//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
//!
//TODO need to update this now that vertex data doesn't contain color data
mod rainbow {
use iced::Color;
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
// Then, you simply need to define your widget type and implement the
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
//
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_graphics::renderer::{self, Renderer};
use iced_graphics::{Backend, Primitive};
use iced_graphics::shader::Shader;
use iced_native::widget::{self, Widget};
use iced_native::{
layout, Element, Layout, Length, Point, Rectangle, Size, Vector,
};
#[derive(Default)]
pub struct Rainbow;
impl Rainbow {
pub fn new() -> Self {
Self
}
}
pub fn rainbow() -> Rainbow {
Rainbow
}
impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
where
B: Backend,
{
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
_renderer: &Renderer<B, T>,
limits: &layout::Limits,
) -> layout::Node {
let size = limits.width(Length::Fill).resolve(Size::ZERO);
layout::Node::new(Size::new(size.width, size.width))
}
fn draw(
&self,
_tree: &widget::Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced_graphics::triangle::{Mesh2D, Shader, Vertex2D};
use iced_native::Renderer as _;
let b = layout.bounds();
// R O Y G B I V
// let color_r = [1.0, 0.0, 0.0, 1.0];
// let color_o = [1.0, 0.5, 0.0, 1.0];
// let color_y = [1.0, 1.0, 0.0, 1.0];
// let color_g = [0.0, 1.0, 0.0, 1.0];
// let color_gb = [0.0, 1.0, 0.5, 1.0];
// let color_b = [0.0, 0.2, 1.0, 1.0];
// let color_i = [0.5, 0.0, 1.0, 1.0];
// let color_v = [0.75, 0.0, 0.5, 1.0];
let posn_center = {
if b.contains(cursor_position) {
[cursor_position.x - b.x, cursor_position.y - b.y]
} else {
[b.width / 2.0, b.height / 2.0]
}
};
let posn_tl = [0.0, 0.0];
let posn_t = [b.width / 2.0, 0.0];
let posn_tr = [b.width, 0.0];
let posn_r = [b.width, b.height / 2.0];
let posn_br = [b.width, b.height];
let posn_b = [(b.width / 2.0), b.height];
let posn_bl = [0.0, b.height];
let posn_l = [0.0, b.height / 2.0];
let mesh = Primitive::Mesh2D {
size: b.size(),
buffers: Mesh2D {
vertices: vec![
Vertex2D {
position: posn_center,
// color: [1.0, 1.0, 1.0, 1.0],
},
Vertex2D {
position: posn_tl,
// color: color_r,
},
Vertex2D {
position: posn_t,
// color: color_o,
},
Vertex2D {
position: posn_tr,
// color: color_y,
},
Vertex2D {
position: posn_r,
// color: color_g,
},
Vertex2D {
position: posn_br,
// color: color_gb,
},
Vertex2D {
position: posn_b,
// color: color_b,
},
Vertex2D {
position: posn_bl,
// color: color_i,
},
Vertex2D {
position: posn_l,
// color: color_v,
},
],
indices: vec![
0, 1, 2, // TL
0, 2, 3, // T
0, 3, 4, // TR
0, 4, 5, // R
0, 5, 6, // BR
0, 6, 7, // B
0, 7, 8, // BL
0, 8, 1, // L
],
},
shader: Shader::Solid(Color::BLACK),
};
renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
renderer.draw_primitive(mesh);
});
}
}
impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
where
B: Backend,
{
fn from(rainbow: Rainbow) -> Self {
Self::new(rainbow)
}
}
}
use iced::widget::{column, container, scrollable};
use iced::{Alignment, Element, Length, Sandbox, Settings};
use rainbow::rainbow;
pub fn main() -> iced::Result {
Example::run(Settings::default())
}
struct Example;
impl Sandbox for Example {
type Message = ();
fn new() -> Self {
Example
}
fn title(&self) -> String {
String::from("Custom 2D geometry - Iced")
}
fn update(&mut self, _: ()) {}
fn view(&self) -> Element<()> {
let content = column![
rainbow(),
"In this example we draw a custom widget Rainbow, using \
the Mesh2D primitive. This primitive supplies a list of \
triangles, expressed as vertices and indices.",
"Move your cursor over it, and see the center vertex \
follow you!",
"Every Vertex2D defines its own color. You could use the \
Mesh2D primitive to render virtually any two-dimensional \
geometry for your widget.",
]
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Alignment::Start);
let scrollable =
scrollable(container(content).width(Length::Fill).center_x());
container(scrollable)
.width(Length::Fill)
.height(Length::Fill)
.center_y()
.into()
}
}