//! Let your users split regions of your application and organize layout dynamically.
//!
//! [](https://gfycat.com/mixedflatjellyfish)
//!
//! # Example
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
//! [`PaneGrid`]: struct.PaneGrid.html
mod axis;
mod direction;
mod node;
mod pane;
mod split;
mod state;
pub use axis::Axis;
pub use direction::Direction;
pub use pane::Pane;
pub use split::Split;
pub use state::{Focus, State};
use crate::{
keyboard, layout, mouse, Clipboard, Element, Event, Hasher, Layout, Length,
Point, Size, Widget,
};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
/// [](https://gfycat.com/mixedflatjellyfish)
///
/// This distribution of space is common in tiling window managers (like
/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
/// [`tmux`](https://github.com/tmux/tmux)).
///
/// A [`PaneGrid`] supports:
///
/// * Vertical and horizontal splits
/// * Tracking of the last active pane
/// * Mouse-based resizing
/// * Drag and drop to reorganize panes
/// * Hotkey support
/// * Configurable modifier keys
/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
///
/// ## Example
///
/// ```
/// # use iced_native::{pane_grid, Text};
/// #
/// # type PaneGrid<'a, Message> =
/// # iced_native::PaneGrid<'a, Message, iced_native::renderer::Null>;
/// #
/// enum PaneState {
/// SomePane,
/// AnotherKindOfPane,
/// }
///
/// enum Message {
/// PaneDragged(pane_grid::DragEvent),
/// PaneResized(pane_grid::ResizeEvent),
/// }
///
/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
///
/// let pane_grid =
/// PaneGrid::new(&mut state, |pane, state, focus| {
/// match state {
/// PaneState::SomePane => Text::new("This is some pane"),
/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"),
/// }.into()
/// })
/// .on_drag(Message::PaneDragged)
/// .on_resize(Message::PaneResized);
/// ```
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`State`]: struct.State.html
#[allow(missing_debug_implementations)]
pub struct PaneGrid<'a, Message, Renderer> {
state: &'a mut state::Internal,
pressed_modifiers: &'a mut keyboard::ModifiersState,
elements: Vec<(Pane, Element<'a, Message, Renderer>)>,
width: Length,
height: Length,
spacing: u16,
modifier_keys: keyboard::ModifiersState,
on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
on_resize: Option<Box<dyn Fn(ResizeEvent) -> Message + 'a>>,
on_key_press: Option<Box<dyn Fn(KeyPressEvent) -> Option<Message> + 'a>>,
}
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> {
/// Creates a [`PaneGrid`] with the given [`State`] and view function.
///
/// The view function will be called to display each [`Pane`] present in the
/// [`State`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`State`]: struct.State.html
/// [`Pane`]: struct.Pane.html
pub fn new<T>(
state: &'a mut State<T>,
view: impl Fn(
Pane,
&'a mut T,
Option<Focus>,
) -> Element<'a, Message, Renderer>,
) -> Self {
let elements = {
let action = state.internal.action();
let current_focus = action.focus();
state
.panes
.iter_mut()
.map(move |(pane, pane_state)| {
let focus = match current_focus {
Some((focused_pane, focus))
if *pane == focused_pane =>
{
Some(focus)
}
_ => None,
};
(*pane, view(*pane, pane_state, focus))
})
.collect()
};
Self {
state: &mut state.internal,
pressed_modifiers: &mut state.modifiers,
elements,
width: Length::Fill,
height: Length::Fill,
spacing: 0,
modifier_keys: keyboard::ModifiersState {
control: true,
..Default::default()
},
on_drag: None,
on_resize: None,
on_key_press: None,
}
}
/// Sets the width of the [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the spacing _between_ the panes of the [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the modifier keys of the [`PaneGrid`].
///
/// The modifier keys will need to be pressed to trigger dragging, resizing,
/// and key events.
///
/// The default modifier key is `Ctrl`.
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn modifier_keys(
mut self,
modifier_keys: keyboard::ModifiersState,
) -> Self {
self.modifier_keys = modifier_keys;
self
}
/// Enables the drag and drop interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
///
/// Panes can be dragged using `Modifier keys + Left click`.
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn on_drag<F>(mut self, f: F) -> Self
where
F: 'a + Fn(DragEvent) -> Message,
{
self.on_drag = Some(Box::new(f));
self
}
/// Enables the resize interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
///
/// Panes can be resized using `Modifier keys + Right click`.
