//! Zoom and pan on an image.
use crate::event::{self, Event};
use crate::image;
use crate::layout;
use crate::mouse;
use crate::{
Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Size, Vector,
Widget,
};
use std::{f32, hash::Hash, u32};
/// A frame that displays an image with the ability to zoom in/out and pan.
#[allow(missing_debug_implementations)]
pub struct Viewer<'a> {
state: &'a mut State,
padding: u16,
width: Length,
height: Length,
max_width: u32,
max_height: u32,
min_scale: f32,
max_scale: f32,
scale_pct: f32,
handle: image::Handle,
}
impl<'a> Viewer<'a> {
/// Creates a new [`Viewer`] with the given [`State`] and [`Handle`].
///
/// [`Viewer`]: struct.Viewer.html
/// [`State`]: struct.State.html
/// [`Handle`]: ../../image/struct.Handle.html
pub fn new(state: &'a mut State, handle: image::Handle) -> Self {
Viewer {
state,
padding: 0,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
min_scale: 0.25,
max_scale: 10.0,
scale_pct: 0.10,
handle,
}
}
/// Sets the padding of the [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
/// Sets the width of the [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the max width of the [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
/// Sets the max height of the [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the max scale applied to the image of the [`Viewer`].
///
/// Default is `10.0`
///
/// [`Viewer`]: struct.Viewer.html
pub fn max_scale(mut self, max_scale: f32) -> Self {
self.max_scale = max_scale;
self
}
/// Sets the min scale applied to the image of the [`Viewer`].
///
/// Default is `0.25`
///
/// [`Viewer`]: struct.Viewer.html
pub fn min_scale(mut self, min_scale: f32) -> Self {
self.min_scale = min_scale;
self
}
/// Sets the percentage the image of the [`Viewer`] will be scaled by
/// when zoomed in / out.
///
/// Default is `0.10`
///
/// [`Viewer`]: struct.Viewer.html
pub fn scale_pct(mut self, scale_pct: f32) -> Self {
self.scale_pct = scale_pct;
self
}
/// Returns the bounds of the underlying image, given the bounds of
/// the [`Viewer`]. Scaling will be applied and original aspect ratio
/// will be respected.
///
/// [`Viewer`]: struct.Viewer.html
fn image_bounds<Renderer>(
&self,
renderer: &Renderer,
bounds: Rectangle,
) -> Rectangle
where
Renderer: self::Renderer + image::Renderer,
{
let (width, height) = renderer.dimensions(&self.handle);
let dimensions = {
let dimensions = (width as f32, height as f32);
let width_ratio = bounds.width / dimensions.0;
let height_ratio = bounds.height / dimensions.1;
let ratio = width_ratio.min(height_ratio);
let scale = self.state.scale.unwrap_or(1.0);
if ratio < 1.0 {
(dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
} else {
(dimensions.0 * scale, dimensions.1 * scale)
}
};
Rectangle {
x: bounds.x,
y: bounds.y,
width: dimensions.0,
height: dimensions.1,
}
}
/// Cursor position relative to the [`Viewer`] bounds.
///
/// [`Viewer`]: struct.Viewer.html
fn relative_cursor_position(
&self,
mut absolute_position: Point,
bounds: Rectangle,
) -> Point {
absolute_position.x -= bounds.x;
absolute_position.y -= bounds.y;
absolute_position
}
/// Center point relative to the [`Viewer`] bounds.
///
/// [`Viewer`]: struct.Viewer.html
fn relative_center(&self, bounds: Rectangle) -> Point {
let mut center = bounds.center();
center.x -= bounds.x;
center.y -= bounds.y;
center
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Viewer<'a>
where
Renderer: self::Renderer + image::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height)
.pad(padding);
let size = limits.resolve(Size::INFINITY);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_messages: &mut Vec<Message>,
renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) -> event::Status {
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
if is_mouse_over {
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
match delta {
mouse::ScrollDelta::Lines { y, .. }
| mouse::ScrollDelta::Pixels { y, .. } => {
let previous_scale =
self.state.scale.unwrap_or(1.0);
if y < 0.0 && previous_scale > self.min_scale
|| y > 0.0 && previous_scale < self.max_scale
{
self.state.scale = Some(
(if y > 0.0 {
self.state.scale.unwrap_or(1.0)
* (1.0 + self.scale_pct)
} else {
self.state.scale.unwrap_or(1.0)
/ (1.0 + self.scale_pct)
})
.max(self.min_scale)
.min(self.max_scale),
);
let image_bounds =
self.image_bounds(renderer, bounds);
let factor = self.state.scale.unwrap()
/ previous_scale
- 1.0;
let cursor_to_center =
self.relative_cursor_position(
cursor_position,
bounds,
) - self.relative_center(bounds);
let adjustment = cursor_to_center * factor
+ self.state.current_offset * factor;
self.state.current_offset = Vector::new(
if image_bounds.width > bounds.width {
self.state.current_offset.x
+ adjustment.x
} else {
