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path: root/examples/loading_spinners/src/circular.rs
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//! Show a circular progress indicator.
use iced::widget::canvas::{self, Cursor, Program, Renderer as CanvasRenderer};
use iced::window;
use iced_core::event::{self, Event};
use iced_core::time::Instant;
use iced_core::widget::tree::{self, Tree};
use iced_core::window::RedrawRequest;
use iced_core::{layout, Size};
use iced_core::{renderer, Vector};
use iced_core::{
    Background, Clipboard, Color, Element, Layout, Length, Point, Rectangle,
    Renderer, Shell, Widget,
};

use super::easing::{self, Easing};

use std::f32::consts::PI;
use std::time::Duration;

type R<Theme> = iced_widget::renderer::Renderer<Theme>;

const MIN_RADIANS: f32 = PI / 8.0;
const WRAP_RADIANS: f32 = 2.0 * PI - PI / 4.0;
const BASE_ROTATION_SPEED: u32 = u32::MAX / 80;

#[allow(missing_debug_implementations)]
pub struct Circular<'a, Theme>
where
    Theme: StyleSheet,
{
    size: f32,
    bar_height: f32,
    style: <Theme as StyleSheet>::Style,
    easing: &'a Easing,
    cycle_duration: Duration,
    rotation_speed: u32,
}

impl<'a, Theme> Circular<'a, Theme>
where
    Theme: StyleSheet,
{
    /// Creates a new [`Circular`] with the given content.
    pub fn new() -> Self {
        Circular {
            size: 40.0,
            bar_height: 4.0,
            style: <Theme as StyleSheet>::Style::default(),
            easing: &easing::STANDARD,
            cycle_duration: Duration::from_millis(600),
            rotation_speed: BASE_ROTATION_SPEED,
        }
    }

    /// Sets the size of the [`Circular`].
    pub fn size(mut self, size: f32) -> Self {
        self.size = size;
        self
    }

    /// Sets the bar height of the [`Circular`].
    pub fn bar_height(mut self, bar_height: f32) -> Self {
        self.bar_height = bar_height;
        self
    }

    /// Sets the style variant of this [`Circular`].
    pub fn style(mut self, style: <Theme as StyleSheet>::Style) -> Self {
        self.style = style;
        self
    }

    /// Sets the easing of this [`Circular`].
    pub fn easing(mut self, easing: &'a Easing) -> Self {
        self.easing = easing;
        self
    }

    /// Sets the cycle duration of this [`Circular`].
    pub fn cycle_duration(mut self, duration: Duration) -> Self {
        self.cycle_duration = duration / 2;
        self
    }

    /// Sets the rotation speed of this [`Circular`]. Must be set to between 0.0 and 10.0.
    /// Defaults to 1.0.
    pub fn rotation_speed(mut self, speed: f32) -> Self {
        let multiplier = speed.min(10.0).max(0.0);
        self.rotation_speed = (BASE_ROTATION_SPEED as f32 * multiplier) as u32;
        self
    }
}

impl<'a, Theme> Default for Circular<'a, Theme>
where
    Theme: StyleSheet,
{
    fn default() -> Self {
        Self::new()
    }
}

#[derive(Clone, Copy)]
enum State {
    Expanding {
        start: Instant,
        progress: f32,
        procession: u32,
    },
    Contracting {
        start: Instant,
        progress: f32,
        procession: u32,
    },
}

impl Default for State {
    fn default() -> Self {
        Self::Expanding {
            start: Instant::now(),
            progress: 0.0,
            procession: 0,
        }
    }
}

impl State {
    fn next(&self, now: Instant) -> Self {
        match self {
            Self::Expanding { procession, .. } => Self::Contracting {
                start: now,
                progress: 0.0,
                procession: procession.wrapping_add(BASE_ROTATION_SPEED),
            },
            Self::Contracting { procession, .. } => Self::Expanding {
                start: now,
                progress: 0.0,
                procession: procession.wrapping_add(
                    BASE_ROTATION_SPEED.wrapping_add(
                        ((WRAP_RADIANS / (2.0 * PI)) * u32::MAX as f32) as u32,
                    ),
                ),
            },
        }
    }

