use iced_tour::{iced_ggez, Tour};
use ggez;
use ggez::event;
use ggez::filesystem;
use ggez::graphics;
use ggez::input::mouse;
pub fn main() -> ggez::GameResult {
env_logger::init();
let (context, event_loop) = {
&mut ggez::ContextBuilder::new("iced", "ggez")
.window_mode(ggez::conf::WindowMode {
width: 1280.0,
height: 1024.0,
resizable: true,
..ggez::conf::WindowMode::default()
})
.build()?
};
filesystem::mount(
context,
std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
true,
);
let state = &mut Game::new(context)?;
event::run(context, event_loop, state)
}
struct Game {
spritesheet: graphics::Image,
font: graphics::Font,
images: iced_ggez::ImageCache,
tour: Tour,
events: Vec<iced_native::Event>,
cache: Option<iced_native::Cache>,
}
impl Game {
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
graphics::set_default_filter(context, graphics::FilterMode::Nearest);
Ok(Game {
spritesheet: graphics::Image::new(context, "/resources/ui.png")
.unwrap(),
font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
.unwrap(),
images: iced_ggez::ImageCache::new(),
tour: Tour::new(),
events: Vec::new(),
cache: Some(iced_native::Cache::default()),
})
}
}
impl event::EventHandler for Game {
fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
Ok(())
}
fn mouse_button_down_event(
&mut self,
_context: &mut ggez::Context,
_button: mouse::MouseButton,
_x: f32,
_y: f32,
) {
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::Input {
state: iced_native::input::ButtonState::Pressed,
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
fn mouse_button_up_event(
&mut self,
_context: &mut ggez::Context,
_button: mouse::MouseButton,
_x: f32,
_y: f32,
) {
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::Input {
state: iced_native::input::ButtonState::Released,
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
fn mouse_motion_event(
&mut self,
_context: &mut ggez::Context,
x: f32,
y: f32,
_dx: f32,
_dy: f32,
) {
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::CursorMoved { x, y },
));
}
fn resize_event(
&mut self,
context: &mut ggez::Context,
width: f32,
height: f32,
) {
graphics::set_screen_coordinates(
context,
graphics::Rect {
x: 0.0,
y: 0.0,
w: width,
h: height,
},
)
.expect("Set screen coordinates");
}
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
graphics::clear(context, graphics::WHITE);
let screen = graphics::screen_coordinates(context);
let (messages, cursor) = {
let view = self.tour.view();
let content = iced_ggez::Column::new()
.width(iced_native::Length::Units(screen.w as u16))
.height(iced_native::Length::Units(screen.h as u16))
.padding(20)
.align_items(iced_native::Align::Center)
.justify_content(iced_native::Justify::Center)
.push(view);
let renderer = &mut iced_ggez::Renderer::new(
context,
&mut self.images,
self.spritesheet.clone(),
self.font,
);
let mut ui = iced_native::UserInterface::build(
content,
self.cache.take().unwrap(),
renderer,
);
let messages = ui.update(self.events.drain(..));
let cursor = ui.draw(renderer);
self.cache = Some(ui.into_cache());
renderer.flush();
(messages, cursor)
};
for message in messages {
self.tour.update(message);
}
let cursor_type = into_cursor_type(cursor);
if mouse::cursor_type(context) != cursor_type {
mouse::set_cursor_type(context, cursor_type);
}
graphics::present(context)?;
Ok(())
}
}
fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
match cursor {
iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
}
}