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path: root/native/src/widget/image/viewer.rs
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//! Zoom and pan on an image.
use crate::{
    image, layout, mouse, Clipboard, Element, Event, Hasher, Layout, Length,
    Point, Rectangle, Size, Vector, Widget,
};

use std::{f32, hash::Hash, u32};

/// A frame that displays an image with the ability to zoom in/out and pan.
#[allow(missing_debug_implementations)]
pub struct Viewer<'a> {
    state: &'a mut State,
    padding: u16,
    width: Length,
    height: Length,
    max_width: u32,
    max_height: u32,
    min_scale: f32,
    max_scale: f32,
    scale_pct: f32,
    handle: image::Handle,
}

impl<'a> Viewer<'a> {
    /// Creates a new [`Viewer`] with the given [`State`] and [`Handle`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    /// [`State`]: struct.State.html
    /// [`Handle`]: ../../image/struct.Handle.html
    pub fn new(state: &'a mut State, handle: image::Handle) -> Self {
        Viewer {
            state,
            padding: 0,
            width: Length::Shrink,
            height: Length::Shrink,
            max_width: u32::MAX,
            max_height: u32::MAX,
            min_scale: 0.25,
            max_scale: 10.0,
            scale_pct: 0.10,
            handle,
        }
    }

    /// Sets the padding of the [`Viewer`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn padding(mut self, units: u16) -> Self {
        self.padding = units;
        self
    }

    /// Sets the width of the [`Viewer`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn width(mut self, width: Length) -> Self {
        self.width = width;
        self
    }

    /// Sets the height of the [`Viewer`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn height(mut self, height: Length) -> Self {
        self.height = height;
        self
    }

    /// Sets the max width of the [`Viewer`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn max_width(mut self, max_width: u32) -> Self {
        self.max_width = max_width;
        self
    }

    /// Sets the max height of the [`Viewer`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn max_height(mut self, max_height: u32) -> Self {
        self.max_height = max_height;
        self
    }

    /// Sets the max scale applied to the image of the [`Viewer`].
    ///
    /// Default is `10.0`
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn max_scale(mut self, max_scale: f32) -> Self {
        self.max_scale = max_scale;
        self
    }

    /// Sets the min scale applied to the image of the [`Viewer`].
    ///
    /// Default is `0.25`
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn min_scale(mut self, min_scale: f32) -> Self {
        self.min_scale = min_scale;
        self
    }

    /// Sets the percentage the image of the [`Viewer`] will be scaled by
    /// when zoomed in / out.
    ///
    /// Default is `0.10`
    ///
    /// [`Viewer`]: struct.Viewer.html
    pub fn scale_pct(mut self, scale_pct: f32) -> Self {
        self.scale_pct = scale_pct;
        self
    }

    /// Returns the bounds of the underlying image, given the bounds of
    /// the [`Viewer`]. Scaling will be applied and original aspect ratio
    /// will be respected.
    ///
    /// [`Viewer`]: struct.Viewer.html
    fn image_bounds<Renderer>(
        &self,
        renderer: &Renderer,
        bounds: Rectangle,
    ) -> Rectangle
    where
        Renderer: self::Renderer + image::Renderer,
    {
        let (width, height) = renderer.dimensions(&self.handle);

        let dimensions = {
            let dimensions = (width as f32, height as f32);

            let width_ratio = bounds.width / dimensions.0;
            let height_ratio = bounds.height / dimensions.1;

            let ratio = width_ratio.min(height_ratio);

            let scale = self.state.scale.unwrap_or(1.0);

            if ratio < 1.0 {
                (dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
            } else {
                (dimensions.0 * scale, dimensions.1 * scale)
            }
        };

        Rectangle {
            x: bounds.x,
            y: bounds.y,
            width: dimensions.0,
            height: dimensions.1,
        }
    }

    /// Cursor position relative to the [`Viewer`] bounds.
    ///
    /// [`Viewer`]: struct.Viewer.html
    fn relative_cursor_position(
        &self,
        mut absolute_position: Point,
        bounds: Rectangle,
    ) -> Point {
        absolute_position.x -= bounds.x;
        absolute_position.y -= bounds.y;
        absolute_position
    }