    fn start(&self) -> Instant {
        match self {
            Self::Expanding { start, .. } | Self::Contracting { start, .. } => {
                *start
            }
        }
    }

    fn timed_transition(
        &self,
        cycle_duration: Duration,
        rotation_speed: u32,
        now: Instant,
    ) -> Self {
        let elapsed = now.duration_since(self.start());

        match elapsed {
            elapsed if elapsed > cycle_duration => self.next(now),
            _ => self.with_elapsed(cycle_duration, rotation_speed, elapsed),
        }
    }

    fn with_elapsed(
        &self,
        cycle_duration: Duration,
        rotation_speed: u32,
        elapsed: Duration,
    ) -> Self {
        let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
        match self {
            Self::Expanding {
                start, procession, ..
            } => Self::Expanding {
                start: *start,
                progress,
                procession: procession.wrapping_add(rotation_speed),
            },
            Self::Contracting {
                start, procession, ..
            } => Self::Contracting {
                start: *start,
                progress,
                procession: procession.wrapping_add(rotation_speed),
            },
        }
    }

    fn procession(&self) -> f32 {
        match self {
            Self::Expanding { procession, .. }
            | Self::Contracting { procession, .. } => {
                *procession as f32 / u32::MAX as f32
            }
        }
    }
}

impl<'a, Message, Theme> Widget<Message, R<Theme>> for Circular<'a, Theme>
where
    Message: 'a + Clone,
    Theme: StyleSheet,
{
    fn tag(&self) -> tree::Tag {
        tree::Tag::of::<State>()
    }

    fn state(&self) -> tree::State {
        tree::State::new(State::default())
    }

    fn width(&self) -> Length {
        Length::Fixed(self.size)
    }

    fn height(&self) -> Length {
        Length::Fixed(self.size)
    }

    fn layout(
        &self,
        _renderer: &iced_widget::renderer::Renderer<Theme>,
        limits: &layout::Limits,
    ) -> layout::Node {
        let limits = limits.width(self.size).height(self.size);
        let size = limits.resolve(Size::ZERO);

        layout::Node::new(size)
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        _layout: Layout<'_>,
        _cursor_position: Point,
        _renderer: &iced_widget::renderer::Renderer<Theme>,
        _clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
    ) -> event::Status {
        let state = tree.state.downcast_mut::<State>();

        if let Event::Window(window::Event::RedrawRequested(now)) = event {
            *state = state.timed_transition(
                self.cycle_duration,
                self.rotation_speed,
                now,
            );

            shell.request_redraw(RedrawRequest::NextFrame);
        }

        event::Status::Ignored
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut R<Theme>,
        theme: &Theme,
        _style: &renderer::Style,
        layout: Layout<'_>,
        _cursor_position: Point,
        _viewport: &Rectangle,
    ) {
        let bounds = layout.bounds();
        let state = tree.state.downcast_ref::<State>();

        renderer.with_translation(
            Vector::new(bounds.x, bounds.y),
            |renderer| {
                renderer.draw(<StateWithStyle<Theme> as Program<
                    Message,
                    R<Theme>,
                >>::draw(
                    &StateWithStyle {
                        state,
                        style: &self.style,
                        bar_height: self.bar_height,
                        easing: self.easing,
                    },
                    &(),
                    renderer,
                    theme,
                    bounds,
                    Cursor::Unavailable,
                ));
            },
        );
    }
}

impl<'a, Message, Theme> From<Circular<'a, Theme>>
    for Element<'a, Message, R<Theme>>
where
    Message: Clone + 'a,
    Theme: StyleSheet + 'a,
{
    fn from(circular: Circular<'a, Theme>) -> Self {
        Self::new(circular)
    }
}

