6f71a8e3
60dcfc35
381052c5
33c3c0c0
cb7c4676
1
2
3
4 5 6
7 8 9
10
11
uniform mat4 u_Transform; in vec2 i_Position; in vec4 i_Color; out vec4 v_Color; void main() { gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); v_Color = i_Color; }