//! Let your users split regions of your application and organize layout dynamically.
//!
//! [](https://gfycat.com/mixedflatjellyfish)
//!
//! # Example
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
//! [`PaneGrid`]: struct.PaneGrid.html
mod axis;
mod configuration;
mod content;
mod direction;
mod node;
mod pane;
mod split;
mod state;
mod title_bar;
pub use axis::Axis;
pub use configuration::Configuration;
pub use content::Content;
pub use direction::Direction;
pub use node::Node;
pub use pane::Pane;
pub use split::Split;
pub use state::State;
pub use title_bar::TitleBar;
use crate::container;
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::row;
use crate::text;
use crate::{
Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Size, Vector,
Widget,
};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
/// [](https://gfycat.com/frailfreshairedaleterrier)
///
/// This distribution of space is common in tiling window managers (like
/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
/// [`tmux`](https://github.com/tmux/tmux)).
///
/// A [`PaneGrid`] supports:
///
/// * Vertical and horizontal splits
/// * Tracking of the last active pane
/// * Mouse-based resizing
/// * Drag and drop to reorganize panes
/// * Hotkey support
/// * Configurable modifier keys
/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
///
/// ## Example
///
/// ```
/// # use iced_native::{pane_grid, Text};
/// #
/// # type PaneGrid<'a, Message> =
/// # iced_native::PaneGrid<'a, Message, iced_native::renderer::Null>;
/// #
/// enum PaneState {
/// SomePane,
/// AnotherKindOfPane,
/// }
///
/// enum Message {
/// PaneDragged(pane_grid::DragEvent),
/// PaneResized(pane_grid::ResizeEvent),
/// }
///
/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
///
/// let pane_grid =
/// PaneGrid::new(&mut state, |pane, state| {
/// pane_grid::Content::new(match state {
/// PaneState::SomePane => Text::new("This is some pane"),
/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"),
/// })
/// })
/// .on_drag(Message::PaneDragged)
/// .on_resize(10, Message::PaneResized);
/// ```
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`State`]: struct.State.html
#[allow(missing_debug_implementations)]
pub struct PaneGrid<'a, Message, Renderer: self::Renderer> {
state: &'a mut state::Internal,
elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
width: Length,
height: Length,
spacing: u16,
on_click: Option<Box<dyn Fn(Pane) -> Message + 'a>>,
on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
on_resize: Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
}
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
/// Creates a [`PaneGrid`] with the given [`State`] and view function.
///
/// The view function will be called to display each [`Pane`] present in the
/// [`State`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`State`]: struct.State.html
/// [`Pane`]: struct.Pane.html
pub fn new<T>(
state: &'a mut State<T>,
view: impl Fn(Pane, &'a mut T) -> Content<'a, Message, Renderer>,
) -> Self {
let elements = {
state
.panes
.iter_mut()
.map(|(pane, pane_state)| (*pane, view(*pane, pane_state)))
.collect()
};
Self {
state: &mut state.internal,
elements,
width: Length::Fill,
height: Length::Fill,
spacing: 0,
on_click: None,
on_drag: None,
on_resize: None,
}
}
/// Sets the width of the [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the spacing _between_ the panes of the [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the message that will be produced when a [`Pane`] of the
/// [`PaneGrid`] is clicked.
///
/// [`Pane`]: struct.Pane.html
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn on_click<F>(mut self, f: F) -> Self
where
F: 'a + Fn(Pane) -> Message,
{
self.on_click = Some(Box::new(f));
self
}
/// Enables the drag and drop interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn on_drag<F>(mut self, f: F) -> Self
where
F: 'a + Fn(DragEvent) -> Message,
{
self.on_drag = Some(Box::new(f));
self
}
/// Enables the resize interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
///
/// The `leeway` describes the amount of space around a split that can be
/// used to grab it.
///
/// The grabbable area of a split will have a length of `spacing + leeway`,
/// properly centered. In other words, a length of
/// `(spacing + leeway) / 2.0` on either side of the split line.
