use iced::{
button, executor, time, Align, Application, Button, Column, Command,
Container, Element, HorizontalAlignment, Length, Row, Settings,
Subscription, Text,
};
use std::time::{Duration, Instant};
pub fn main() {
Stopwatch::run(Settings::default())
}
struct Stopwatch {
duration: Duration,
state: State,
toggle: button::State,
reset: button::State,
}
enum State {
Idle,
Ticking { last_tick: Instant },
}
#[derive(Debug, Clone)]
enum Message {
Toggle,
Reset,
Tick(Instant),
}
impl Application for Stopwatch {
type Executor = executor::Default;
type Message = Message;
type Flags = ();
fn new(_flags: ()) -> (Stopwatch, Command<Message>) {
(
Stopwatch {
duration: Duration::default(),
state: State::Idle,
toggle: button::State::new(),
reset: button::State::new(),
},
Command::none(),
)
}
fn title(&self) -> String {
String::from("Stopwatch - Iced")
}
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Toggle => match self.state {
State::Idle => {
self.state = State::Ticking {
last_tick: Instant::now(),
};
}
State::Ticking { .. } => {
self.state = State::Idle;
}
},
Message::Tick(now) => match &mut self.state {
State::Ticking { last_tick } => {
self.duration += now - *last_tick;
*last_tick = now;
}
_ => {}
},
Message::Reset => {
self.duration = Duration::default();
}
}
Command::none()
}
fn subscription(&self) -> Subscription<Message> {
match self.state {
State::Idle => Subscription::none(),
State::Ticking { .. } => {
time::every(Duration::from_millis(10)).map(Message::Tick)
}
}
}
fn view(&mut self) -> Element<Message> {
const MINUTE: u64 = 60;
const HOUR: u64 = 60 * MINUTE;
let seconds = self.duration.as_secs();
let duration = Text::new(format!(
"{:0>2}:{:0>2}:{:0>2}.{:0>2}",
seconds / HOUR,
(seconds % HOUR) / MINUTE,
seconds % MINUTE,
self.duration.subsec_millis() / 10,
))
.size(40);
let button = |state, label, style| {
Button::new(
state,
Text::new(label)
.horizontal_alignment(HorizontalAlignment::Center),
)
.min_width(80)
.padding(10)
.style(style)
};
let toggle_button = {
let (label, color) = match self.state {
State::Idle => ("Start", style::Button::Primary),
State::Ticking { .. } => ("Stop", style::Button::Destructive),
};
button(&mut self.toggle, label, color).on_press(Message::Toggle)
};
let reset_button =
button(&mut self.reset, "Reset", style::Button::Secondary)
.on_press(Message::Reset);
let controls = Row::new()
.spacing(20)
.push(toggle_button)
.push(reset_button);
let content = Column::new()
.align_items(Align::Center)
.spacing(20)
.push(duration)
.push(controls);
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
}
mod style {
use iced::{button, Background, Color, Vector};
pub enum Button {
Primary,
Secondary,
Destructive,
}
impl button::StyleSheet for Button {
fn active(&self) -> button::Style {
button::Style {
background: Some(Background::Color(match self {
Button::Primary => Color::from_rgb(0.11, 0.42, 0.87),
Button::Secondary => Color::from_rgb(0.5, 0.5, 0.5),
Button::Destructive => Color::from_rgb(0.8, 0.2, 0.2),
})),
border_radius: 12,
shadow_offset: Vector::new(1.0, 1.0),
text_color: Color::WHITE,
..button::Style::default()
}
}
}
}