//! This example showcases an interactive version of the Game of Life, invented
//! by John Conway. It leverages a `Canvas` together with other widgets.
mod style;
mod time;
use grid::Grid;
use iced::{
button::{self, Button},
executor,
slider::{self, Slider},
Align, Application, Column, Command, Container, Element, Length, Row,
Settings, Subscription, Text,
};
use std::time::{Duration, Instant};
pub fn main() {
GameOfLife::run(Settings::default())
}
#[derive(Default)]
struct GameOfLife {
grid: Grid,
is_playing: bool,
speed: u64,
next_speed: Option<u64>,
toggle_button: button::State,
next_button: button::State,
clear_button: button::State,
speed_slider: slider::State,
}
#[derive(Debug, Clone)]
enum Message {
Grid(grid::Message),
Tick(Instant),
Toggle,
Next,
Clear,
SpeedChanged(f32),
}
impl Application for GameOfLife {
type Message = Message;
type Executor = executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
(
Self {
speed: 1,
..Self::default()
},
Command::none(),
)
}
fn title(&self) -> String {
String::from("Game of Life - Iced")
}
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Grid(message) => {
self.grid.update(message);
}
Message::Tick(_) | Message::Next => {
self.grid.tick();
if let Some(speed) = self.next_speed.take() {
self.speed = speed;
}
}
Message::Toggle => {
self.is_playing = !self.is_playing;
}
Message::Clear => {
self.grid = Grid::default();
}
Message::SpeedChanged(speed) => {
if self.is_playing {
self.next_speed = Some(speed.round() as u64);
} else {
self.speed = speed.round() as u64;
}
}
}
Command::none()
}
fn subscription(&self) -> Subscription<Message> {
if self.is_playing {
time::every(Duration::from_millis(1000 / self.speed))
.map(Message::Tick)
} else {
Subscription::none()
}
}
fn view(&mut self) -> Element<Message> {
let playback_controls = Row::new()
.spacing(10)
.push(
Button::new(
&mut self.toggle_button,
Text::new(if self.is_playing { "Pause" } else { "Play" }),
)
.on_press(Message::Toggle)
.style(style::Button),
)
.push(
Button::new(&mut self.next_button, Text::new("Next"))
.on_press(Message::Next)
.style(style::Button),
)
.push(
Button::new(&mut self.clear_button, Text::new("Clear"))
.on_press(Message::Clear)
.style(style::Button),
);
let selected_speed = self.next_speed.unwrap_or(self.speed);
let speed_controls = Row::new()
.spacing(10)
.push(
Slider::new(
&mut self.speed_slider,
1.0..=20.0,
selected_speed as f32,
Message::SpeedChanged,
)
.width(Length::Units(200))
.style(style::Slider),
)
.push(Text::new(format!("x{}", selected_speed)).size(16))
.align_items(Align::Center);
let controls = Row::new()
.padding(10)
.spacing(20)
.push(playback_controls)
.push(speed_controls);
let content = Column::new()
.spacing(10)
.align_items(Align::Center)
.push(self.grid.view().map(Message::Grid))
.push(controls);
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.style(style::Container)
.into()
}
}
mod grid {
use iced::{
canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path},
mouse, Color, Element, Length, MouseCursor, Point, Rectangle, Size,
Vector,
};
use std::collections::{HashMap, HashSet};
const CELL_SIZE: usize = 20;
#[derive(Default)]
pub struct Grid {
alive_cells: HashSet<(isize, isize)>,
interaction: Option<Interaction>,
cache: canvas::Cache,
translation: Vector,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
Populate { cell: (isize, isize) },
}
enum Interaction {
Drawing,
Panning { translation: Vector, start: Point },
}
impl Grid {
fn with_neighbors(
i: isize,
j: isize,
) -> impl Iterator<Item = (isize, isize)> {
use itertools::Itertools;
let rows = i.saturating_sub(1)..=i.saturating_add(1);
let columns = j.saturating_sub(1)..=j.saturating_add(1);
rows.cartesian_product(columns)
}
pub fn tick(&mut self) {
use itertools::Itertools;
let populated_neighbors: HashMap<(isize, isize), usize> = self
.alive_cells
.iter()
.flat_map(|&(i, j)| Self::with_neighbors(i, j))
.unique()
.map(|(i, j)| ((i, j), self.populated_neighbors(i, j)))
.collect();
