,
HorizontalAlignment::Left,
VerticalAlignment::Center,
);
let is_mouse_over = bounds.contains(cursor_position);
self::Renderer::draw(
renderer,
radio_bounds,
self.is_selected,
is_mouse_over,
label,
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.label.hash(state);
}
}
/// The renderer of a [`Radio`] button.
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Radio`] button in your user interface.
///
/// [`Radio`]: struct.Radio.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer {
/// Returns the default size of a [`Radio`] button.
///
/// [`Radio`]: struct.Radio.html
fn default_size(&self) -> u32;
/// Draws a [`Radio`] button.
///
/// It receives:
/// * the bounds of the [`Radio`]
/// * whether the [`Radio`] is selected or not
/// * whether the mouse is over the [`Radio`] or not
/// * the drawn label of the [`Radio`]
///
/// [`Radio`]: struct.Radio.html
fn draw(
&mut self,
bounds: Rectangle,
is_selected: bool,
is_mouse_over: bool,
label: Self::Output,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Radio<Message>>
for Element<'a, Message, Renderer>
where
Renderer: self::Renderer + row::Renderer + text::Renderer,
Message: 'static + Clone,
{
fn from(radio: Radio<Message>) -> Element<'a, Message, Renderer> {
Element::new(radio)
}
}