//! A gradient that can be used as a [`Fill`] for some geometry.
//!
//! For a gradient that you can use as a background variant for a widget, see [`Gradient`].
//!
//! [`Gradient`]: crate::core::Gradient;
use crate::color;
use crate::core::gradient::ColorStop;
use crate::core::{self, Color, Point, Rectangle};
use std::cmp::Ordering;
#[derive(Debug, Clone, PartialEq)]
/// A fill which linearly interpolates colors along a direction.
///
/// For a gradient which can be used as a fill for a background of a widget, see [`crate::core::Gradient`].
pub enum Gradient {
/// A linear gradient interpolates colors along a direction from its `start` to its `end`
/// point.
Linear(Linear),
}
impl From<Linear> for Gradient {
fn from(gradient: Linear) -> Self {
Self::Linear(gradient)
}
}
impl Gradient {
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> Packed {
match self {
Gradient::Linear(linear) => linear.pack(),
}
}
}
/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
///
/// [`Fill`]: crate::geometry::Fill;
/// [`Stroke`]: crate::geometry::Stroke;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Linear {
/// The absolute starting position of the gradient.
pub start: Point,
/// The absolute ending position of the gradient.
pub end: Point,
/// [`ColorStop`]s along the linear gradient direction.
pub stops: [Option<ColorStop>; 8],
}
impl Linear {
/// Creates a new [`Builder`].
pub fn new(start: Point, end: Point) -> Self {
Self {
start,
end,
stops: [None; 8],
}
}
/// Adds a new [`ColorStop`], defined by an offset and a color, to the gradient.
///
/// Any `offset` that is not within `0.0..=1.0` will be silently ignored.
///
/// Any stop added after the 8th will be silently ignored.
pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
if offset.is_finite() && (0.0..=1.0).contains(&offset) {
let (Ok(index) | Err(index)) =
self.stops.binary_search_by(|stop| match stop {
None => Ordering::Greater,
Some(stop) => stop.offset.partial_cmp(&offset).unwrap(),
});
if index < 8 {
self.stops[index] = Some(ColorStop { offset, color });
}
} else {
log::warn!("Gradient: ColorStop must be within 0.0..=1.0 range.");
};
self
}
/// Adds multiple [`ColorStop`]s to the gradient.
///
/// Any stop added after the 8th will be silently ignored.
pub fn add_stops(
mut self,
stops: impl IntoIterator<Item = ColorStop>,
) -> Self {
for stop in stops.into_iter() {
self = self.add_stop(stop.offset, stop.color)
}
self
}
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> Packed {
let mut colors = [0u32; 8];
let mut offsets = [0.0f32; 8];
for (index, stop) in self.stops.iter().enumerate() {
let (color, offset) =
stop.map_or((Color::default(), 2.0), |s| (s.color, s.offset));
if color::GAMMA_CORRECTION {
//correct colors, convert to linear before uploading to GPU
colors[index] = color.into_linear_u32();
} else {
//web colors, don't convert to linear before uploading to GPU
colors[index] = color.into_u32();
}
offsets[index] = offset;
}
let direction = [self.start.x, self.start.y, self.end.x, self.end.y];
Packed {
colors,
offsets,
direction,
}
}
}
/// Packed [`Gradient`] data for use in shader code.
#[derive(Debug, Copy, Clone, PartialEq)]
#[repr(C)]
pub struct Packed {
// 8 colors, each packed into a u32
colors: [u32; 8],
offsets: [f32; 8],
direction: [f32; 4],
}
/// Creates a new [`Packed`] gradient for use in shader code.
pub fn pack(gradient: &core::Gradient, bounds: Rectangle) -> Packed {
match gradient {
core::Gradient::Linear(linear) => {
let mut colors = [0u32; 8];
let mut offsets = [0.0f32; 8];
for (index, stop) in linear.stops.iter().enumerate() {
let (color, offset) = stop
.map_or((Color::default(), 2.0), |s| (s.color, s.offset));
if color::GAMMA_CORRECTION {
//correct colors, convert to linear before uploading to GPU
colors[index] = color.into_linear_u32();
} else {
//web colors, don't convert to linear before uploading to GPU
colors[index] = color.into_u32();
}
offsets[index] = offset;
}
let (start, end) = linear.angle.to_distance(&bounds);
let direction = [start.x, start.y, end.x, end.y];
Packed {
colors,
offsets,
direction,
}
}
}
}