//! Let your users split regions of your application and organize layout dynamically.
//!
//! [](https://gfycat.com/mixedflatjellyfish)
//!
//! # Example
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.3/examples/pane_grid
use crate::defaults;
use crate::{Backend, Color, Primitive, Renderer};
use iced_native::container;
use iced_native::mouse;
use iced_native::pane_grid;
use iced_native::{Element, Layout, Point, Rectangle, Vector};
pub use iced_native::pane_grid::{
Axis, Configuration, Content, Direction, DragEvent, Node, Pane,
ResizeEvent, Split, State, TitleBar,
};
pub use iced_style::pane_grid::{Line, StyleSheet};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
/// [](https://gfycat.com/mixedflatjellyfish)
///
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
pub type PaneGrid<'a, Message, Backend> =
iced_native::PaneGrid<'a, Message, Renderer<Backend>>;
impl<B> pane_grid::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn StyleSheet>;
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[(Pane, Content<'_, Message, Self>)],
dragging: Option<(Pane, Point)>,
resizing: Option<(Axis, Rectangle, bool)>,
layout: Layout<'_>,
style_sheet: &<Self as pane_grid::Renderer>::Style,
cursor_position: Point,
viewport: &Rectangle,
) -> Self::Output {
let pane_cursor_position = if dragging.is_some() {
// TODO: Remove once cursor availability is encoded in the type
// system
Point::new(-1.0, -1.0)
} else {
cursor_position
};
let mut mouse_interaction = mouse::Interaction::default();
let mut dragged_pane = None;
let mut panes: Vec<_> = content
.iter()
.zip(layout.children())
.enumerate()
.map(|(i, ((id, pane), layout))| {
let (primitive, new_mouse_interaction) = pane.draw(
self,
defaults,
layout,
pane_cursor_position,
viewport,
);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
if let Some((dragging, origin)) = dragging {
if *id == dragging {
dragged_pane = Some((i, layout, origin));
}
}
primitive
})
.collect();
let mut primitives = if let Some((index, layout, origin)) = dragged_pane
{
let pane = panes.remove(index);
let bounds = layout.bounds();
// TODO: Fix once proper layering is implemented.
// This is a pretty hacky way to achieve layering.
let clip = Primitive::Clip {
bounds: Rectangle {
x: cursor_position.x - origin.x,
y: cursor_position.y - origin.y,
width: bounds.width + 0.5,
height: bounds.height + 0.5,
},
offset: Vector::new(0, 0),
content: Box::new(Primitive::Translate {
translation: Vector::new(
cursor_position.x - bounds.x - origin.x,
cursor_position.y - bounds.y - origin.y,
),
content: Box::new(pane),
}),
};
panes.push(clip);
panes
} else {
panes
};
let (primitives, mouse_interaction) =
if let Some((axis, split_region, is_picked)) = resizing {
let highlight = if is_picked {
style_sheet.picked_split()
} else {
style_sheet.hovered_split()
};
if let Some(highlight) = highlight {
primitives.push(Primitive::Quad {
bounds: match axis {
Axis::Horizontal => Rectangle {
x: split_region.x,
y: (split_region.y
+ (split_region.height - highlight.width)
/ 2.0)
.round(),
width: split_region.width,
height: highlight.width,
},
Axis::Vertical => Rectangle {
x: (split_region.x
+ (split_region.width - highlight.width)
/ 2.0)
.round(),
y: split_region.y,
width: highlight.width,
height: split_region.height,
},
},
background: highlight.color.into(),
border_radius: 0.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
});
}
(
primitives,
match axis {
Axis::Horizontal => {
mouse::Interaction::ResizingVertically
}
Axis::Vertical => {
mouse::Interaction::ResizingHorizontally
}
},
)
} else {
(primitives, mouse_interaction)
};
(
Primitive::Group { primitives },
if dragging.is_some() {
mouse::Interaction::Grabbing
} else {
mouse_interaction
},
)
}
fn draw_pane<Message>(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
style_sheet: &<Self as container::Renderer>::Style,
title_bar: Option<(&TitleBar<'_, Message, Self>, Layout<'_>)>,
body: (&Element<'_, Message, Self>, Layout<'_>),
cursor_position: Point,
viewport: &Rectangle,
) -> Self::Output {
let style = style_sheet.style();
let (body, body_layout) = body;
let (body_primitive, body_interaction) =
body.draw(self, defaults, body_layout, cursor_position, viewport);
let background = crate::widget::container::background(bounds, &style);
if let Some((title_bar, title_bar_layout)) = title_bar {
let show_controls = bounds.contains(cursor_position);
let is_over_pick_area =
title_bar.is_over_pick_area(title_bar_layout, cursor_position);
let (title_bar_primitive, title_bar_interaction) = title_bar.draw(
self,
defaults,
title_bar_layout,
cursor_position,
viewport,
show_controls,
);
(
Primitive::Group {
primitives: vec![
background.unwrap_or(Primitive::None),
title_bar_primitive,
body_primitive,
],
},
if title_bar_interaction > body_interaction {
title_bar_interaction
} else if is_over_pick_area {
mouse::Interaction::Grab
} else {
body_interaction
},
)
} else {
(
if let Some(background) = background {
Primitive::Group {
primitives: vec![background, body_primitive],
}
} else {
body_primitive
},
body_interaction,
)
}
}
fn draw_title_bar<Message>(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
style_sheet: &<Self as container::Renderer>::Style,
content: (&Element<'_, Message, Self>, Layout<'_>),
controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
cursor_position: Point,
viewport: &Rectangle,
) -> Self::Output {
let style = style_sheet.style();
let (title_content, title_layout) = content;
let defaults = Self::Defaults {
text: defaults::Text {
color: style.text_color.unwrap_or(defaults.text.color),
},
};
let background = crate::widget::container::background(bounds, &style);
let (title_primitive, title_interaction) = title_content.draw(
self,
&defaults,
title_layout,
cursor_position,
viewport,
);
if let Some((controls, controls_layout)) = controls {
let (controls_primitive, controls_interaction) = controls.draw(
self,
&defaults,
controls_layout,
cursor_position,
viewport,
);
(
Primitive::Group {
primitives: vec![
background.unwrap_or(Primitive::None),
title_primitive,
controls_primitive,
],
},
controls_interaction.max(title_interaction),
)
} else {
(
if let Some(background) = background {
Primitive::Group {
primitives: vec![background, title_primitive],
}
} else {
title_primitive
},
title_interaction,
)
}
}
}