//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
mod rainbow {
use iced::advanced::graphics::color;
use iced::advanced::layout::{self, Layout};
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::mouse;
use iced::{
Element, Length, Rectangle, Renderer, Size, Theme, Transformation,
Vector,
};
#[derive(Debug, Clone, Copy, Default)]
pub struct Rainbow;
pub fn rainbow() -> Rainbow {
Rainbow
}
impl<Message> Widget<Message, Theme, Renderer> for Rainbow {
fn size(&self) -> Size<Length> {
Size {
width: Length::Fill,
height: Length::Shrink,
}
}
fn layout(
&self,
_tree: &mut widget::Tree,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let width = limits.max().width;
layout::Node::new(Size::new(width, width))
}
fn draw(
&self,
_tree: &widget::Tree,
renderer: &mut Renderer,
_theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
use iced::advanced::graphics::mesh::{
self, Mesh, Renderer as _, SolidVertex2D,
};
use iced::advanced::Renderer as _;
let bounds = layout.bounds();
// R O Y G B I V
let color_r = [1.0, 0.0, 0.0, 1.0];
let color_o = [1.0, 0.5, 0.0, 1.0];
let color_y = [1.0, 1.0, 0.0, 1.0];
let color_g = [0.0, 1.0, 0.0, 1.0];
let color_gb = [0.0, 1.0, 0.5, 1.0];
let color_b = [0.0, 0.2, 1.0, 1.0];
let color_i = [0.5, 0.0, 1.0, 1.0];
let color_v = [0.75, 0.0, 0.5, 1.0];
let posn_center = {
if let Some(cursor_position) = cursor.position_in(bounds) {
[cursor_position.x, cursor_position.y]
} else {
[bounds.width / 2.0, bounds.height / 2.0]
}
};
let posn_tl = [0.0, 0.0];
let posn_t = [bounds.width / 2.0, 0.0];
let posn_tr = [bounds.width, 0.0];
let posn_r = [bounds.width, bounds.height / 2.0];
let posn_br = [bounds.width, bounds.height];
let posn_b = [(bounds.width / 2.0), bounds.height];
let posn_bl = [0.0, bounds.height];
let posn_l = [0.0, bounds.height / 2.0];
let mesh = Mesh::Solid {
buffers: mesh::Indexed {
vertices: vec![
SolidVertex2D {
position: posn_center,
color: color::pack([1.0, 1.0, 1.0, 1.0]),
},
SolidVertex2D {
position: posn_tl,
color: color::pack(color_r),
},
SolidVertex2D {
position: posn_t,
color: color::pack(color_o),
},
SolidVertex2D {
position: posn_tr,
color: color::pack(color_y),
},
SolidVertex2D {
position: posn_r,
color: color::pack(color_g),
},
SolidVertex2D {
position: posn_br,
color: color::pack(color_gb),
},
SolidVertex2D {
position: posn_b,
color: color::pack(color_b),
},
SolidVertex2D {
position: posn_bl,
color: color::pack(color_i),
},
SolidVertex2D {
position: posn_l,
color: color::pack(color_v),
},
],
indices: vec![
0, 1, 2, // TL
0, 2, 3, // T
0, 3, 4, // TR
0, 4, 5, // R
0, 5, 6, // BR
0, 6, 7, // B
0, 7, 8, // BL
0, 8, 1, // L
],
},
transformation: Transformation::IDENTITY,
clip_bounds: Rectangle::INFINITE,
};
renderer.with_translation(
Vector::new(bounds.x, bounds.y),
|renderer| {
renderer.draw_mesh(mesh);
},
);
}
}
impl<Message> From<Rainbow> for Element<'_, Message> {
fn from(rainbow: Rainbow) -> Self {
Self::new(rainbow)
}
}
}
use iced::widget::{center_x, center_y, column, scrollable};
use iced::Element;
use rainbow::rainbow;
pub fn main() -> iced::Result {
iced::run("Custom 2D Geometry - Iced", |_: &mut _, _| {}, view)
}
fn view(_state: &()) -> Element<'_, ()> {
let content = column![
rainbow(),
"In this example we draw a custom widget Rainbow, using \
the Mesh2D primitive. This primitive supplies a list of \
triangles, expressed as vertices and indices.",
"Move your cursor over it, and see the center vertex \
follow you!",
"Every Vertex2D defines its own color. You could use the \
Mesh2D primitive to render virtually any two-dimensional \
geometry for your widget.",
]
.padding(20)
.spacing(20)
.max_width(500);
let scrollable = scrollable(center_x(content));
center_y(scrollable).into()
}