//! Distribute content vertically.
use std::hash::Hash;
use crate::{
layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
};
/// An amount of empty space.
///
/// It can be useful if you want to fill some space with nothing.
///
/// [`Empty`]: struct.Empty.html
#[derive(Debug)]
pub struct Empty {
width: Length,
height: Length,
}
impl Empty {
/// Creates an amount of [`Empty`] space.
///
/// [`Empty`]: struct.Empty.html
pub fn new() -> Self {
Empty {
width: Length::Shrink,
height: Length::Shrink,
}
}
/// Sets the width of the [`Empty`] space.
///
/// [`Empty`]: struct..html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Empty`] space.
///
/// [`Empty`]: struct.Column.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Empty
where
Renderer: self::Renderer,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
layout::Node::new(limits.resolve(Size::ZERO))
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> Renderer::Output {
renderer.draw(layout.bounds())
}
fn hash_layout(&self, state: &mut Hasher) {
std::any::TypeId::of::<Empty>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
/// The renderer of an amount of [`Empty`] space.
///
/// [`Empty`]: struct.Empty.html
pub trait Renderer: crate::Renderer {
/// Draws an amount of [`Empty`] space.
///
/// You should most likely return an empty primitive here.
fn draw(&mut self, bounds: Rectangle) -> Self::Output;
}
impl<'a, Message, Renderer> From<Empty> for Element<'a, Message, Renderer>
where
Renderer: self::Renderer,
Message: 'static,
{
fn from(empty: Empty) -> Element<'a, Message, Renderer> {
Element::new(empty)
}
}