    /// Center point relative to the [`Viewer`] bounds.
    ///
    /// [`Viewer`]: struct.Viewer.html
    fn relative_center(&self, bounds: Rectangle) -> Point {
        let mut center = bounds.center();
        center.x -= bounds.x;
        center.y -= bounds.y;
        center
    }
}

impl<'a, Message, Renderer> Widget<Message, Renderer> for Viewer<'a>
where
    Renderer: self::Renderer + image::Renderer,
{
    fn width(&self) -> Length {
        self.width
    }

    fn height(&self) -> Length {
        self.height
    }

    fn layout(
        &self,
        _renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        let padding = f32::from(self.padding);

        let limits = limits
            .max_width(self.max_width)
            .max_height(self.max_height)
            .width(self.width)
            .height(self.height)
            .pad(padding);

        let size = limits.resolve(Size::INFINITY);

        layout::Node::new(size)
    }

    fn on_event(
        &mut self,
        event: Event,
        layout: Layout<'_>,
        cursor_position: Point,
        _messages: &mut Vec<Message>,
        renderer: &Renderer,
        _clipboard: Option<&dyn Clipboard>,
    ) {
        let bounds = layout.bounds();
        let is_mouse_over = bounds.contains(cursor_position);

        if is_mouse_over {
            match event {
                Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
                    match delta {
                        mouse::ScrollDelta::Lines { y, .. }
                        | mouse::ScrollDelta::Pixels { y, .. } => {
                            let previous_scale =
                                self.state.scale.unwrap_or(1.0);

                            if y < 0.0 && previous_scale > self.min_scale
                                || y > 0.0 && previous_scale < self.max_scale
                            {
                                self.state.scale = Some(
                                    (if y > 0.0 {
                                        self.state.scale.unwrap_or(1.0)
                                            * (1.0 + self.scale_pct)
                                    } else {
                                        self.state.scale.unwrap_or(1.0)
                                            / (1.0 + self.scale_pct)
                                    })
                                    .max(self.min_scale)
                                    .min(self.max_scale),
                                );

                                let image_bounds =
                                    self.image_bounds(renderer, bounds);

                                let factor = self.state.scale.unwrap()
                                    / previous_scale
                                    - 1.0;

                                let cursor_to_center =
                                    self.relative_cursor_position(
                                        cursor_position,
                                        bounds,
                                    ) - self.relative_center(bounds);

                                let adjustment = cursor_to_center * factor
                                    + self.state.current_offset * factor;

                                self.state.current_offset = Vector::new(
                                    if image_bounds.width > bounds.width {
                                        self.state.current_offset.x
                                            + adjustment.x
                                    } else {
                                        0.0
                                    },
                                    if image_bounds.height > bounds.height {
                                        self.state.current_offset.y
                                            + adjustment.y
                                    } else {
                                        0.0
                                    },
                                );
                            }
                        }
                    }
                }
                Event::Mouse(mouse::Event::ButtonPressed(button)) => {
                    if button == mouse::Button::Left {
                        self.state.starting_cursor_pos = Some(cursor_position);

                        self.state.starting_offset = self.state.current_offset;
                    }
                }
                Event::Mouse(mouse::Event::ButtonReleased(button)) => {
                    if button == mouse::Button::Left {
                        self.state.starting_cursor_pos = None
                    }
                }
                Event::Mouse(mouse::Event::CursorMoved { x, y }) => {
                    if self.state.is_cursor_clicked() {
                        let image_bounds = self.image_bounds(renderer, bounds);

                        self.state.pan(x, y, bounds, image_bounds);
                    }
                }
                _ => {}
            }
        } else if let Event::Mouse(mouse::Event::ButtonReleased(button)) = event
        {
            if button == mouse::Button::Left {
                self.state.starting_cursor_pos = None;
            }
        }
    }

    fn draw(
        &self,
        renderer: &mut Renderer,
        _defaults: &Renderer::Defaults,
        layout: Layout<'_>,
        cursor_position: Point,
    ) -> Renderer::Output {
        let bounds = layout.bounds();

        let image_bounds = self.image_bounds(renderer, bounds);

        let translation = {
            let image_top_left = Vector::new(
                bounds.width / 2.0 - image_bounds.width / 2.0,
                bounds.height / 2.0 - image_bounds.height / 2.0,
            );

            image_top_left - self.state.offset(bounds, image_bounds)
        };

        let is_mouse_over = bounds.contains(cursor_position);

        self::Renderer::draw(
            renderer,
            &self.state,
            bounds,
            image_bounds,
            translation,
            self.handle.clone(),
            is_mouse_over,
        )
    }