for (&(i, j), amount) in populated_neighbors.iter() {
let is_populated = self.alive_cells.contains(&(i, j));
match amount {
2 | 3 if is_populated => {}
3 => {
let _ = self.alive_cells.insert((i, j));
}
_ if is_populated => {
let _ = self.alive_cells.remove(&(i, j));
}
_ => {}
}
}
self.cache.clear()
}
pub fn update(&mut self, message: Message) {
match message {
Message::Populate { cell } => {
self.alive_cells.insert(cell);
self.cache.clear()
}
}
}
pub fn view<'a>(&'a mut self) -> Element<'a, Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
fn populated_neighbors(&self, row: isize, column: isize) -> usize {
let with_neighbors = Self::with_neighbors(row, column);
let is_neighbor = |i: isize, j: isize| i != row || j != column;
let is_populated =
|i: isize, j: isize| self.alive_cells.contains(&(i, j));
with_neighbors
.filter(|&(i, j)| is_neighbor(i, j) && is_populated(i, j))
.count()
}
fn cell_at(&self, position: Point) -> Option<(isize, isize)> {
let i = (position.y / CELL_SIZE as f32).ceil() as isize;
let j = (position.x / CELL_SIZE as f32).ceil() as isize;
Some((i.saturating_sub(1), j.saturating_sub(1)))
}
}
impl<'a> canvas::Program<Message> for Grid {
fn update(
&mut self,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<Message> {
if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
self.interaction = None;
}
let cursor_position = cursor.position_in(&bounds)?;
let cell = self.cell_at(cursor_position - self.translation)?;
let populate = if self.alive_cells.contains(&cell) {
None
} else {
Some(Message::Populate { cell })
};
match event {
Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::ButtonPressed(button) => match button {
mouse::Button::Left => {
self.interaction = Some(Interaction::Drawing);
populate
}
mouse::Button::Right => {
self.interaction = Some(Interaction::Panning {
translation: self.translation,
start: cursor_position,
});
None
}
_ => None,
},
mouse::Event::CursorMoved { .. } => {
match self.interaction {
Some(Interaction::Drawing) => populate,
Some(Interaction::Panning {
translation,
start,
}) => {
self.translation =
translation + (cursor_position - start);
self.cache.clear();
None
}
_ => None,
}
}
_ => None,
},
}
}
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
let cell_size = Size::new(1.0, 1.0);
let life = self.cache.draw(bounds.size(), |frame| {
let background = Path::rectangle(Point::ORIGIN, frame.size());
frame.fill(
&background,
Color::from_rgb(
0x40 as f32 / 255.0,
0x44 as f32 / 255.0,
0x4B as f32 / 255.0,
),
);
let first_row =
(-self.translation.y / CELL_SIZE as f32).floor() as isize;
let first_column =
(-self.translation.x / CELL_SIZE as f32).floor() as isize;
let visible_rows =
(frame.height() / CELL_SIZE as f32).ceil() as isize;
let visible_columns =
(frame.width() / CELL_SIZE as f32).ceil() as isize;
frame.with_save(|frame| {
frame.translate(self.translation);
frame.scale(CELL_SIZE as f32);
let cells = Path::new(|p| {
for i in first_row..=(first_row + visible_rows) {
for j in
first_column..=(first_column + visible_columns)
{
if self.alive_cells.contains(&(i, j)) {
p.rectangle(
Point::new(j as f32, i as f32),
cell_size,
);
}
}
}
});
frame.fill(&cells, Color::WHITE);
});
});
let hovered_cell = {
let mut frame = Frame::new(bounds.size());
frame.translate(self.translation);
frame.scale(CELL_SIZE as f32);
if let Some(cursor_position) = cursor.position_in(&bounds) {
if let Some((i, j)) =
self.cell_at(cursor_position - self.translation)
{
let interaction = Path::rectangle(
Point::new(j as f32, i as f32),
cell_size,
);
frame.fill(
&interaction,
Color {
a: 0.5,
..Color::BLACK
},
);
}
}
frame.into_geometry()
};
vec![life, hovered_cell]
}
fn mouse_cursor(
&self,
bounds: Rectangle,
cursor: Cursor,
) -> MouseCursor {
match self.interaction {
Some(Interaction::Drawing) => MouseCursor::Crosshair,
Some(Interaction::Panning { .. }) => MouseCursor::Grabbing,
None if cursor.is_over(&bounds) => MouseCursor::Crosshair,
_ => MouseCursor::default(),
}
}
}
}