//! Track and compute the damage of graphical primitives.
use crate::core::{Rectangle, Size};
use crate::Primitive;
use std::sync::Arc;
/// Computes the damage regions between the two given primitives.
pub fn regions(a: &Primitive, b: &Primitive) -> Vec<Rectangle> {
match (a, b) {
(
Primitive::Group {
primitives: primitives_a,
},
Primitive::Group {
primitives: primitives_b,
},
) => return list(primitives_a, primitives_b),
(
Primitive::Clip {
bounds: bounds_a,
content: content_a,
..
},
Primitive::Clip {
bounds: bounds_b,
content: content_b,
..
},
) => {
if bounds_a == bounds_b {
return regions(content_a, content_b)
.into_iter()
.filter_map(|r| r.intersection(&bounds_a.expand(1.0)))
.collect();
} else {
return vec![bounds_a.expand(1.0), bounds_b.expand(1.0)];
}
}
(
Primitive::Translate {
translation: translation_a,
content: content_a,
},
Primitive::Translate {
translation: translation_b,
content: content_b,
},
) => {
if translation_a == translation_b {
return regions(content_a, content_b)
.into_iter()
.map(|r| r + *translation_a)
.collect();
}
}
(
Primitive::Cache { content: content_a },
Primitive::Cache { content: content_b },
) => {
if Arc::ptr_eq(content_a, content_b) {
return vec![];
}
}
_ if a == b => return vec![],
_ => {}
}
let bounds_a = a.bounds();
let bounds_b = b.bounds();
if bounds_a == bounds_b {
vec![bounds_a]
} else {
vec![bounds_a, bounds_b]
}
}
/// Computes the damage regions between the two given lists of primitives.
pub fn list(previous: &[Primitive], current: &[Primitive]) -> Vec<Rectangle> {
let damage = previous
.iter()
.zip(current)
.flat_map(|(a, b)| regions(a, b));
if previous.len() == current.len() {
damage.collect()
} else {
let (smaller, bigger) = if previous.len() < current.len() {
(previous, current)
} else {
(current, previous)
};
// Extend damage by the added/removed primitives
damage
.chain(bigger[smaller.len()..].iter().map(Primitive::bounds))
.collect()
}
}
/// Groups the given damage regions that are close together inside the given
/// bounds.
pub fn group(
mut damage: Vec<Rectangle>,
scale_factor: f32,
bounds: Size<u32>,
) -> Vec<Rectangle> {
use std::cmp::Ordering;
const AREA_THRESHOLD: f32 = 20_000.0;
let bounds = Rectangle {
x: 0.0,
y: 0.0,
width: bounds.width as f32,
height: bounds.height as f32,
};
damage.sort_by(|a, b| {
a.x.partial_cmp(&b.x)
.unwrap_or(Ordering::Equal)
.then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
});
let mut output = Vec::new();
let mut scaled = damage
.into_iter()
.filter_map(|region| (region * scale_factor).intersection(&bounds))
.filter(|region| region.width >= 1.0 && region.height >= 1.0);
if let Some(mut current) = scaled.next() {
for region in scaled {
let union = current.union(®ion);
if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
current = union;
} else {
output.push(current);
current = region;
}
}
output.push(current);
}
output
}