0.0
},
if image_bounds.height > bounds.height {
self.state.current_offset.y
+ adjustment.y
} else {
0.0
},
);
}
}
}
}
Event::Mouse(mouse::Event::ButtonPressed(button)) => {
if button == mouse::Button::Left {
self.state.starting_cursor_pos = Some(cursor_position);
self.state.starting_offset = self.state.current_offset;
}
}
Event::Mouse(mouse::Event::ButtonReleased(button)) => {
if button == mouse::Button::Left {
self.state.starting_cursor_pos = None
}
}
Event::Mouse(mouse::Event::CursorMoved { position }) => {
if self.state.is_cursor_clicked() {
let image_bounds = self.image_bounds(renderer, bounds);
self.state.pan(
position.x,
position.y,
bounds,
image_bounds,
);
}
}
_ => {}
}
} else if let Event::Mouse(mouse::Event::ButtonReleased(button)) = event
{
if button == mouse::Button::Left {
self.state.starting_cursor_pos = None;
}
}
event::Status::Ignored
}
fn draw(
&self,
renderer: &mut Renderer,
_defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) -> Renderer::Output {
let bounds = layout.bounds();
let image_bounds = self.image_bounds(renderer, bounds);
let translation = {
let image_top_left = Vector::new(
bounds.width / 2.0 - image_bounds.width / 2.0,
bounds.height / 2.0 - image_bounds.height / 2.0,
);
image_top_left - self.state.offset(bounds, image_bounds)
};
let is_mouse_over = bounds.contains(cursor_position);
self::Renderer::draw(
renderer,
&self.state,
bounds,
image_bounds,
translation,
self.handle.clone(),
is_mouse_over,
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
self.max_width.hash(state);
self.max_height.hash(state);
self.padding.hash(state);
self.handle.hash(state);
}
}
/// The local state of a [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
#[derive(Debug, Clone, Copy, Default)]
pub struct State {
scale: Option<f32>,
starting_offset: Vector,
current_offset: Vector,
starting_cursor_pos: Option<Point>,
}
impl State {
/// Creates a new [`State`].
///
/// [`State`]: struct.State.html
pub fn new() -> Self {
State::default()
}
/// Apply a panning offset to the current [`State`], given the bounds of
/// the [`Viewer`] and its image.
///
/// [`Viewer`]: struct.Viewer.html
/// [`State`]: struct.State.html
fn pan(
&mut self,
x: f32,
y: f32,
bounds: Rectangle,
image_bounds: Rectangle,
) {
let hidden_width = ((image_bounds.width - bounds.width) as f32 / 2.0)
.max(0.0)
.round();
let hidden_height = ((image_bounds.height - bounds.height) as f32
/ 2.0)
.max(0.0)
.round();
let delta_x = x - self.starting_cursor_pos.unwrap().x;
let delta_y = y - self.starting_cursor_pos.unwrap().y;
if bounds.width < image_bounds.width {
self.current_offset.x = (self.starting_offset.x - delta_x)
.min(hidden_width)
.max(-1.0 * hidden_width);
}
if bounds.height < image_bounds.height {
self.current_offset.y = (self.starting_offset.y - delta_y)
.min(hidden_height)
.max(-1.0 * hidden_height);
}
}
/// Returns the current offset of the [`State`], given the bounds
/// of the [`Viewer`] and its image.
///
/// [`Viewer`]: struct.Viewer.html
/// [`State`]: struct.State.html
fn offset(&self, bounds: Rectangle, image_bounds: Rectangle) -> Vector {
let hidden_width = ((image_bounds.width - bounds.width) as f32 / 2.0)
.max(0.0)
.round();
let hidden_height = ((image_bounds.height - bounds.height) as f32
/ 2.0)
.max(0.0)
.round();
Vector::new(
self.current_offset
.x
.min(hidden_width)
.max(-1.0 * hidden_width),
self.current_offset
.y
.min(hidden_height)
.max(-1.0 * hidden_height),
)
}
/// Returns if the left mouse button is still held down since clicking inside
/// the [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
/// [`State`]: struct.State.html
pub fn is_cursor_clicked(&self) -> bool {
self.starting_cursor_pos.is_some()
}
}
/// The renderer of an [`Viewer`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Viewer`] in your user interface.
///
/// [`Viewer`]: struct.Viewer.html
/// [renderer]: ../../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
/// Draws the [`Viewer`].
///
/// It receives:
/// - the [`State`] of the [`Viewer`]
/// - the bounds of the [`Viewer`] widget
/// - the bounds of the scaled [`Viewer`] image
/// - the translation of the clipped image
/// - the [`Handle`] to the underlying image
/// - whether the mouse is over the [`Viewer`] or not
///
/// [`Viewer`]: struct.Viewer.html
/// [`State`]: struct.State.html
/// [`Handle`]: ../../image/struct.Handle.html
fn draw(
&mut self,
state: &State,
bounds: Rectangle,
image_bounds: Rectangle,
translation: Vector,
handle: image::Handle,
is_mouse_over: bool,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Viewer<'a>> for Element<'a, Message, Renderer>
where
Renderer: 'a + self::Renderer + image::Renderer,
Message: 'a,
{
fn from(viewer: Viewer<'a>) -> Element<'a, Message, Renderer> {
Element::new(viewer)
}
}