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn on_resize<F>(mut self, f: F) -> Self
where
F: 'a + Fn(ResizeEvent) -> Message,
{
self.on_resize = Some(Box::new(f));
self
}
/// Captures hotkey interactions with the [`PaneGrid`], using the provided
/// function to produce messages.
///
/// The function will be called when:
/// - a [`Pane`] is focused
/// - a key is pressed
/// - all the modifier keys are pressed
///
/// If the function returns `None`, the key press event will be discarded
/// without producing any message.
///
/// This method is particularly useful to implement hotkey interactions.
/// For instance, you can use it to enable splitting, swapping, or resizing
/// panes by pressing combinations of keys.
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`Pane`]: struct.Pane.html
pub fn on_key_press<F>(mut self, f: F) -> Self
where
F: 'a + Fn(KeyPressEvent) -> Option<Message>,
{
self.on_key_press = Some(Box::new(f));
self
}
fn trigger_resize(
&mut self,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) {
if let Some(on_resize) = &self.on_resize {
if let Some((split, _)) = self.state.picked_split() {
let bounds = layout.bounds();
let splits = self.state.splits(
f32::from(self.spacing),
Size::new(bounds.width, bounds.height),
);
if let Some((axis, rectangle, _)) = splits.get(&split) {
let ratio = match axis {
Axis::Horizontal => {
let position =
cursor_position.y - bounds.y - rectangle.y;
(position / rectangle.height).max(0.1).min(0.9)
}
Axis::Vertical => {
let position =
cursor_position.x - bounds.x - rectangle.x;
(position / rectangle.width).max(0.1).min(0.9)
}
};
messages.push(on_resize(ResizeEvent { split, ratio }));
}
}
}
}
}
/// An event produced during a drag and drop interaction of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone, Copy)]
pub enum DragEvent {
/// A [`Pane`] was picked for dragging.
///
/// [`Pane`]: struct.Pane.html
Picked {
/// The picked [`Pane`].
///
/// [`Pane`]: struct.Pane.html
pane: Pane,
},
/// A [`Pane`] was dropped on top of another [`Pane`].
///
/// [`Pane`]: struct.Pane.html
Dropped {
/// The picked [`Pane`].
///
/// [`Pane`]: struct.Pane.html
pane: Pane,
/// The [`Pane`] where the picked one was dropped on.
///
/// [`Pane`]: struct.Pane.html
target: Pane,
},
/// A [`Pane`] was picked and then dropped outside of other [`Pane`]
/// boundaries.
///
/// [`Pane`]: struct.Pane.html
Canceled {
/// The picked [`Pane`].
///
/// [`Pane`]: struct.Pane.html
pane: Pane,
},
}
/// An event produced during a resize interaction of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone, Copy)]
pub struct ResizeEvent {
/// The [`Split`] that is being dragged for resizing.
///
/// [`Split`]: struct.Split.html
pub split: Split,
/// The new ratio of the [`Split`].
///
/// The ratio is a value in [0, 1], representing the exact position of a
/// [`Split`] between two panes.
///
/// [`Split`]: struct.Split.html
pub ratio: f32,
}
/// An event produced during a key press interaction of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone, Copy)]
pub struct KeyPressEvent {
/// The key that was pressed.
pub key_code: keyboard::KeyCode,
/// The state of the modifier keys when the key was pressed.
