use super::Renderer;
use ggez::graphics::{
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
};
use iced::{button, MouseCursor};
const LEFT: Rect = Rect {
x: 0.0,
y: 34.0,
w: 6.0,
h: 49.0,
};
const BACKGROUND: Rect = Rect {
x: LEFT.w,
y: LEFT.y,
w: 1.0,
h: LEFT.h,
};
const RIGHT: Rect = Rect {
x: LEFT.h - LEFT.w,
y: LEFT.y,
w: LEFT.w,
h: LEFT.h,
};
impl button::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: iced::Point,
mut bounds: iced::Rectangle,
state: &button::State,
label: &str,
class: button::Class,
) -> MouseCursor {
let mouse_over = bounds.contains(cursor_position);
let mut state_offset = 0.0;
if mouse_over {
if state.is_pressed() {
bounds.y += 4.0;
state_offset = RIGHT.x + RIGHT.w;
} else {
bounds.y -= 1.0;
}
}
let class_index = match class {
button::Class::Primary => 0,
button::Class::Secondary => 1,
button::Class::Positive => 2,
};
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (LEFT.x + state_offset) / width,
y: (LEFT.y + class_index as f32 * LEFT.h) / height,
w: LEFT.w / width,
h: LEFT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (BACKGROUND.x + state_offset) / width,
y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
w: BACKGROUND.w / width,
h: BACKGROUND.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + LEFT.w,
y: bounds.y,
},
scale: ggez::mint::Vector2 {
x: bounds.width - LEFT.w - RIGHT.w,
y: 1.0,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (RIGHT.x + state_offset) / width,
y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
w: RIGHT.w / width,
h: RIGHT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + bounds.width - RIGHT.w,
y: bounds.y,
},
..DrawParam::default()
});
let mut text = Text::new(TextFragment {
text: String::from(label),
font: Some(self.font),
scale: Some(Scale { x: 20.0, y: 20.0 }),
..Default::default()
});
text.set_bounds(
ggez::mint::Point2 {
x: bounds.width,
y: bounds.height,
},
Align::Center,
);
graphics::queue_text(
self.context,
&text,
ggez::mint::Point2 {
x: bounds.x,
y: bounds.y + BACKGROUND.h / 4.0,
},
Some(if mouse_over {
WHITE
} else {
Color {
r: 0.9,
g: 0.9,
b: 0.9,
a: 1.0,
}
}),
);
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}