//! Create choices using radio buttons.
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::row;
use crate::text;
use crate::{
Align, Clipboard, Element, Hasher, HorizontalAlignment, Layout, Length,
Point, Rectangle, Row, Text, VerticalAlignment, Widget,
};
use std::hash::Hash;
/// A circular button representing a choice.
///
/// # Example
/// ```
/// # type Radio<Message> =
/// # iced_native::Radio<Message, iced_native::renderer::Null>;
/// #
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// pub enum Choice {
/// A,
/// B,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Message {
/// RadioSelected(Choice),
/// }
///
/// let selected_choice = Some(Choice::A);
///
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
///
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
/// ```
///
/// 
#[allow(missing_debug_implementations)]
pub struct Radio<Message, Renderer: self::Renderer + text::Renderer> {
is_selected: bool,
on_click: Message,
label: String,
width: Length,
size: u16,
spacing: u16,
text_size: Option<u16>,
style: Renderer::Style,
}
impl<Message, Renderer: self::Renderer + text::Renderer>
Radio<Message, Renderer>
where
Message: Clone,
{
/// Creates a new [`Radio`] button.
///
/// It expects:
/// * the value related to the [`Radio`] button
/// * the label of the [`Radio`] button
/// * the current selected value
/// * a function that will be called when the [`Radio`] is selected. It
/// receives the value of the radio and must produce a `Message`.
pub fn new<F, V>(
value: V,
label: impl Into<String>,
selected: Option<V>,
f: F,
) -> Self
where
V: Eq + Copy,
F: 'static + Fn(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: label.into(),
width: Length::Shrink,
size: <Renderer as self::Renderer>::DEFAULT_SIZE,
spacing: Renderer::DEFAULT_SPACING, //15
text_size: None,
style: Renderer::Style::default(),
}
}
/// Sets the size of the [`Radio`] button.
pub fn size(mut self, size: u16) -> Self {
self.size = size;
self
}
/// Sets the width of the [`Radio`] button.
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the spacing between the [`Radio`] button and the text.
pub fn spacing(mut self, spacing: u16) -> Self {
self.spacing = spacing;
self
}
/// Sets the text size of the [`Radio`] button.
pub fn text_size(mut self, text_size: u16) -> Self {
self.text_size = Some(text_size);
self
}
/// Sets the style of the [`Radio`] button.
pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self {
self.style = style.into();
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message, Renderer>
where
Message: Clone,
Renderer: self::Renderer + text::Renderer + row::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
Row::<(), Renderer>::new()
.width(self.width)
.spacing(self.spacing)
.align_items(Align::Center)
.push(
Row::new()
.width(Length::Units(self.size))
.height(Length::Units(self.size)),
)
.push(
Text::new(&self.label)
.width(self.width)
.size(self.text_size.unwrap_or(renderer.default_size())),
)
.layout(renderer, limits)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) -> event::Status {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
if layout.bounds().contains(cursor_position) {
messages.push(self.on_click.clone());
return event::Status::Captured;
}
}
_ => {}
}
event::Status::Ignored
}
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) -> Renderer::Output {
let bounds = layout.bounds();
let mut children = layout.children();
let radio_layout = children.next().unwrap();
let label_layout = children.next().unwrap();
let radio_bounds = radio_layout.bounds();
let label = text::Renderer::draw(
renderer,
defaults,
label_layout.bounds(),
&self.label,
self.text_size.unwrap_or(renderer.default_size()),
Default::default(),
None,
HorizontalAlignment::Left,
VerticalAlignment::Center,
);
let is_mouse_over = bounds.contains(cursor_position);
self::Renderer::draw(
renderer,
radio_bounds,
self.is_selected,
is_mouse_over,
label,
&self.style,
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.label.hash(state);
}
}
/// The renderer of a [`Radio`] button.
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Radio`] button in your user interface.
///
/// [renderer]: crate::renderer
pub trait Renderer: crate::Renderer {
/// The style supported by this renderer.
type Style: Default;
/// The default size of a [`Radio`] button.
const DEFAULT_SIZE: u16;
/// The default spacing of a [`Radio`] button.
const DEFAULT_SPACING: u16;
/// Draws a [`Radio`] button.
///
/// It receives:
/// * the bounds of the [`Radio`]
/// * whether the [`Radio`] is selected or not
/// * whether the mouse is over the [`Radio`] or not
/// * the drawn label of the [`Radio`]
fn draw(
&mut self,
bounds: Rectangle,
is_selected: bool,
is_mouse_over: bool,
label: Self::Output,
style: &Self::Style,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Radio<Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + self::Renderer + row::Renderer + text::Renderer,
{
fn from(radio: Radio<Message, Renderer>) -> Element<'a, Message, Renderer> {
Element::new(radio)
}
}