mod storage;
use storage::Storage;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
use crate::program::{self, Shader};
use crate::Transformation;
#[cfg(feature = "image")]
use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
use iced_graphics::layer;
use iced_graphics::Rectangle;
use iced_graphics::Size;
use glow::HasContext;
use std::cell::RefCell;
#[derive(Debug)]
pub(crate) struct Pipeline {
program: <glow::Context as HasContext>::Program,
vertex_array: <glow::Context as HasContext>::VertexArray,
vertex_buffer: <glow::Context as HasContext>::Buffer,
transform_location: <glow::Context as HasContext>::UniformLocation,
storage: Storage,
#[cfg(feature = "image")]
raster_cache: RefCell<raster::Cache<Storage>>,
#[cfg(feature = "svg")]
vector_cache: RefCell<vector::Cache<Storage>>,
}
impl Pipeline {
pub fn new(
gl: &glow::Context,
shader_version: &program::Version,
) -> Pipeline {
let program = unsafe {
let vertex_shader = Shader::vertex(
gl,
shader_version,
include_str!("shader/common/image.vert"),
);
let fragment_shader = Shader::fragment(
gl,
shader_version,
include_str!("shader/common/image.frag"),
);
program::create(
gl,
&[vertex_shader, fragment_shader],
&[(0, "i_Position")],
)
};
let transform_location =
unsafe { gl.get_uniform_location(program, "u_Transform") }
.expect("Get transform location");
unsafe {
gl.use_program(Some(program));
let transform: [f32; 16] = Transformation::identity().into();
gl.uniform_matrix_4_f32_slice(
Some(&transform_location),
false,
&transform,
);
gl.use_program(None);
}
let vertex_buffer =
unsafe { gl.create_buffer().expect("Create vertex buffer") };
let vertex_array =
unsafe { gl.create_vertex_array().expect("Create vertex array") };
unsafe {
gl.bind_vertex_array(Some(vertex_array));
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
let vertices = &[0u8, 0, 1, 0, 0, 1, 1, 1];
gl.buffer_data_size(
glow::ARRAY_BUFFER,
vertices.len() as i32,
glow::STATIC_DRAW,
);
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
0,
bytemuck::cast_slice(vertices),
);
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(
0,
2,
glow::UNSIGNED_BYTE,
false,
0,
0,
);
gl.bind_buffer(glow::ARRAY_BUFFER, None);
gl.bind_vertex_array(None);
}
Pipeline {
program,
vertex_array,
vertex_buffer,
transform_location,
storage: Storage::default(),
#[cfg(feature = "image")]
raster_cache: RefCell::new(raster::Cache::default()),
#[cfg(feature = "svg")]
vector_cache: RefCell::new(vector::Cache::default()),
}
}
#[cfg(feature = "image")]
pub fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.raster_cache.borrow_mut().load(handle).dimensions()
}
#[cfg(feature = "svg")]
pub fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
svg.viewport_dimensions()
}
pub fn draw(
&mut self,
mut gl: &glow::Context,
target_height: u32,
transformation: Transformation,
_scale_factor: f32,
images: &[layer::Image],
layer_bounds: Rectangle<u32>,
) {
unsafe {
gl.use_program(Some(self.program));
gl.bind_vertex_array(Some(self.vertex_array));
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
gl.enable(glow::SCISSOR_TEST);
}
#[cfg(feature = "image")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
let (entry, bounds) = match &image {
#[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => (
raster_cache.upload(handle, &mut gl, &mut self.storage),
bounds,
),
#[cfg(not(feature = "image"))]
layer::Image::Raster { handle: _, bounds } => (None, bounds),
#[cfg(feature = "svg")]
layer::Image::Vector { handle, bounds } => {
let size = [bounds.width, bounds.height];
(
vector_cache.upload(
handle,
size,
_scale_factor,
&mut gl,
&mut self.storage,
),
bounds,
)
}
#[cfg(not(feature = "svg"))]
layer::Image::Vector { handle: _, bounds } => (None, bounds),
};
unsafe {
gl.scissor(
layer_bounds.x as i32,
(target_height - (layer_bounds.y + layer_bounds.height))
as i32,
layer_bounds.width as i32,
layer_bounds.height as i32,
);
if let Some(storage::Entry { texture, .. }) = entry {
gl.bind_texture(glow::TEXTURE_2D, Some(*texture))
} else {
continue;
}
let translate = Transformation::translate(bounds.x, bounds.y);
let scale = Transformation::scale(bounds.width, bounds.height);
let transformation = transformation * translate * scale;
let matrix: [f32; 16] = transformation.into();
gl.uniform_matrix_4_f32_slice(
Some(&self.transform_location),
false,
&matrix,
);
gl.draw_arrays(glow::TRIANGLE_STRIP, 0, 4);
gl.bind_texture(glow::TEXTURE_2D, None);
}
}
unsafe {
gl.bind_buffer(glow::ARRAY_BUFFER, None);
gl.bind_vertex_array(None);
gl.use_program(None);
gl.disable(glow::SCISSOR_TEST);
}
}
pub fn trim_cache(&mut self, mut gl: &glow::Context) {
#[cfg(feature = "image")]
self.raster_cache
.borrow_mut()
.trim(&mut self.storage, &mut gl);
#[cfg(feature = "svg")]
self.vector_cache
.borrow_mut()
.trim(&mut self.storage, &mut gl);
}
}