#[derive(Debug, Clone, Copy)]
pub struct Appearance {
    /// The [`Background`] of the progress indicator.
    pub background: Option<Background>,
    /// The track [`Color`] of the progress indicator.
    pub track_color: Color,
    /// The bar [`Color`] of the progress indicator.
    pub bar_color: Color,
}

impl std::default::Default for Appearance {
    fn default() -> Self {
        Self {
            background: None,
            track_color: Color::TRANSPARENT,
            bar_color: Color::BLACK,
        }
    }
}

/// A set of rules that dictate the style of an indicator.
pub trait StyleSheet {
    /// The supported style of the [`StyleSheet`].
    type Style: Default;

    /// Produces the active [`Appearance`] of a indicator.
    fn appearance(&self, style: &Self::Style) -> Appearance;
}

impl StyleSheet for iced::Theme {
    type Style = ();

    fn appearance(&self, _style: &Self::Style) -> Appearance {
        let palette = self.extended_palette();

        Appearance {
            background: None,
            track_color: palette.background.weak.color,
            bar_color: palette.primary.base.color,
        }
    }
}

struct StateWithStyle<'a, Theme>
where
    Theme: StyleSheet,
{
    state: &'a State,
    style: &'a <Theme as StyleSheet>::Style,
    easing: &'a Easing,
    bar_height: f32,
}

impl<'a, Message, Theme>
    canvas::Program<Message, iced_widget::renderer::Renderer<Theme>>
    for StateWithStyle<'a, Theme>
where
    Theme: StyleSheet,
{
    type State = ();

    fn update(
        &self,
        _state: &mut Self::State,
        _event: canvas::Event,
        _bounds: Rectangle,
        _cursor: canvas::Cursor,
    ) -> (canvas::event::Status, Option<Message>) {
        (canvas::event::Status::Ignored, None)
    }

    fn draw(
        &self,
        _state: &Self::State,
        renderer: &iced_widget::renderer::Renderer<Theme>,
        theme: &Theme,
        bounds: Rectangle,
        _cursor: canvas::Cursor,
    ) -> Vec<canvas::Geometry> {
        let mut frame = canvas::Frame::new(renderer, bounds.size());
        let custom_style = <Theme as StyleSheet>::appearance(theme, self.style);
        let track_radius = frame.width() / 2.0 - self.bar_height;

        if let Some(Background::Color(color)) = custom_style.background {
            let background_path =
                canvas::Path::circle(frame.center(), track_radius);
            frame.fill(&background_path, color);
        }

        let track_path = canvas::Path::circle(frame.center(), track_radius);

        frame.stroke(
            &track_path,
            canvas::Stroke::default()
                .with_color(custom_style.track_color)
                .with_width(self.bar_height),
        );

        let mut builder = canvas::path::Builder::new();

        let start = self.state.procession() * 2.0 * PI;

        match self.state {
            State::Expanding { progress, .. } => {
                builder.arc(canvas::path::Arc {
                    center: frame.center(),
                    radius: track_radius,
                    start_angle: start,
                    end_angle: start
                        + MIN_RADIANS
                        + WRAP_RADIANS * (self.easing.y_at_x(*progress)),
                });
            }
            State::Contracting { progress, .. } => {
                builder.arc(canvas::path::Arc {
                    center: frame.center(),
                    radius: track_radius,
                    start_angle: start
                        + WRAP_RADIANS * (self.easing.y_at_x(*progress)),
                    end_angle: start + MIN_RADIANS + WRAP_RADIANS,
                });
            }
        }

        let bar_path = builder.build();

        frame.stroke(
            &bar_path,
            canvas::Stroke::default()
                .with_color(custom_style.bar_color)
                .with_width(self.bar_height),
        );

        vec![frame.into_geometry()]
    }
}