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path: root/native/src/widget/column.rs
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//! Distribute content vertically.
use std::hash::Hash;

use crate::{
    layout, Align, Element, Event, Hasher, Layout, Length, Point, Widget,
};

use std::u32;

/// A container that distributes its contents vertically.
///
/// A [`Column`] will try to fill the horizontal space of its container.
///
/// [`Column`]: struct.Column.html
#[allow(missing_debug_implementations)]
pub struct Column<'a, Message, Renderer> {
    spacing: u16,
    padding: u16,
    width: Length,
    height: Length,
    max_width: u32,
    max_height: u32,
    align_items: Align,
    children: Vec<Element<'a, Message, Renderer>>,
}

impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
    /// Creates an empty [`Column`].
    ///
    /// [`Column`]: struct.Column.html
    pub fn new() -> Self {
        Column {
            spacing: 0,
            padding: 0,
            width: Length::Fill,
            height: Length::Shrink,
            max_width: u32::MAX,
            max_height: u32::MAX,
            align_items: Align::Start,
            children: Vec::new(),
        }
    }

    /// Sets the vertical spacing _between_ elements.
    ///
    /// Custom margins per element do not exist in Iced. You should use this
    /// method instead! While less flexible, it helps you keep spacing between
    /// elements consistent.
    pub fn spacing(mut self, units: u16) -> Self {
        self.spacing = units;
        self
    }

    /// Sets the padding of the [`Column`].
    ///
    /// [`Column`]: struct.Column.html
    pub fn padding(mut self, units: u16) -> Self {
        self.padding = units;
        self
    }

    /// Sets the width of the [`Column`].
    ///
    /// [`Column`]: struct.Column.html
    pub fn width(mut self, width: Length) -> Self {
        self.width = width;
        self
    }

    /// Sets the height of the [`Column`].
    ///
    /// [`Column`]: struct.Column.html
    pub fn height(mut self, height: Length) -> Self {
        self.height = height;
        self
    }

    /// Sets the maximum width of the [`Column`].
    ///
    /// [`Column`]: struct.Column.html
    pub fn max_width(mut self, max_width: u32) -> Self {
        self.max_width = max_width;
        self
    }

    /// Sets the maximum height of the [`Column`] in pixels.
    ///
    /// [`Column`]: struct.Column.html
    pub fn max_height(mut self, max_height: u32) -> Self {
        self.max_height = max_height;
        self
    }

    /// Sets the horizontal alignment of the contents of the [`Column`] .
    ///
    /// [`Column`]: struct.Column.html
    pub fn align_items(mut self, align: Align) -> Self {
        self.align_items = align;
        self
    }

    /// Adds an element to the [`Column`].
    ///
    /// [`Column`]: struct.Column.html
    pub fn push<E>(mut self, child: E) -> Self
    where
        E: Into<Element<'a, Message, Renderer>>,
    {
        self.children.push(child.into());
        self
    }
}

impl<'a, Message, Renderer> Widget<Message, Renderer>
    for Column<'a, Message, Renderer>
where
    Renderer: self::Renderer,
{
    fn width(&self) -> Length {
        self.width
    }

    fn height(&self) -> Length {
        self.height
    }

    fn layout(
        &self,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        let limits = limits
            .max_width(self.max_width)
            .max_height(self.max_height)
            .width(self.width)
            .height(self.height);

        layout::flex::resolve(
            layout::flex::Axis::Vertical,
            renderer,
            &limits,
            self.padding as f32,
            self.spacing as f32,
            self.align_items,
            &self.children,
        )
    }

    fn on_event(
        &mut self,
        event: Event,
        layout: Layout<'_>,
        cursor_position: Point,
        messages: &mut Vec<Message>,
        renderer: &Renderer,
    ) {
        self.children.iter_mut().zip(layout.children()).for_each(
            |(child, layout)| {
                child.widget.on_event(
                    event,
                    layout,
                    cursor_position,
                    messages,
                    renderer,
                )
            },
        );
    }

    fn draw(
        &self,
        renderer: &mut Renderer,
        layout: Layout<'_>,
        cursor_position: Point,
    ) -> Renderer::Output {
        renderer.draw(&self.children, layout, cursor_position)
    }

    fn hash_layout(&self, state: &mut Hasher) {
        0.hash(state);
        self.width.hash(state);
        self.height.hash(state);
        self.max_width.hash(state);
        self.max_height.hash(state);
        self.align_items.hash(state);
        self.spacing.hash(state);

        for child in &self.children {
            child.widget.hash_layout(state);
        }
    }
}

/// The renderer of a [`Column`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Column`] in your user interface.
///
/// [`Column`]: struct.Column.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
    /// Draws a [`Column`].
    ///
    /// It receives:
    /// - the children of the [`Column`]
    /// - the [`Layout`] of the [`Column`] and its children
    /// - the cursor position
    ///
    /// [`Column`]: struct.Row.html
    /// [`Layout`]: ../layout/struct.Layout.html
    fn draw<Message>(
        &mut self,
        content: &[Element<'_, Message, Self>],
        layout: Layout<'_>,
        cursor_position: Point,
    ) -> Self::Output;
}

impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
    for Element<'a, Message, Renderer>
where
    Renderer: 'a + self::Renderer,
    Message: 'static,
{
    fn from(
        column: Column<'a, Message, Renderer>,
    ) -> Element<'a, Message, Renderer> {
        Element::new(column)
    }
}