//! Decorate content and apply alignment.
use crate::backend::{self, Backend};
use crate::defaults::{self, Defaults};
use crate::{Primitive, Renderer, Vector};
use iced_native::container;
use iced_native::layout::{self, Layout};
use iced_native::{Element, Padding, Point, Rectangle, Size, Text};
/// An element decorating some content.
///
/// This is an alias of an `iced_native` tooltip with a default
/// `Renderer`.
pub type Tooltip<'a, Message, Backend> =
iced_native::Tooltip<'a, Message, Renderer<Backend>>;
pub use iced_native::tooltip::Position;
impl<B> iced_native::tooltip::Renderer for Renderer<B>
where
B: Backend + backend::Text,
{
const DEFAULT_PADDING: u16 = 5;
fn draw<Message>(
&mut self,
defaults: &Defaults,
cursor_position: Point,
content_layout: Layout<'_>,
viewport: &Rectangle,
content: &Element<'_, Message, Self>,
tooltip: &Text<Self>,
position: Position,
style_sheet: &<Self as container::Renderer>::Style,
gap: u16,
padding: u16,
) -> Self::Output {
let (content, mouse_interaction) = content.draw(
self,
&defaults,
content_layout,
cursor_position,
viewport,
);
let bounds = content_layout.bounds();
if bounds.contains(cursor_position) {
use iced_native::Widget;
let gap = f32::from(gap);
let style = style_sheet.style();
let defaults = Defaults {
text: defaults::Text {
color: style.text_color.unwrap_or(defaults.text.color),
},
};
let text_layout = Widget::<(), Self>::layout(
tooltip,
self,
&layout::Limits::new(Size::ZERO, viewport.size())
.pad(Padding::new(padding)),
);
let padding = f32::from(padding);
let text_bounds = text_layout.bounds();
let x_center = bounds.x + (bounds.width - text_bounds.width) / 2.0;
let y_center =
bounds.y + (bounds.height - text_bounds.height) / 2.0;
let mut tooltip_bounds = {
let offset = match position {
Position::Top => Vector::new(
x_center,
bounds.y - text_bounds.height - gap - padding,
),
Position::Bottom => Vector::new(
x_center,
bounds.y + bounds.height + gap + padding,
),
Position::Left => Vector::new(
bounds.x - text_bounds.width - gap - padding,
y_center,
),
Position::Right => Vector::new(
bounds.x + bounds.width + gap + padding,
y_center,
),
Position::FollowCursor => Vector::new(
cursor_position.x,
cursor_position.y - text_bounds.height,
),
};
Rectangle {
x: offset.x - padding,
y: offset.y - padding,
width: text_bounds.width + padding * 2.0,
height: text_bounds.height + padding * 2.0,
}
};
if tooltip_bounds.x < viewport.x {
tooltip_bounds.x = viewport.x;
} else if viewport.x + viewport.width
< tooltip_bounds.x + tooltip_bounds.width
{
tooltip_bounds.x =
viewport.x + viewport.width - tooltip_bounds.width;
}
if tooltip_bounds.y < viewport.y {
tooltip_bounds.y = viewport.y;
} else if viewport.y + viewport.height
< tooltip_bounds.y + tooltip_bounds.height
{
tooltip_bounds.y =
viewport.y + viewport.height - tooltip_bounds.height;
}
let (tooltip, _) = Widget::<(), Self>::draw(
tooltip,
self,
&defaults,
Layout::with_offset(
Vector::new(
tooltip_bounds.x + padding,
tooltip_bounds.y + padding,
),
&text_layout,
),
cursor_position,
viewport,
);
(
Primitive::Group {
primitives: vec![
content,
Primitive::Clip {
bounds: *viewport,
offset: Vector::new(0, 0),
content: Box::new(
if let Some(background) =
crate::container::background(
tooltip_bounds,
&style,
)
{
Primitive::Group {
primitives: vec![background, tooltip],
}
} else {
tooltip
},
),
},
],
},
mouse_interaction,
)
} else {
(content, mouse_interaction)
}
}
}