use crate::program::Version;
use crate::triangle;
use glow::{Context, HasContext, NativeProgram};
use iced_graphics::gradient::Gradient;
use iced_graphics::gradient::Linear;
use iced_graphics::Transformation;
#[derive(Debug)]
pub struct Program {
pub program: <Context as HasContext>::Program,
pub uniform_data: UniformData,
}
#[derive(Debug)]
pub struct UniformData {
gradient: Gradient,
transform: Transformation,
uniform_locations: UniformLocations,
}
#[derive(Debug)]
struct UniformLocations {
gradient_direction_location: <Context as HasContext>::UniformLocation,
color_stops_size_location: <Context as HasContext>::UniformLocation,
//currently the maximum number of stops is 16 due to lack of SSBO in GL2.1
color_stops_location: <Context as HasContext>::UniformLocation,
transform_location: <Context as HasContext>::UniformLocation,
}
impl Program {
pub fn new(gl: &Context, shader_version: &Version) -> Self {
let program = triangle::program(
gl,
shader_version,
include_str!("../shader/common/gradient.frag"),
);
Self {
program,
uniform_data: UniformData::new(gl, program),
}
}
pub fn write_uniforms(
&mut self,
gl: &Context,
gradient: &Gradient,
transform: &Transformation,
) {
if transform != &self.uniform_data.transform {
triangle::set_transform(
gl,
self.uniform_data.uniform_locations.transform_location,
*transform,
);
}
if &self.uniform_data.gradient != gradient {
match gradient {
Gradient::Linear(linear) => {
unsafe {
gl.uniform_4_f32(
Some(
&self.uniform_data.uniform_locations.gradient_direction_location
),
linear.start.x,
linear.start.y,
linear.end.x,
linear.end.y
);
gl.uniform_1_u32(
Some(
&self
.uniform_data
.uniform_locations
.color_stops_size_location,
),
(linear.color_stops.len() * 2) as u32,
);
let mut stops = [0.0; 128];
for (index, stop) in linear.color_stops.iter().enumerate().take(16) {
stops[index*8] = stop.color.r;
stops[(index*8)+1] = stop.color.g;
stops[(index*8)+2] = stop.color.b;
stops[(index*8)+3] = stop.color.a;
stops[(index*8)+4] = stop.offset;
stops[(index*8)+5] = 0.;
stops[(index*8)+6] = 0.;
stops[(index*8)+7] = 0.;
}
gl.uniform_4_f32_slice(
Some(
&self
.uniform_data
.uniform_locations
.color_stops_location,
),
&stops,
);
}
}
}
self.uniform_data.gradient = gradient.clone();
}
}
pub fn use_program(
&mut self,
gl: &Context,
gradient: &Gradient,
transform: &Transformation,
) {
unsafe { gl.use_program(Some(self.program)) }
self.write_uniforms(gl, gradient, transform);
}
}
impl UniformData {
fn new(gl: &Context, program: NativeProgram) -> Self {
let gradient_direction_location =
unsafe { gl.get_uniform_location(program, "gradient_direction") }
.expect("Gradient - Get gradient_direction.");
let color_stops_size_location =
unsafe { gl.get_uniform_location(program, "color_stops_size") }
.expect("Gradient - Get color_stops_size.");
let color_stops_location = unsafe {
gl.get_uniform_location(program, "color_stops")
.expect("Gradient - Get color_stops.")
};
let transform_location =
unsafe { gl.get_uniform_location(program, "u_Transform") }
.expect("Gradient - Get u_Transform.");
Self {
gradient: Gradient::Linear(Linear {
start: Default::default(),
end: Default::default(),
color_stops: vec![],
}),
transform: Transformation::identity(),
uniform_locations: UniformLocations {
gradient_direction_location,
color_stops_size_location,
color_stops_location,
transform_location,
},
}
}
}