//! Create interactive, native cross-platform applications.
use crate::mouse;
use crate::{Error, Executor, Runtime};
pub use iced_winit::application::StyleSheet;
pub use iced_winit::Application;
use iced_graphics::window;
use iced_winit::application;
use iced_winit::conversion;
use iced_winit::futures;
use iced_winit::futures::channel::mpsc;
use iced_winit::renderer;
use iced_winit::user_interface;
use iced_winit::winit;
use iced_winit::{Clipboard, Command, Debug, Proxy, Settings};
use glutin::config::{
Config, ConfigSurfaceTypes, ConfigTemplateBuilder, GlConfig,
};
use glutin::context::{
ContextApi, ContextAttributesBuilder, NotCurrentContext,
NotCurrentGlContextSurfaceAccessor,
PossiblyCurrentContextGlSurfaceAccessor, PossiblyCurrentGlContext,
};
use glutin::display::{Display, DisplayApiPreference, GlDisplay};
use glutin::surface::{
GlSurface, Surface, SurfaceAttributesBuilder, WindowSurface,
};
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::ffi::CString;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
#[cfg(feature = "tracing")]
use tracing::{info_span, instrument::Instrument};
#[allow(unsafe_code)]
const ONE: NonZeroU32 = unsafe { NonZeroU32::new_unchecked(1) };
/// Runs an [`Application`] with an executor, compositor, and the provided
/// settings.
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
compositor_settings: C::Settings,
) -> Result<(), Error>
where
A: Application + 'static,
E: Executor + 'static,
C: window::GLCompositor<Renderer = A::Renderer> + 'static,
<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
{
use futures::task;
use futures::Future;
use winit::event_loop::EventLoopBuilder;
use winit::platform::run_return::EventLoopExtRunReturn;
#[cfg(feature = "trace")]
let _guard = iced_winit::Profiler::init();
let mut debug = Debug::new();
debug.startup_started();
#[cfg(feature = "tracing")]
let _ = info_span!("Application::Glutin", "RUN").entered();
let mut event_loop = EventLoopBuilder::with_user_event().build();
let proxy = event_loop.create_proxy();
let runtime = {
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
let proxy = Proxy::new(event_loop.create_proxy());
Runtime::new(executor, proxy)
};
let (application, init_command) = {
let flags = settings.flags;
runtime.enter(|| A::new(flags))
};
let builder = settings.window.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
);
log::info!("Window builder: {:#?}", builder);
#[allow(unsafe_code)]
let (display, window, surface, context) = unsafe {
struct Configuration(Config);
use std::fmt;
impl fmt::Debug for Configuration {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let config = &self.0;
f.debug_struct("Configuration")
.field("raw", &config)
.field("samples", &config.num_samples())
.field("buffer_type", &config.color_buffer_type())
.field("surface_type", &config.config_surface_types())
.field("depth", &config.depth_size())
.field("alpha", &config.alpha_size())
.field("stencil", &config.stencil_size())
.field("float_pixels", &config.float_pixels())
.field("srgb", &config.srgb_capable())
.field("api", &config.api())
.finish()
}
}
impl AsRef<Config> for Configuration {
fn as_ref(&self) -> &Config {
&self.0
}
}
let display_handle = event_loop.raw_display_handle();
#[cfg(all(
any(windows, target_os = "macos"),
not(target_arch = "wasm32")
))]
let (window, window_handle) = {
let window = builder
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?;
let handle = window.raw_window_handle();
(window, handle)
};
#[cfg(target_arch = "wasm32")]
let preference = Err(Error::GraphicsCreationFailed(
iced_graphics::Error::BackendError(format!(
"target not supported by backend"
)),
))?;
#[cfg(all(windows, not(target_arch = "wasm32")))]
let preference = DisplayApiPreference::WglThenEgl(Some(window_handle));
#[cfg(all(target_os = "macos", not(target_arch = "wasm32")))]
let preference = DisplayApiPreference::Cgl;
#[cfg(all(
unix,
not(target_os = "macos"),
not(target_arch = "wasm32")
))]
let preference = DisplayApiPreference::GlxThenEgl(Box::new(
winit::platform::unix::register_xlib_error_hook,
));
let display =
Display::new(display_handle, preference).map_err(|error| {
Error::GraphicsCreationFailed(
iced_graphics::Error::BackendError(format!(
"failed to create display: {error}"
)),
)
})?;
log::debug!("Display: {}", display.version_string());
let samples = C::sample_count(&compositor_settings) as u8;
let mut template = ConfigTemplateBuilder::new()
.with_surface_type(ConfigSurfaceTypes::WINDOW);
if samples != 0 {
template = template.with_multisampling(samples);
}
#[cfg(all(windows, not(target_arch = "wasm32")))]
let template = template.compatible_with_native_window(window_handle);
log::debug!("Searching for display configurations");
let configuration = display
.find_configs(template.build())
.map_err(|_| {
Error::GraphicsCreationFailed(
iced_graphics::Error::NoAvailablePixelFormat,
)
})?
