//! Show a circular progress indicator.
use iced::advanced::layout;
use iced::advanced::renderer;
use iced::advanced::widget::tree::{self, Tree};
use iced::advanced::{Clipboard, Layout, Renderer, Shell, Widget};
use iced::event;
use iced::mouse;
use iced::time::Instant;
use iced::widget::canvas;
use iced::window::{self, RedrawRequest};
use iced::{
Background, Color, Element, Event, Length, Rectangle, Size, Vector,
};
use super::easing::{self, Easing};
use std::f32::consts::PI;
use std::time::Duration;
const MIN_RADIANS: f32 = PI / 8.0;
const WRAP_RADIANS: f32 = 2.0 * PI - PI / 4.0;
const BASE_ROTATION_SPEED: u32 = u32::MAX / 80;
#[allow(missing_debug_implementations)]
pub struct Circular<'a, Theme>
where
Theme: StyleSheet,
{
size: f32,
bar_height: f32,
style: <Theme as StyleSheet>::Style,
easing: &'a Easing,
cycle_duration: Duration,
rotation_duration: Duration,
}
impl<'a, Theme> Circular<'a, Theme>
where
Theme: StyleSheet,
{
/// Creates a new [`Circular`] with the given content.
pub fn new() -> Self {
Circular {
size: 40.0,
bar_height: 4.0,
style: <Theme as StyleSheet>::Style::default(),
easing: &easing::STANDARD,
cycle_duration: Duration::from_millis(600),
rotation_duration: Duration::from_secs(2),
}
}
/// Sets the size of the [`Circular`].
pub fn size(mut self, size: f32) -> Self {
self.size = size;
self
}
/// Sets the bar height of the [`Circular`].
pub fn bar_height(mut self, bar_height: f32) -> Self {
self.bar_height = bar_height;
self
}
/// Sets the style variant of this [`Circular`].
pub fn style(mut self, style: <Theme as StyleSheet>::Style) -> Self {
self.style = style;
self
}
/// Sets the easing of this [`Circular`].
pub fn easing(mut self, easing: &'a Easing) -> Self {
self.easing = easing;
self
}
/// Sets the cycle duration of this [`Circular`].
pub fn cycle_duration(mut self, duration: Duration) -> Self {
self.cycle_duration = duration / 2;
self
}
/// Sets the base rotation duration of this [`Circular`]. This is the duration that a full
/// rotation would take if the cycle rotation were set to 0.0 (no expanding or contracting)
pub fn rotation_duration(mut self, duration: Duration) -> Self {
self.rotation_duration = duration;
self
}
}
impl<'a, Theme> Default for Circular<'a, Theme>
where
Theme: StyleSheet,
{
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Copy)]
enum Animation {
Expanding {
start: Instant,
progress: f32,
rotation: u32,
last: Instant,
},
Contracting {
start: Instant,
progress: f32,
rotation: u32,
last: Instant,
},
}
impl Default for Animation {
fn default() -> Self {
Self::Expanding {
start: Instant::now(),
progress: 0.0,
rotation: 0,
last: Instant::now(),
}
}
}
impl Animation {
fn next(&self, additional_rotation: u32, now: Instant) -> Self {
match self {
Self::Expanding { rotation, .. } => Self::Contracting {
start: now,
progress: 0.0,
rotation: rotation.wrapping_add(additional_rotation),
last: now,
},
Self::Contracting { rotation, .. } => Self::Expanding {
start: now,
progress: 0.0,
rotation: rotation.wrapping_add(
BASE_ROTATION_SPEED.wrapping_add(
((WRAP_RADIANS / (2.0 * PI)) * u32::MAX as f32) as u32,
),
),
last: now,
},
}
}
fn start(&self) -> Instant {
match self {
Self::Expanding { start, .. } | Self::Contracting { start, .. } => {
*start
}
}
}
fn last(&self) -> Instant {
match self {
Self::Expanding { last, .. } | Self::Contracting { last, .. } => {
*last
}
}
}
fn timed_transition(
&self,
cycle_duration: Duration,
rotation_duration: Duration,
now: Instant,
) -> Self {
let elapsed = now.duration_since(self.start());
let additional_rotation = ((now - self.last()).as_secs_f32()
/ rotation_duration.as_secs_f32()
* (u32::MAX) as f32) as u32;
match elapsed {
elapsed if elapsed > cycle_duration => {
self.next(additional_rotation, now)
}
_ => self.with_elapsed(
cycle_duration,
additional_rotation,
elapsed,
now,
),
}
}
fn with_elapsed(
&self,
cycle_duration: Duration,
additional_rotation: u32,
elapsed: Duration,
now: Instant,
) -> Self {
let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
match self {
Self::Expanding {
start, rotation, ..