pub modifiers: keyboard::ModifiersState,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for PaneGrid<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
let regions = self.state.regions(f32::from(self.spacing), size);
let children = self
.elements
.iter()
.filter_map(|(pane, element)| {
let region = regions.get(pane)?;
let size = Size::new(region.width, region.height);
let mut node =
element.layout(renderer, &layout::Limits::new(size, size));
node.move_to(Point::new(region.x, region.y));
Some(node)
})
.collect();
layout::Node::with_children(size, children)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>,
) {
match event {
Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::ButtonPressed(mouse::Button::Left) => {
let mut clicked_region =
self.elements.iter().zip(layout.children()).filter(
|(_, layout)| {
layout.bounds().contains(cursor_position)
},
);
if let Some(((pane, _), _)) = clicked_region.next() {
match &self.on_drag {
Some(on_drag)
if self
.pressed_modifiers
.matches(self.modifier_keys) =>
{
self.state.pick_pane(pane);
messages.push(on_drag(DragEvent::Picked {
pane: *pane,
}));
}
_ => {
self.state.focus(pane);
}
}
} else {
self.state.unfocus();
}
}
mouse::Event::ButtonReleased(mouse::Button::Left) => {
if let Some(pane) = self.state.picked_pane() {
self.state.focus(&pane);
if let Some(on_drag) = &self.on_drag {
let mut dropped_region = self
.elements
.iter()
.zip(layout.children())
.filter(|(_, layout)| {
layout.bounds().contains(cursor_position)
});
let event = match dropped_region.next() {
Some(((target, _), _)) if pane != *target => {
DragEvent::Dropped {
pane,
target: *target,
}
}
_ => DragEvent::Canceled { pane },
};
messages.push(on_drag(event));
}
}
}
mouse::Event::ButtonPressed(mouse::Button::Right)
if self.on_resize.is_some()
&& self.state.picked_pane().is_none()
&& self
.pressed_modifiers
.matches(self.modifier_keys) =>
{
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
let relative_cursor = Point::new(
cursor_position.x - bounds.x,
cursor_position.y - bounds.y,
);
let splits = self.state.splits(
f32::from(self.spacing),
Size::new(bounds.width, bounds.height),
);
let mut sorted_splits: Vec<_> = splits
.iter()
.filter(|(_, (axis, rectangle, _))| match axis {
Axis::Horizontal => {
relative_cursor.x > rectangle.x
&& relative_cursor.x
< rectangle.x + rectangle.width
}
Axis::Vertical => {
relative_cursor.y > rectangle.y
&& relative_cursor.y
< rectangle.y + rectangle.height
}
})
.collect();
sorted_splits.sort_by_key(
|(_, (axis, rectangle, ratio))| {
let distance = match axis {
Axis::Horizontal => (relative_cursor.y
- (rectangle.y
+ rectangle.height * ratio))
.abs(),
Axis::Vertical => (relative_cursor.x
- (rectangle.x
+ rectangle.width * ratio))
.abs(),
};
distance.round() as u32
},
);
if let Some((split, (axis, _, _))) =
sorted_splits.first()
{
self.state.pick_split(split, *axis);
self.trigger_resize(
layout,
cursor_position,
messages,
);
}
}
}
mouse::Event::ButtonReleased(mouse::Button::Right)
if self.state.picked_split().is_some() =>
{
self.state.drop_split();
}
mouse::Event::CursorMoved { .. } => {
self.trigger_resize(layout, cursor_position, messages);
}
_ => {}
},
Event::Keyboard(keyboard_event) => {
match keyboard_event {
keyboard::Event::KeyPressed {
modifiers,
key_code,
} => {
if let Some(on_key_press) = &self.on_key_press {
// TODO: Discard when event is captured
if let Some(_) = self.state.active_pane() {
if modifiers.matches(self.modifier_keys) {
if let Some(message) =
on_key_press(KeyPressEvent {
key_code,
modifiers,
})
{
messages.push(message);
}
}
}
}
*self.pressed_modifiers = modifiers;
}
keyboard::Event::KeyReleased { modifiers, .. } => {
*self.pressed_modifiers = modifiers;
}
_ => {}
}
}
_ => {}
}
if self.state.picked_pane().is_none() {
{
self.elements.iter_mut().zip(layout.children()).for_each(
|((_, pane), layout)| {
pane.widget.on_event(
event.clone(),
layout,
cursor_position,
messages,
renderer,
clipboard,
)
},
);
}
}
}
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
renderer.draw(
defaults,
&self.elements,
self.state.picked_pane(),
self.state.picked_split().map(|(_, axis)| axis),
layout,
cursor_position,
)
}
fn hash_layout(&self, state: &mut Hasher) {
use std::hash::Hash;
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
self.state.hash_layout(state);
for (_, element) in &self.elements {
element.hash_layout(state);
}
}
}
/// The renderer of a [`PaneGrid`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`PaneGrid`] in your user interface.
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
/// Draws a [`PaneGrid`].
///
/// It receives:
/// - the elements of the [`PaneGrid`]
/// - the [`Pane`] that is currently being dragged
/// - the [`Axis`] that is currently being resized
/// - the [`Layout`] of the [`PaneGrid`] and its elements
/// - the cursor position
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`Pane`]: struct.Pane.html
/// [`Layout`]: ../layout/struct.Layout.html
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[(Pane, Element<'_, Message, Self>)],
dragging: Option<Pane>,
resizing: Option<Axis>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + self::Renderer,
Message: 'a,
{
fn from(
pane_grid: PaneGrid<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(pane_grid)
}
}