.map(Configuration)
.inspect(|config| {
log::trace!("{config:#?}");
})
.min_by_key(|config| {
config.as_ref().num_samples().saturating_sub(samples)
})
.ok_or(Error::GraphicsCreationFailed(
iced_graphics::Error::NoAvailablePixelFormat,
))?;
log::debug!("Selected: {configuration:#?}");
#[cfg(all(
unix,
not(target_os = "macos"),
not(target_arch = "wasm32")
))]
let (window, window_handle) = {
use glutin::platform::x11::X11GlConfigExt;
let builder =
if let Some(visual) = configuration.as_ref().x11_visual() {
use winit::platform::unix::WindowBuilderExtUnix;
builder.with_x11_visual(visual.into_raw())
} else {
builder
};
let window = builder
.build(&event_loop)
.map_err(Error::WindowCreationFailed)?;
let handle = window.raw_window_handle();
(window, handle)
};
let attributes =
ContextAttributesBuilder::new().build(Some(window_handle));
let fallback_attributes = ContextAttributesBuilder::new()
.with_context_api(ContextApi::Gles(None))
.build(Some(window_handle));
let context = display
.create_context(configuration.as_ref(), &attributes)
.or_else(|_| {
display.create_context(
configuration.as_ref(),
&fallback_attributes,
)
})
.map_err(|error| {
Error::GraphicsCreationFailed(
iced_graphics::Error::BackendError(format!(
"failed to create context: {error}"
)),
)
})?;
let surface = gl_surface(&display, configuration.as_ref(), &window)
.map_err(|error| {
Error::GraphicsCreationFailed(
iced_graphics::Error::BackendError(format!(
"failed to create surface: {error}"
)),
)
})?;
let context = {
context
.make_current(&surface)
.expect("make context current")
};
if let Err(error) = surface.set_swap_interval(
&context,
glutin::surface::SwapInterval::Wait(ONE),
) {
log::error!("set swap interval failed: {}", error);
}
(display, window, surface, context)
};
#[allow(unsafe_code)]
let (compositor, renderer) = unsafe {
C::new(compositor_settings, |address| {
let address = CString::new(address).expect("address error");
display.get_proc_address(address.as_c_str())
})?
};
let context = { context.make_not_current().expect("make context current") };
let (mut sender, receiver) = mpsc::unbounded();
let mut instance = Box::pin({
let run_instance = run_instance::<A, E, C>(
application,
compositor,
renderer,
runtime,
proxy,
debug,
receiver,
window,
surface,
context,
init_command,
settings.exit_on_close_request,
);
#[cfg(feature = "tracing")]
let run_instance =
run_instance.instrument(info_span!("Application", "LOOP"));
run_instance
});
let mut context = task::Context::from_waker(task::noop_waker_ref());
let _ = event_loop.run_return(move |event, _, control_flow| {
use winit::event_loop::ControlFlow;
if let ControlFlow::ExitWithCode(_) = control_flow {
return;
}
let event = match event {
winit::event::Event::WindowEvent {
event:
winit::event::WindowEvent::ScaleFactorChanged {
new_inner_size,
..
},
window_id,
} => Some(winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(*new_inner_size),
window_id,
}),
_ => event.to_static(),
};
if let Some(event) = event {
sender.start_send(event).expect("Send event");
let poll = instance.as_mut().poll(&mut context);
*control_flow = match poll {
task::Poll::Pending => ControlFlow::Wait,
task::Poll::Ready(_) => ControlFlow::Exit,
};
}
});
Ok(())
}
async fn run_instance<A, E, C>(
mut application: A,
mut compositor: C,
mut renderer: A::Renderer,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
mut debug: Debug,
mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
window: winit::window::Window,
surface: Surface<WindowSurface>,
context: NotCurrentContext,
init_command: Command<A::Message>,
exit_on_close_request: bool,
) where
A: Application + 'static,
E: Executor + 'static,
C: window::GLCompositor<Renderer = A::Renderer> + 'static,
<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
{
use iced_winit::futures::stream::StreamExt;
use winit::event;
let context = {
context
.make_current(&surface)
.expect("make context current")
};
let mut clipboard = Clipboard::connect(&window);
let mut cache = user_interface::Cache::default();
let mut state = application::State::new(&application, &window);
let mut viewport_version = state.viewport_version();
let mut should_exit = false;
application::run_command(
&application,
&mut cache,
&state,
&mut renderer,
init_command,
&mut runtime,
&mut clipboard,
&mut should_exit,
&mut proxy,
&mut debug,
&window,
|| compositor.fetch_information(),
);
runtime.track(application.subscription());
let mut user_interface =
ManuallyDrop::new(application::build_user_interface(
