//! Build responsive widgets.
use crate::{Cache, CacheBuilder};
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::window;
use iced_native::{
Clipboard, Element, Hasher, Length, Point, Rectangle, Shell, Size, Widget,
};
use std::cell::RefCell;
use std::hash::{Hash, Hasher as _};
use std::ops::Deref;
/// The state of a [`Responsive`] widget.
#[derive(Debug, Clone, Default)]
pub struct State {
last_size: Option<Size>,
last_layout: layout::Node,
last_layout_hash: u64,
}
impl State {
pub fn new() -> State {
State::default()
}
fn layout(&self, parent: Layout<'_>) -> Layout<'_> {
Layout::with_offset(
parent.position() - Point::ORIGIN,
&self.last_layout,
)
}
}
/// A widget that is aware of its dimensions.
///
/// A [`Responsive`] widget will always try to fill all the available space of
/// its parent.
#[allow(missing_debug_implementations)]
pub struct Responsive<'a, Message, Renderer>(
RefCell<Internal<'a, Message, Renderer>>,
);
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer> {
/// Creates a new [`Responsive`] widget with the given [`State`] and a
/// closure that produces its contents.
///
/// The `view` closure will be provided with the current [`Size`] of
/// the [`Responsive`] widget and, therefore, can be used to build the
/// contents of the widget in a responsive way.
pub fn new(
state: &'a mut State,
view: impl FnOnce(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Self {
Self(RefCell::new(Internal {
state,
content: Content::Pending(Some(Box::new(view))),
}))
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn hash_layout(&self, _hasher: &mut Hasher) {}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = limits.max();
self.0.borrow_mut().state.last_size = Some(size);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut internal = self.0.borrow_mut();
if matches!(event, Event::Window(window::Event::Resized { .. }))
|| internal.state.last_size
!= Some(internal.state.last_layout.size())
{
shell.invalidate_widgets();
}
internal.resolve(renderer, |state, renderer, content| {
content.on_event(
event,
state.layout(layout),
cursor_position,
renderer,
clipboard,
shell,
)
})
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let mut internal = self.0.borrow_mut();
internal.resolve(renderer, |state, renderer, content| {
content.draw(
renderer,
style,
state.layout(layout),
cursor_position,
viewport,
)
})
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut internal = self.0.borrow_mut();
internal.resolve(renderer, |state, renderer, content| {
content.mouse_interaction(
state.layout(layout),
cursor_position,
viewport,
renderer,
)
})
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let has_overlay = {
use std::ops::DerefMut;
let mut internal = self.0.borrow_mut();
let _ =
internal.resolve(renderer, |_state, _renderer, _content| {});
let Internal { content, state } = internal.deref_mut();
let content_layout = state.layout(layout);
match content {
Content::Pending(_) => false,
Content::Ready(cache) => {
*cache = Some(
CacheBuilder {
element: cache.take().unwrap().into_heads().element,
overlay_builder: |element| {
element.overlay(content_layout, renderer)
},
}
.build(),
);
cache.as_ref().unwrap().borrow_overlay().is_some()
}
}
};
has_overlay.then(|| {
overlay::Element::new(
layout.position(),
Box::new(Overlay { instance: self }),
)
})
}
}
struct Internal<'a, Message, Renderer> {
state: &'a mut State,
content: Content<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Internal<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn resolve<R, T>(
&mut self,
renderer: R,
f: impl FnOnce(&State, R, &mut Element<'a, Message, Renderer>) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.content.resolve(&mut self.state, renderer, f)
}
}
enum Content<'a, Message, Renderer> {
Pending(
Option<Box<dyn FnOnce(Size) -> Element<'a, Message, Renderer> + 'a>>,
),
Ready(Option<Cache<'a, Message, Renderer>>),
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn resolve<R, T>(
&mut self,
state: &mut State,
renderer: R,
f: impl FnOnce(&State, R, &mut Element<'a, Message, Renderer>) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
match self {
Content::Ready(cache) => {
let mut heads = cache.take().unwrap().into_heads();
let result = f(state, renderer, &mut heads.element);
*cache = Some(
CacheBuilder {
element: heads.element,
overlay_builder: |_| None,
}
.build(),
);
result
}
Content::Pending(view) => {
let element =
view.take().unwrap()(state.last_size.unwrap_or(Size::ZERO));
let new_layout_hash = {
let mut hasher = Hasher::default();
element.hash_layout(&mut hasher);
hasher.finish()
};
if state.last_size != Some(state.last_layout.size())
|| new_layout_hash != state.last_layout_hash
{
state.last_layout = element.layout(
renderer.deref(),
&layout::Limits::new(
Size::ZERO,
state.last_size.unwrap_or(Size::ZERO),
),
);
state.last_layout_hash = new_layout_hash;
}
*self = Content::Ready(Some(
CacheBuilder {
element,
overlay_builder: |_| None,
}
.build(),
));
self.resolve(state, renderer, f)
}
}
}
}
impl<'a, Message, Renderer> From<Responsive<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + 'a,
Message: 'a,
{
fn from(responsive: Responsive<'a, Message, Renderer>) -> Self {
Self::new(responsive)
}
}
struct Overlay<'a, 'b, Message, Renderer> {
instance: &'b mut Responsive<'a, Message, Renderer>,
}
impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
let internal = self.instance.0.borrow();
match &internal.content {
Content::Pending(_) => None,
Content::Ready(cache) => {
cache.as_ref().unwrap().borrow_overlay().as_ref().map(f)
}
}
}
fn with_overlay_mut_maybe<T>(
&self,
f: impl FnOnce(&mut overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
let mut internal = self.instance.0.borrow_mut();
match &mut internal.content {
Content::Pending(_) => None,
Content::Ready(cache) => cache
.as_mut()
.unwrap()
.with_overlay_mut(|overlay| overlay.as_mut().map(f)),
}
}
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let vector = position - overlay.position();
overlay.layout(renderer, bounds).translate(vector)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn hash_layout(&self, state: &mut Hasher, position: Point) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
(position.x as u32).hash(state);
(position.y as u32).hash(state);
self.with_overlay_maybe(|overlay| {
overlay.hash_layout(state);
});
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> iced_native::event::Status {
self.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.unwrap_or_else(|| iced_native::event::Status::Ignored)
}
}