summaryrefslogblamecommitdiffstats
path: root/native/src/program.rs
blob: 75fab09470ebe1970706adab83e95e54ae77170a (plain) (tree)
1
2
3
4
5
6
7
8
9
10
                                                          
                                                   




                     
                                                                            

                                                            


                                                               
                                                 
 


                                                            







                                                                             




                                        



                                                                         

                                                                     
//! Build interactive programs using The Elm Architecture.
use crate::{Clipboard, Command, Element, Renderer};

mod state;

pub use state::State;

/// The core of a user interface application following The Elm Architecture.
pub trait Program: Sized {
    /// The graphics backend to use to draw the [`Program`].
    type Renderer: Renderer;

    /// The type of __messages__ your [`Program`] will produce.
    type Message: std::fmt::Debug + Clone + Send;

    /// The type of [`Clipboard`] your [`Program`] will use.
    type Clipboard: Clipboard;

    /// Handles a __message__ and updates the state of the [`Program`].
    ///
    /// This is where you define your __update logic__. All the __messages__,
    /// produced by either user interactions or commands, will be handled by
    /// this method.
    ///
    /// Any [`Command`] returned will be executed immediately in the
    /// background by shells.
    fn update(
        &mut self,
        message: Self::Message,
        clipboard: &mut Self::Clipboard,
    ) -> Command<Self::Message>;

    /// Returns the widgets to display in the [`Program`].
    ///
    /// These widgets can produce __messages__ based on user interaction.
    fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
}