use crate::{
input::keyboard,
pane_grid::{node::Node, Direction, Pane, Split},
Hasher, Point, Rectangle, Size,
};
use std::collections::HashMap;
#[derive(Debug)]
pub struct State<T> {
pub(super) panes: HashMap<Pane, T>,
pub(super) internal: Internal,
pub(super) modifiers: keyboard::ModifiersState,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Focus {
Idle,
Dragging,
}
impl<T> State<T> {
pub fn new(first_pane_state: T) -> (Self, Pane) {
let first_pane = Pane(0);
let mut panes = HashMap::new();
let _ = panes.insert(first_pane, first_pane_state);
(
State {
panes,
internal: Internal {
layout: Node::Pane(first_pane),
last_pane: 0,
focused_pane: FocusedPane::None,
},
modifiers: keyboard::ModifiersState::default(),
},
first_pane,
)
}
pub fn len(&self) -> usize {
self.panes.len()
}
pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
self.panes.get_mut(pane)
}
pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
self.panes.iter()
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
self.panes.iter_mut()
}
pub fn focused_pane(&self) -> Option<Pane> {
match self.internal.focused_pane {
FocusedPane::Some {
pane,
focus: Focus::Idle,
} => Some(pane),
FocusedPane::Some {
focus: Focus::Dragging,
..
} => None,
FocusedPane::None => None,
}
}
pub fn adjacent_pane(
&self,
pane: &Pane,
direction: Direction,
) -> Option<Pane> {
let regions =
self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
let current_region = regions.get(pane)?;
let target = match direction {
Direction::Left => {
Point::new(current_region.x - 1.0, current_region.y + 1.0)
}
Direction::Right => Point::new(
current_region.x + current_region.width + 1.0,
current_region.y + 1.0,
),
Direction::Up => {
Point::new(current_region.x + 1.0, current_region.y - 1.0)
}
Direction::Down => Point::new(
current_region.x + 1.0,
current_region.y + current_region.height + 1.0,
),
};
let mut colliding_regions =
regions.iter().filter(|(_, region)| region.contains(target));
let (pane, _) = colliding_regions.next()?;
Some(*pane)
}
pub fn focus(&mut self, pane: &Pane) {
self.internal.focus(pane);
}
pub fn split_vertically(&mut self, pane: &Pane, state: T) -> Option<Pane> {
self.split(Split::Vertical, pane, state)
}
pub fn split_horizontally(
&mut self,
pane: &Pane,
state: T,
) -> Option<Pane> {
self.split(Split::Horizontal, pane, state)
}
pub fn split(
&mut self,
kind: Split,
pane: &Pane,
state: T,
) -> Option<Pane> {
let node = self.internal.layout.find(pane)?;
let new_pane = {
self.internal.last_pane = self.internal.last_pane.checked_add(1)?;
Pane(self.internal.last_pane)
};
node.split(kind, new_pane);
let _ = self.panes.insert(new_pane, state);
self.focus(&new_pane);
Some(new_pane)
}
pub fn swap(&mut self, a: &Pane, b: &Pane) {
self.internal.layout.update(&|node| match node {
Node::Split { .. } => {}
Node::Pane(pane) => {
if pane == a {
*node = Node::Pane(*b);
} else if pane == b {
*node = Node::Pane(*a);
}
}
});
}
pub fn close(&mut self, pane: &Pane) -> Option<T> {
if let Some(sibling) = self.internal.layout.remove(pane) {
self.focus(&sibling);
self.panes.remove(pane)
} else {
None
}
}
}
#[derive(Debug)]
pub struct Internal {
layout: Node,
last_pane: usize,
focused_pane: FocusedPane,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FocusedPane {
None,
Some { pane: Pane, focus: Focus },
}
impl Internal {
pub fn focused(&self) -> FocusedPane {
self.focused_pane
}
pub fn dragged(&self) -> Option<Pane> {
match self.focused_pane {
FocusedPane::Some {
pane,
focus: Focus::Dragging,
} => Some(pane),
_ => None,
}
}
pub fn regions(
&self,
spacing: f32,
size: Size,
) -> HashMap<Pane, Rectangle> {
self.layout.regions(spacing, size)
}
pub fn focus(&mut self, pane: &Pane) {
self.focused_pane = FocusedPane::Some {
pane: *pane,
focus: Focus::Idle,
};
}
pub fn drag(&mut self, pane: &Pane) {
self.focused_pane = FocusedPane::Some {
pane: *pane,
focus: Focus::Dragging,
};
}
pub fn unfocus(&mut self) {
self.focused_pane = FocusedPane::None;
}
pub fn hash_layout(&self, hasher: &mut Hasher) {
use std::hash::Hash;
self.layout.hash(hasher);
}
}