//! Build and reuse custom widgets using The Elm Architecture.
use crate::{Cache, CacheBuilder};
use iced_native::event;
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::{
Clipboard, Element, Hasher, Length, Point, Rectangle, Shell, Size, Widget,
};
use ouroboros::self_referencing;
use std::cell::RefCell;
use std::hash::Hash;
use std::marker::PhantomData;
/// A reusable, custom widget that uses The Elm Architecture.
///
/// A [`Component`] allows you to implement custom widgets as if they were
/// `iced` applications with encapsulated state.
///
/// In other words, a [`Component`] allows you to turn `iced` applications into
/// custom widgets and embed them without cumbersome wiring.
///
/// A [`Component`] produces widgets that may fire an [`Event`](Component::Event)
/// and update the internal state of the [`Component`].
///
/// Additionally, a [`Component`] is capable of producing a `Message` to notify
/// the parent application of any relevant interactions.
pub trait Component<Message, Renderer> {
/// The type of event this [`Component`] handles internally.
type Event;
/// Processes an [`Event`](Component::Event) and updates the [`Component`] state accordingly.
///
/// It can produce a `Message` for the parent application.
fn update(&mut self, event: Self::Event) -> Option<Message>;
/// Produces the widgets of the [`Component`], which may trigger an [`Event`](Component::Event)
/// on user interaction.
fn view(&mut self) -> Element<Self::Event, Renderer>;
}
/// Turns an implementor of [`Component`] into an [`Element`] that can be
/// embedded in any application.
pub fn view<'a, C, Message, Renderer>(
component: C,
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
Message: 'a,
Renderer: iced_native::Renderer + 'a,
{
Element::new(Instance {
state: RefCell::new(Some(
StateBuilder {
component: Box::new(component),
message: PhantomData,
cache_builder: |state| {
Some(
CacheBuilder {
element: state.view(),
overlay_builder: |_| None,
}
.build(),
)
},
}
.build(),
)),
})
}
struct Instance<'a, Message, Renderer, Event> {
state: RefCell<Option<State<'a, Message, Renderer, Event>>>,
}
#[self_referencing]
struct State<'a, Message: 'a, Renderer: 'a, Event: 'a> {
component: Box<dyn Component<Message, Renderer, Event = Event> + 'a>,
message: PhantomData<Message>,
#[borrows(mut component)]
#[covariant]
cache: Option<Cache<'this, Event, Renderer>>,
}
impl<'a, Message, Renderer, Event> Instance<'a, Message, Renderer, Event> {
fn with_element<T>(
&self,
f: impl FnOnce(&Element<'_, Event, Renderer>) -> T,
) -> T {
self.with_element_mut(|element| f(element))
}
fn with_element_mut<T>(
&self,
f: impl FnOnce(&mut Element<'_, Event, Renderer>) -> T,
) -> T {
self.state
.borrow_mut()
.as_mut()
.unwrap()
.with_cache_mut(|cache| {
let mut element = cache.take().unwrap().into_heads().element;
let result = f(&mut element);
*cache = Some(
CacheBuilder {
element,
overlay_builder: |_| None,
}
.build(),
);
result
})
}
}
impl<'a, Message, Renderer, Event> Widget<Message, Renderer>
for Instance<'a, Message, Renderer, Event>
where
Renderer: iced_native::Renderer,
{
fn width(&self) -> Length {
self.with_element(|element| element.width())
}
fn height(&self) -> Length {
self.with_element(|element| element.height())
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.with_element(|element| element.layout(renderer, limits))
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self.with_element_mut(|element| {
element.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
)
});
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let mut component = self
.state
.borrow_mut()
.take()
.unwrap()
.into_heads()
.component;
for message in local_messages
.into_iter()
.filter_map(|message| component.update(message))
{
shell.publish(message);
}
*self.state.borrow_mut() = Some(
StateBuilder {
component,
message: PhantomData,
cache_builder: |state| {
Some(
CacheBuilder {
element: state.view(),
overlay_builder: |_| None,
}
.build(),
)
},
}
.build(),
);
shell.invalidate_layout();
}
event_status
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.with_element(|element| {
element.draw(renderer, style, layout, cursor_position, viewport);
});
}
fn hash_layout(&self, state: &mut Hasher) {
self.with_element(|element| {
element.hash_layout(state);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_element(|element| {
element.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
}
fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let has_overlay = self
.state
.borrow_mut()
.as_mut()
.unwrap()
.with_cache_mut(|cache| {
let element = cache.take().unwrap().into_heads().element;
*cache = Some(
CacheBuilder {
element,
overlay_builder: |element| {
element.overlay(layout, renderer)
},
}
.build(),
);
cache
.as_ref()
.unwrap()
.borrow_overlay()
.as_ref()
.map(|overlay| overlay.position())
});
has_overlay.map(|position| {
overlay::Element::new(
position,
Box::new(Overlay { instance: self }),
)
})
}
}
struct Overlay<'a, 'b, Message, Renderer, Event> {
instance: &'b mut Instance<'a, Message, Renderer, Event>,
}
impl<'a, 'b, Message, Renderer, Event>
Overlay<'a, 'b, Message, Renderer, Event>
{
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.instance
.state
.borrow()
.as_ref()
.unwrap()
.borrow_cache()
.as_ref()
.unwrap()
.borrow_overlay()
.as_ref()
.map(f)
}
fn with_overlay_mut_maybe<T>(
&self,
f: impl FnOnce(&mut overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.instance
.state
.borrow_mut()
.as_mut()
.unwrap()
.with_cache_mut(|cache| {
cache
.as_mut()
.unwrap()
.with_overlay_mut(|overlay| overlay.as_mut().map(f))
})
}
}
impl<'a, 'b, Message, Renderer, Event> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer, Event>
where
Renderer: iced_native::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let vector = position - overlay.position();
overlay.layout(renderer, bounds).translate(vector)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn hash_layout(&self, state: &mut Hasher, position: Point) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
(position.x as u32).hash(state);
(position.y as u32).hash(state);
self.with_overlay_maybe(|overlay| {
overlay.hash_layout(state);
});
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> iced_native::event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self
.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
)
})
.unwrap_or_else(|| iced_native::event::Status::Ignored);
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let mut component =
self.instance.state.take().unwrap().into_heads().component;
for message in local_messages
.into_iter()
.filter_map(|message| component.update(message))
{
shell.publish(message);
}
self.instance.state = RefCell::new(Some(
StateBuilder {
component,
message: PhantomData,
cache_builder: |state| {
Some(
CacheBuilder {
element: state.view(),
overlay_builder: |element| {
element.overlay(layout, renderer)
},
}
.build(),
)
},
}
.build(),
));
shell.invalidate_layout();
}
event_status
}
}