//! Allow your users to perform actions by pressing a button.
//!
//! A [`Button`] has some local [`State`].
//!
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{
input::{mouse, ButtonState},
layout, Background, Clipboard, Element, Event, Hasher, Layout, Length,
Point, Rectangle, Widget,
};
use std::hash::Hash;
/// A generic widget that produces a message when pressed.
///
/// ```
/// # use iced_native::{button, Text};
/// #
/// # type Button<'a, Message> =
/// # iced_native::Button<'a, Message, iced_native::renderer::Null>;
/// #
/// enum Message {
/// ButtonPressed,
/// }
///
/// let mut state = button::State::new();
/// let button = Button::new(&mut state, Text::new("Press me!"))
/// .on_press(Message::ButtonPressed);
/// ```
#[allow(missing_debug_implementations)]
pub struct Button<'a, Message, Renderer> {
state: &'a mut State,
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
width: Length,
height: Length,
min_width: u32,
min_height: u32,
padding: u16,
background: Option<Background>,
border_radius: u16,
}
impl<'a, Message, Renderer> Button<'a, Message, Renderer> {
/// Creates a new [`Button`] with some local [`State`] and the given
/// content.
///
/// [`Button`]: struct.Button.html
/// [`State`]: struct.State.html
pub fn new<E>(state: &'a mut State, content: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
Button {
state,
content: content.into(),
on_press: None,
width: Length::Shrink,
height: Length::Shrink,
min_width: 0,
min_height: 0,
padding: 0,
background: None,
border_radius: 0,
}
}
/// Sets the width of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the minimum width of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn min_width(mut self, min_width: u32) -> Self {
self.min_width = min_width;
self
}
/// Sets the minimum height of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn min_height(mut self, min_height: u32) -> Self {
self.min_height = min_height;
self
}
/// Sets the padding of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
self
}
/// Sets the [`Background`] of the [`Button`].
///
/// [`Button`]: struct.Button.html
/// [`Background`]: ../../struct.Background.html
pub fn background<T: Into<Background>>(mut self, background: T) -> Self {
self.background = Some(background.into());
self
}
/// Sets the border radius of the [`Button`].
///
/// [`Button`]: struct.Button.html
pub fn border_radius(mut self, border_radius: u16) -> Self {
self.border_radius = border_radius;
self
}
/// Sets the message that will be produced when the [`Button`] is pressed.
///
/// [`Button`]: struct.Button.html
pub fn on_press(mut self, msg: Message) -> Self {
self.on_press = Some(msg);
self
}
}
/// The local state of a [`Button`].
///
/// [`Button`]: struct.Button.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
is_pressed: bool,
}
impl State {
/// Creates a new [`State`].
///
/// [`State`]: struct.State.html
pub fn new() -> State {
State::default()
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
Renderer: self::Renderer,
Message: Clone,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = f32::from(self.padding);
let limits = limits
.min_width(self.min_width)
.min_height(self.min_height)
.width(self.width)
.height(self.height)
.pad(padding);
let mut content = self.content.layout(renderer, &limits);
content.bounds.x = padding;
content.bounds.y = padding;
let size = limits.resolve(content.size()).pad(padding);
layout::Node::with_children(size, vec![content])
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => {
if let Some(on_press) = self.on_press.clone() {
let bounds = layout.bounds();
match state {
ButtonState::Pressed => {
self.state.is_pressed =
bounds.contains(cursor_position);
}
ButtonState::Released => {
let is_clicked = self.state.is_pressed
&& bounds.contains(cursor_position);
self.state.is_pressed = false;
if is_clicked {
messages.push(on_press);
}
}
}
}
}
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
let content = self.content.draw(
renderer,
layout.children().next().unwrap(),
cursor_position,
);
renderer.draw(
layout.bounds(),
cursor_position,
self.state.is_pressed,
self.background,
self.border_radius,
content,
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.width.hash(state);
self.content.hash_layout(state);
}
}
/// The renderer of a [`Button`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Button`] in your user interface.
///
/// [`Button`]: struct.Button.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
/// Draws a [`Button`].
///
/// [`Button`]: struct.Button.html
fn draw(
&mut self,
bounds: Rectangle,
cursor_position: Point,
is_pressed: bool,
background: Option<Background>,
border_radius: u16,
content: Self::Output,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'static + self::Renderer,
Message: 'static + Clone,
{
fn from(
button: Button<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(button)
}
}