} => Self::Expanding {
start: *start,
progress,
rotation: rotation.wrapping_add(additional_rotation),
last: now,
},
Self::Contracting {
start, rotation, ..
} => Self::Contracting {
start: *start,
progress,
rotation: rotation.wrapping_add(additional_rotation),
last: now,
},
}
}
fn rotation(&self) -> f32 {
match self {
Self::Expanding { rotation, .. }
| Self::Contracting { rotation, .. } => {
*rotation as f32 / u32::MAX as f32
}
}
}
}
#[derive(Default)]
struct State {
animation: Animation,
cache: canvas::Cache,
}
impl<'a, Message, Theme> Widget<Message, iced::Renderer<Theme>>
for Circular<'a, Theme>
where
Message: 'a + Clone,
Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn size(&self) -> Size<Length> {
Size {
width: Length::Fixed(self.size),
height: Length::Fixed(self.size),
}
}
fn layout(
&self,
_tree: &mut Tree,
_renderer: &iced::Renderer<Theme>,
limits: &layout::Limits,
) -> layout::Node {
layout::atomic(limits, self.size, self.size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_renderer: &iced::Renderer<Theme>,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
if let Event::Window(_, window::Event::RedrawRequested(now)) = event {
state.animation = state.animation.timed_transition(
self.cycle_duration,
self.rotation_duration,
now,
);
state.cache.clear();
shell.request_redraw(RedrawRequest::NextFrame);
}
event::Status::Ignored
}
fn draw(
&self,
tree: &Tree,
renderer: &mut iced::Renderer<Theme>,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let custom_style =
<Theme as StyleSheet>::appearance(theme, &self.style);
let geometry = state.cache.draw(renderer, bounds.size(), |frame| {
let track_radius = frame.width() / 2.0 - self.bar_height;
let track_path = canvas::Path::circle(frame.center(), track_radius);
frame.stroke(
&track_path,
canvas::Stroke::default()
.with_color(custom_style.track_color)
.with_width(self.bar_height),
);
let mut builder = canvas::path::Builder::new();
let start = state.animation.rotation() * 2.0 * PI;
match state.animation {
Animation::Expanding { progress, .. } => {
builder.arc(canvas::path::Arc {
center: frame.center(),
radius: track_radius,
start_angle: start,
end_angle: start
+ MIN_RADIANS
+ WRAP_RADIANS * (self.easing.y_at_x(progress)),
});
}
Animation::Contracting { progress, .. } => {
builder.arc(canvas::path::Arc {
center: frame.center(),
radius: track_radius,
start_angle: start
+ WRAP_RADIANS * (self.easing.y_at_x(progress)),
end_angle: start + MIN_RADIANS + WRAP_RADIANS,
});
}
}
let bar_path = builder.build();
frame.stroke(
&bar_path,
canvas::Stroke::default()
.with_color(custom_style.bar_color)
.with_width(self.bar_height),
);
});
renderer.with_translation(
Vector::new(bounds.x, bounds.y),
|renderer| {
use iced::advanced::graphics::geometry::Renderer as _;
renderer.draw(vec![geometry]);
},
);
}
}
impl<'a, Message, Theme> From<Circular<'a, Theme>>
for Element<'a, Message, iced::Renderer<Theme>>
where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
{
fn from(circular: Circular<'a, Theme>) -> Self {
Self::new(circular)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Appearance {
/// The [`Background`] of the progress indicator.
pub background: Option<Background>,
/// The track [`Color`] of the progress indicator.
pub track_color: Color,
/// The bar [`Color`] of the progress indicator.
pub bar_color: Color,
}
impl std::default::Default for Appearance {
fn default() -> Self {
Self {
background: None,
track_color: Color::TRANSPARENT,
bar_color: Color::BLACK,
}
}
}
/// A set of rules that dictate the style of an indicator.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default;
/// Produces the active [`Appearance`] of a indicator.
fn appearance(&self, style: &Self::Style) -> Appearance;
}
impl StyleSheet for iced::Theme {
type Style = ();
fn appearance(&self, _style: &Self::Style) -> Appearance {
let palette = self.extended_palette();
Appearance {
background: None,
track_color: palette.background.weak.color,
bar_color: palette.primary.base.color,
}
}
}