    fn hash_layout(&self, state: &mut Hasher) {
        struct Marker;
        std::any::TypeId::of::<Marker>().hash(state);

        self.width.hash(state);
        self.height.hash(state);
        self.max_width.hash(state);
        self.max_height.hash(state);
        self.padding.hash(state);

        self.handle.hash(state);
    }
}

/// The local state of a [`Viewer`].
///
/// [`Viewer`]: struct.Viewer.html
#[derive(Debug, Clone, Copy, Default)]
pub struct State {
    scale: Option<f32>,
    starting_offset: Vector,
    current_offset: Vector,
    starting_cursor_pos: Option<Point>,
}

impl State {
    /// Creates a new [`State`].
    ///
    /// [`State`]: struct.State.html
    pub fn new() -> Self {
        State::default()
    }

    /// Apply a panning offset to the current [`State`], given the bounds of
    /// the [`Viewer`] and its image.
    ///
    /// [`Viewer`]: struct.Viewer.html
    /// [`State`]: struct.State.html
    fn pan(
        &mut self,
        x: f32,
        y: f32,
        bounds: Rectangle,
        image_bounds: Rectangle,
    ) {
        let hidden_width = ((image_bounds.width - bounds.width) as f32 / 2.0)
            .max(0.0)
            .round();
        let hidden_height = ((image_bounds.height - bounds.height) as f32
            / 2.0)
            .max(0.0)
            .round();

        let delta_x = x - self.starting_cursor_pos.unwrap().x;
        let delta_y = y - self.starting_cursor_pos.unwrap().y;

        if bounds.width < image_bounds.width {
            self.current_offset.x = (self.starting_offset.x - delta_x)
                .min(hidden_width)
                .max(-1.0 * hidden_width);
        }

        if bounds.height < image_bounds.height {
            self.current_offset.y = (self.starting_offset.y - delta_y)
                .min(hidden_height)
                .max(-1.0 * hidden_height);
        }
    }

    /// Returns the current offset of the [`State`], given the bounds
    /// of the [`Viewer`] and its image.
    ///
    /// [`Viewer`]: struct.Viewer.html
    /// [`State`]: struct.State.html
    fn offset(&self, bounds: Rectangle, image_bounds: Rectangle) -> Vector {
        let hidden_width = ((image_bounds.width - bounds.width) as f32 / 2.0)
            .max(0.0)
            .round();
        let hidden_height = ((image_bounds.height - bounds.height) as f32
            / 2.0)
            .max(0.0)
            .round();

        Vector::new(
            self.current_offset
                .x
                .min(hidden_width)
                .max(-1.0 * hidden_width),
            self.current_offset
                .y
                .min(hidden_height)
                .max(-1.0 * hidden_height),
        )
    }

    /// Returns if the left mouse button is still held down since clicking inside
    /// the [`Viewer`].
    ///
    /// [`Viewer`]: struct.Viewer.html
    /// [`State`]: struct.State.html
    pub fn is_cursor_clicked(&self) -> bool {
        self.starting_cursor_pos.is_some()
    }
}

/// The renderer of an [`Viewer`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Viewer`] in your user interface.
///
/// [`Viewer`]: struct.Viewer.html
/// [renderer]: ../../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
    /// Draws the [`Viewer`].
    ///
    /// It receives:
    /// - the [`State`] of the [`Viewer`]
    /// - the bounds of the [`Viewer`] widget
    /// - the bounds of the scaled [`Viewer`] image
    /// - the translation of the clipped image
    /// - the [`Handle`] to the underlying image
    /// - whether the mouse is over the [`Viewer`] or not
    ///
    /// [`Viewer`]: struct.Viewer.html
    /// [`State`]: struct.State.html
    /// [`Handle`]: ../../image/struct.Handle.html
    fn draw(
        &mut self,
        state: &State,
        bounds: Rectangle,
        image_bounds: Rectangle,
        translation: Vector,
        handle: image::Handle,
        is_mouse_over: bool,
    ) -> Self::Output;
}

impl<'a, Message, Renderer> From<Viewer<'a>> for Element<'a, Message, Renderer>
where
    Renderer: 'a + self::Renderer + image::Renderer,
    Message: 'a,
{
    fn from(viewer: Viewer<'a>) -> Element<'a, Message, Renderer> {
        Element::new(viewer)
    }
}