//! Show a linear progress indicator.
use iced::advanced::layout;
use iced::advanced::renderer::{self, Quad};
use iced::advanced::widget::tree::{self, Tree};
use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
use iced::event;
use iced::mouse;
use iced::time::Instant;
use iced::window::{self, RedrawRequest};
use iced::{Background, Color, Element, Event, Length, Rectangle, Size};
use super::easing::{self, Easing};
use std::time::Duration;
#[allow(missing_debug_implementations)]
pub struct Linear<'a, Theme>
where
Theme: StyleSheet,
{
width: Length,
height: Length,
style: Theme::Style,
easing: &'a Easing,
cycle_duration: Duration,
}
impl<'a, Theme> Linear<'a, Theme>
where
Theme: StyleSheet,
{
/// Creates a new [`Linear`] with the given content.
pub fn new() -> Self {
Linear {
width: Length::Fixed(100.0),
height: Length::Fixed(4.0),
style: Theme::Style::default(),
easing: &easing::STANDARD,
cycle_duration: Duration::from_millis(600),
}
}
/// Sets the width of the [`Linear`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Linear`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the style variant of this [`Linear`].
pub fn style(mut self, style: impl Into<Theme::Style>) -> Self {
self.style = style.into();
self
}
/// Sets the motion easing of this [`Linear`].
pub fn easing(mut self, easing: &'a Easing) -> Self {
self.easing = easing;
self
}
/// Sets the cycle duration of this [`Linear`].
pub fn cycle_duration(mut self, duration: Duration) -> Self {
self.cycle_duration = duration / 2;
self
}
}
impl<'a, Theme> Default for Linear<'a, Theme>
where
Theme: StyleSheet,
{
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Copy)]
enum State {
Expanding { start: Instant, progress: f32 },
Contracting { start: Instant, progress: f32 },
}
impl Default for State {
fn default() -> Self {
Self::Expanding {
start: Instant::now(),
progress: 0.0,
}
}
}
impl State {
fn next(&self, now: Instant) -> Self {
match self {
Self::Expanding { .. } => Self::Contracting {
start: now,
progress: 0.0,
},
Self::Contracting { .. } => Self::Expanding {
start: now,
progress: 0.0,
},
}
}
fn start(&self) -> Instant {
match self {
Self::Expanding { start, .. } | Self::Contracting { start, .. } => {
*start
}
}
}
fn timed_transition(&self, cycle_duration: Duration, now: Instant) -> Self {
let elapsed = now.duration_since(self.start());
match elapsed {
elapsed if elapsed > cycle_duration => self.next(now),
_ => self.with_elapsed(cycle_duration, elapsed),
}
}
fn with_elapsed(
&self,
cycle_duration: Duration,
elapsed: Duration,
) -> Self {
let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
match self {
Self::Expanding { start, .. } => Self::Expanding {
start: *start,
progress,
},
Self::Contracting { start, .. } => Self::Contracting {
start: *start,
progress,
},
}
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Linear<'a, Theme>
where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Renderer: advanced::Renderer + 'a,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
_tree: &mut Tree,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::atomic(limits, self.width, self.height)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
if let Event::Window(window::Event::RedrawRequested(now)) = event {
*state = state.timed_transition(self.cycle_duration, now);
shell.request_redraw(RedrawRequest::NextFrame);
}
event::Status::Ignored
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let custom_style = theme.appearance(&self.style);
let state = tree.state.downcast_ref::<State>();
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
..renderer::Quad::default()
},
Background::Color(custom_style.track_color),
);
match state {
State::Expanding { progress, .. } => renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x,
y: bounds.y,
width: self.easing.y_at_x(*progress) * bounds.width,
height: bounds.height,
},
..renderer::Quad::default()
},
Background::Color(custom_style.bar_color),
),
State::Contracting { progress, .. } => renderer.fill_quad(
Quad {
bounds: Rectangle {
x: bounds.x
+ self.easing.y_at_x(*progress) * bounds.width,
y: bounds.y,
width: (1.0 - self.easing.y_at_x(*progress))
* bounds.width,
height: bounds.height,
},
..renderer::Quad::default()
},
Background::Color(custom_style.bar_color),
),
}
}
}
impl<'a, Message, Theme, Renderer> From<Linear<'a, Theme>>
for Element<'a, Message, Theme, Renderer>
where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Renderer: iced::advanced::Renderer + 'a,
{
fn from(linear: Linear<'a, Theme>) -> Self {
Self::new(linear)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Appearance {
/// The track [`Color`] of the progress indicator.
pub track_color: Color,
/// The bar [`Color`] of the progress indicator.
pub bar_color: Color,
}
impl Default for Appearance {
fn default() -> Self {
Self {
track_color: Color::TRANSPARENT,
bar_color: Color::BLACK,
}
}
}
/// A set of rules that dictate the style of an indicator.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default;
/// Produces the active [`Appearance`] of a indicator.
fn appearance(&self, style: &Self::Style) -> Appearance;
}
impl StyleSheet for iced::Theme {
type Style = ();
fn appearance(&self, _style: &Self::Style) -> Appearance {
let palette = self.extended_palette();
Appearance {
track_color: palette.background.weak.color,
bar_color: palette.primary.base.color,
}
}
}