///
/// [`PaneGrid`]: struct.PaneGrid.html
pub fn on_resize<F>(mut self, leeway: u16, f: F) -> Self
where
F: 'a + Fn(ResizeEvent) -> Message,
{
self.on_resize = Some((leeway, Box::new(f)));
self
}
}
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
where
Renderer: self::Renderer,
{
fn click_pane(
&mut self,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) {
let mut clicked_region =
self.elements.iter().zip(layout.children()).filter(
|(_, layout)| layout.bounds().contains(cursor_position),
);
if let Some(((pane, content), layout)) = clicked_region.next() {
if let Some(on_click) = &self.on_click {
messages.push(on_click(*pane));
}
if let Some(on_drag) = &self.on_drag {
if content.can_be_picked_at(layout, cursor_position) {
let pane_position = layout.position();
let origin = cursor_position
- Vector::new(pane_position.x, pane_position.y);
self.state.pick_pane(pane, origin);
messages.push(on_drag(DragEvent::Picked { pane: *pane }));
}
}
}
}
fn trigger_resize(
&mut self,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) -> event::Status {
if let Some((_, on_resize)) = &self.on_resize {
if let Some((split, _)) = self.state.picked_split() {
let bounds = layout.bounds();
let splits = self.state.split_regions(
f32::from(self.spacing),
Size::new(bounds.width, bounds.height),
);
if let Some((axis, rectangle, _)) = splits.get(&split) {
let ratio = match axis {
Axis::Horizontal => {
let position =
cursor_position.y - bounds.y - rectangle.y;
(position / rectangle.height).max(0.1).min(0.9)
}
Axis::Vertical => {
let position =
cursor_position.x - bounds.x - rectangle.x;
(position / rectangle.width).max(0.1).min(0.9)
}
};
messages.push(on_resize(ResizeEvent { split, ratio }));
return event::Status::Captured;
}
}
}
event::Status::Ignored
}
}
/// An event produced during a drag and drop interaction of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone, Copy)]
pub enum DragEvent {
/// A [`Pane`] was picked for dragging.
///
/// [`Pane`]: struct.Pane.html
Picked {
/// The picked [`Pane`].
///
/// [`Pane`]: struct.Pane.html
pane: Pane,
},
/// A [`Pane`] was dropped on top of another [`Pane`].
///
/// [`Pane`]: struct.Pane.html
Dropped {
/// The picked [`Pane`].
///
/// [`Pane`]: struct.Pane.html
pane: Pane,
/// The [`Pane`] where the picked one was dropped on.
///
/// [`Pane`]: struct.Pane.html
target: Pane,
},
/// A [`Pane`] was picked and then dropped outside of other [`Pane`]
/// boundaries.
///
/// [`Pane`]: struct.Pane.html
Canceled {
/// The picked [`Pane`].
///
/// [`Pane`]: struct.Pane.html
pane: Pane,
},
}
/// An event produced during a resize interaction of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone, Copy)]
pub struct ResizeEvent {
/// The [`Split`] that is being dragged for resizing.
///
/// [`Split`]: struct.Split.html
pub split: Split,
/// The new ratio of the [`Split`].
///
/// The ratio is a value in [0, 1], representing the exact position of a
/// [`Split`] between two panes.
///
/// [`Split`]: struct.Split.html
pub ratio: f32,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for PaneGrid<'a, Message, Renderer>
where
Renderer: self::Renderer + container::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
let regions = self.state.pane_regions(f32::from(self.spacing), size);
let children = self
.elements
.iter()
.filter_map(|(pane, element)| {
let region = regions.get(pane)?;
let size = Size::new(region.width, region.height);
let mut node =
element.layout(renderer, &layout::Limits::new(size, size));
node.move_to(Point::new(region.x, region.y));
Some(node)
})
.collect();
layout::Node::with_children(size, children)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>,
) -> event::Status {
let mut event_status = event::Status::Ignored;
match event {
Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::ButtonPressed(mouse::Button::Left) => {
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
event_status = event::Status::Captured;
match self.on_resize {
Some((leeway, _)) => {
let relative_cursor = Point::new(
cursor_position.x - bounds.x,
cursor_position.y - bounds.y,
);
let splits = self.state.split_regions(
f32::from(self.spacing),
Size::new(bounds.width, bounds.height),
);
let clicked_split = hovered_split(
splits.iter(),
f32::from(self.spacing + leeway),
relative_cursor,
);
if let Some((split, axis)) = clicked_split {
self.state.pick_split(&split, axis);
} else {
self.click_pane(
layout,
cursor_position,
messages,
);
}
}
None => {
self.click_pane(
layout,
cursor_position,
messages,
);
}
}
}
}
mouse::Event::ButtonReleased(mouse::Button::Left) => {
if let Some((pane, _)) = self.state.picked_pane() {
if let Some(on_drag) = &self.on_drag {