&application,
user_interface::Cache::default(),
&mut renderer,
state.logical_size(),
&mut debug,
));
let mut mouse_interaction = mouse::Interaction::default();
let mut events = Vec::new();
let mut messages = Vec::new();
debug.startup_finished();
while let Some(event) = receiver.next().await {
match event {
event::Event::MainEventsCleared => {
if events.is_empty() && messages.is_empty() {
continue;
}
debug.event_processing_started();
let (interface_state, statuses) = user_interface.update(
&events,
state.cursor_position(),
&mut renderer,
&mut clipboard,
&mut messages,
);
debug.event_processing_finished();
for event in events.drain(..).zip(statuses.into_iter()) {
runtime.broadcast(event);
}
if !messages.is_empty()
|| matches!(
interface_state,
user_interface::State::Outdated
)
{
let mut cache =
ManuallyDrop::into_inner(user_interface).into_cache();
// Update application
application::update(
&mut application,
&mut cache,
&state,
&mut renderer,
&mut runtime,
&mut clipboard,
&mut should_exit,
&mut proxy,
&mut debug,
&mut messages,
&window,
|| compositor.fetch_information(),
);
// Update window
state.synchronize(&application, &window);
user_interface =
ManuallyDrop::new(application::build_user_interface(
&application,
cache,
&mut renderer,
state.logical_size(),
&mut debug,
));
if should_exit {
break;
}
}
debug.draw_started();
let new_mouse_interaction = user_interface.draw(
&mut renderer,
state.theme(),
&renderer::Style {
text_color: state.text_color(),
},
state.cursor_position(),
);
debug.draw_finished();
if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction(
new_mouse_interaction,
));
mouse_interaction = new_mouse_interaction;
}
window.request_redraw();
}
event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
event::MacOS::ReceivedUrl(url),
)) => {
use iced_native::event;
events.push(iced_native::Event::PlatformSpecific(
event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
url,
)),
));
}
event::Event::UserEvent(message) => {
messages.push(message);
}
event::Event::RedrawRequested(_) => {
#[cfg(feature = "tracing")]
let _ = info_span!("Application", "FRAME").entered();
debug.render_started();
if !context.is_current() {
context
.make_current(&surface)
.expect("Make OpenGL context current");
}
let current_viewport_version = state.viewport_version();
if viewport_version != current_viewport_version {
let physical_size = state.physical_size();
let logical_size = state.logical_size();
debug.layout_started();
user_interface = ManuallyDrop::new(
ManuallyDrop::into_inner(user_interface)
.relayout(logical_size, &mut renderer),
);
debug.layout_finished();
debug.draw_started();
let new_mouse_interaction = user_interface.draw(
&mut renderer,
state.theme(),
&renderer::Style {
text_color: state.text_color(),
},
state.cursor_position(),
);
debug.draw_finished();
if new_mouse_interaction != mouse_interaction {
window.set_cursor_icon(conversion::mouse_interaction(
new_mouse_interaction,
));
mouse_interaction = new_mouse_interaction;
}
surface.resize(
&context,
NonZeroU32::new(physical_size.width).unwrap_or(ONE),
NonZeroU32::new(physical_size.height).unwrap_or(ONE),
);
compositor.resize_viewport(physical_size);
viewport_version = current_viewport_version;
}
compositor.present(
&mut renderer,
state.viewport(),
state.background_color(),
&debug.overlay(),
);
surface.swap_buffers(&context).expect("Swap buffers");
debug.render_finished();
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
event::Event::WindowEvent {
event: window_event,
..
} => {
if application::requests_exit(&window_event, state.modifiers())
&& exit_on_close_request
{
break;
}
state.update(&window, &window_event, &mut debug);
if let Some(event) = conversion::window_event(
crate::window::Id::MAIN,
&window_event,
state.scale_factor(),
state.modifiers(),
) {
events.push(event);
}
}
_ => {}
}
}
// Manually drop the user interface
drop(ManuallyDrop::into_inner(user_interface));
}
#[allow(unsafe_code)]
/// Creates a new [`glutin::Surface<WindowSurface>`].
pub fn gl_surface(
display: &Display,
gl_config: &Config,
window: &winit::window::Window,
) -> Result<Surface<WindowSurface>, glutin::error::Error> {
let (width, height) = window.inner_size().into();
let surface_attributes = SurfaceAttributesBuilder::<WindowSurface>::new()
.with_srgb(Some(true))
.build(
window.raw_window_handle(),
NonZeroU32::new(width).unwrap_or(ONE),
NonZeroU32::new(height).unwrap_or(ONE),
);
unsafe { display.create_window_surface(gl_config, &surface_attributes) }
}