use iced_native::{Point, Rectangle};
/// The mouse cursor state.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Cursor {
/// The cursor has a defined position.
Available(Point),
/// The cursor is currently unavailable (i.e. out of bounds or busy).
Unavailable,
}
impl Cursor {
// TODO: Remove this once this type is used in `iced_native` to encode
// proper cursor availability
pub(crate) fn from_window_position(position: Point) -> Self {
if position.x < 0.0 || position.y < 0.0 {
Cursor::Unavailable
} else {
Cursor::Available(position)
}
}
/// Returns the absolute position of the [`Cursor`], if available.
pub fn position(&self) -> Option<Point> {
match self {
Cursor::Available(position) => Some(*position),
Cursor::Unavailable => None,
}
}
/// Returns the relative position of the [`Cursor`] inside the given bounds,
/// if available.
///
/// If the [`Cursor`] is not over the provided bounds, this method will
/// return `None`.
pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
if self.is_over(bounds) {
self.position_from(bounds.position())
} else {
None
}
}
/// Returns the relative position of the [`Cursor`] from the given origin,
/// if available.
pub fn position_from(&self, origin: Point) -> Option<Point> {
match self {
Cursor::Available(position) => {
Some(Point::new(position.x - origin.x, position.y - origin.y))
}
Cursor::Unavailable => None,
}
}
/// Returns whether the [`Cursor`] is currently over the provided bounds
/// or not.
pub fn is_over(&self, bounds: &Rectangle) -> bool {
match self {
Cursor::Available(position) => bounds.contains(*position),
Cursor::Unavailable => false,
}
}
}