let mut dropped_region = self
.elements
.iter()
.zip(layout.children())
.filter(|(_, layout)| {
layout.bounds().contains(cursor_position)
});
let event = match dropped_region.next() {
Some(((target, _), _)) if pane != *target => {
DragEvent::Dropped {
pane,
target: *target,
}
}
_ => DragEvent::Canceled { pane },
};
messages.push(on_drag(event));
}
self.state.idle();
event_status = event::Status::Captured;
} else if self.state.picked_split().is_some() {
self.state.idle();
event_status = event::Status::Captured;
}
}
mouse::Event::CursorMoved { .. } => {
event_status =
self.trigger_resize(layout, cursor_position, messages);
}
_ => {}
},
_ => {}
}
if self.state.picked_pane().is_none() {
self.elements
.iter_mut()
.zip(layout.children())
.map(|((_, pane), layout)| {
pane.on_event(
event.clone(),
layout,
cursor_position,
messages,
renderer,
clipboard,
)
})
.fold(event_status, event::Status::merge)
} else {
event::Status::Captured
}
}
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) -> Renderer::Output {
let picked_split = self
.state
.picked_split()
.or_else(|| match self.on_resize {
Some((leeway, _)) => {
let bounds = layout.bounds();
let relative_cursor = Point::new(
cursor_position.x - bounds.x,
cursor_position.y - bounds.y,
);
let splits = self
.state
.split_regions(f32::from(self.spacing), bounds.size());
hovered_split(
splits.iter(),
f32::from(self.spacing + leeway),
relative_cursor,
)
}
None => None,
})
.map(|(_, axis)| axis);
self::Renderer::draw(
renderer,
defaults,
&self.elements,
self.state.picked_pane(),
picked_split,
layout,
cursor_position,
)
}
fn hash_layout(&self, state: &mut Hasher) {
use std::hash::Hash;
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
self.state.hash_layout(state);
for (_, element) in &self.elements {
element.hash_layout(state);
}
}
fn overlay(
&mut self,
layout: Layout<'_>,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.elements
.iter_mut()
.zip(layout.children())
.filter_map(|((_, pane), layout)| pane.overlay(layout))
.next()
}
}
/// The renderer of a [`PaneGrid`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`PaneGrid`] in your user interface.
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer:
crate::Renderer + container::Renderer + text::Renderer + Sized
{
/// Draws a [`PaneGrid`].
///
/// It receives:
/// - the elements of the [`PaneGrid`]
/// - the [`Pane`] that is currently being dragged
/// - the [`Axis`] that is currently being resized
/// - the [`Layout`] of the [`PaneGrid`] and its elements
/// - the cursor position
///
/// [`PaneGrid`]: struct.PaneGrid.html
/// [`Pane`]: struct.Pane.html
/// [`Layout`]: ../layout/struct.Layout.html
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[(Pane, Content<'_, Message, Self>)],
dragging: Option<(Pane, Point)>,
resizing: Option<Axis>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output;
/// Draws a [`Pane`].
///
/// It receives:
/// - the [`TitleBar`] of the [`Pane`], if any
/// - the [`Content`] of the [`Pane`]
/// - the [`Layout`] of the [`Pane`] and its elements
/// - the cursor position
///
/// [`Pane`]: struct.Pane.html
/// [`Layout`]: ../layout/struct.Layout.html
fn draw_pane<Message>(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
style: &Self::Style,
title_bar: Option<(&TitleBar<'_, Message, Self>, Layout<'_>)>,
body: (&Element<'_, Message, Self>, Layout<'_>),
cursor_position: Point,
) -> Self::Output;
/// Draws a [`TitleBar`].
///
/// It receives:
/// - the bounds, style of the [`TitleBar`]
/// - the style of the [`TitleBar`]
/// - the title of the [`TitleBar`] with its size, font, and bounds
/// - the controls of the [`TitleBar`] with their [`Layout`+, if any
/// - the cursor position
///
/// [`TitleBar`]: struct.TitleBar.html
/// [`Layout`]: ../layout/struct.Layout.html
fn draw_title_bar<Message>(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
style: &Self::Style,
title: &str,
title_size: u16,
title_font: Self::Font,
title_bounds: Rectangle,
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
cursor_position: Point,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + self::Renderer + row::Renderer,
Message: 'a,
{
fn from(
pane_grid: PaneGrid<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(pane_grid)
}
}
/*
* Helpers
*/
fn hovered_split<'a>(
splits: impl Iterator<Item = (&'a Split, &'a (Axis, Rectangle, f32))>,
spacing: f32,
cursor_position: Point,
) -> Option<(Split, Axis)> {
splits
.filter_map(|(split, (axis, region, ratio))| {
let bounds =
axis.split_line_bounds(*region, *ratio, f32::from(spacing));
if bounds.contains(cursor_position) {
Some((*split, *axis))
} else {
None
}
})
.next()
}