//! This example showcases an interactive version of the Game of Life, invented
//! by John Conway. It leverages a `Canvas` together with other widgets.
mod style;
use grid::Grid;
use iced::{
button::{self, Button},
executor,
slider::{self, Slider},
time, Align, Application, Column, Command, Container, Element, Length, Row,
Settings, Subscription, Text,
};
use std::time::{Duration, Instant};
pub fn main() {
GameOfLife::run(Settings::default())
}
#[derive(Default)]
struct GameOfLife {
grid: Grid,
is_playing: bool,
speed: u64,
next_speed: Option<u64>,
toggle_button: button::State,
next_button: button::State,
clear_button: button::State,
speed_slider: slider::State,
}
#[derive(Debug, Clone)]
enum Message {
Grid(grid::Message),
Tick(Instant),
Toggle,
Next,
Clear,
SpeedChanged(f32),
}
impl Application for GameOfLife {
type Message = Message;
type Executor = executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
(
Self {
speed: 1,
..Self::default()
},
Command::none(),
)
}
fn title(&self) -> String {
String::from("Game of Life - Iced")
}
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Grid(message) => {
self.grid.update(message);
}
Message::Tick(_) | Message::Next => {
self.grid.tick();
if let Some(speed) = self.next_speed.take() {
self.speed = speed;
}
}
Message::Toggle => {
self.is_playing = !self.is_playing;
}
Message::Clear => {
self.grid = Grid::default();
}
Message::SpeedChanged(speed) => {
if self.is_playing {
self.next_speed = Some(speed.round() as u64);
} else {
self.speed = speed.round() as u64;
}
}
}
Command::none()
}
fn subscription(&self) -> Subscription<Message> {
if self.is_playing {
time::every(Duration::from_millis(1000 / self.speed))
.map(Message::Tick)
} else {
Subscription::none()
}
}
fn view(&mut self) -> Element<Message> {
let playback_controls = Row::new()
.spacing(10)
.push(
Button::new(
&mut self.toggle_button,
Text::new(if self.is_playing { "Pause" } else { "Play" }),
)
.on_press(Message::Toggle)
.style(style::Button),
)
.push(
Button::new(&mut self.next_button, Text::new("Next"))
.on_press(Message::Next)
.style(style::Button),
)
.push(
Button::new(&mut self.clear_button, Text::new("Clear"))
.on_press(Message::Clear)
.style(style::Button),
);
let selected_speed = self.next_speed.unwrap_or(self.speed);
let speed_controls = Row::new()
.spacing(10)
.push(
Slider::new(
&mut self.speed_slider,
1.0..=20.0,
selected_speed as f32,
Message::SpeedChanged,
)
.width(Length::Units(200))
.style(style::Slider),
)
.push(Text::new(format!("x{}", selected_speed)).size(16))
.align_items(Align::Center);
let controls = Row::new()
.padding(10)
.spacing(20)
.push(playback_controls)
.push(speed_controls);
let content = Column::new()
.spacing(10)
.align_items(Align::Center)
.push(self.grid.view().map(Message::Grid))
.push(controls);
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.style(style::Container)
.into()
}
}
mod grid {
use iced::{
canvas::{self, Cache, Canvas, Cursor, Event, Frame, Geometry, Path},
mouse, Color, Element, Length, Point, Rectangle, Size, Vector,
};
use std::collections::{HashMap, HashSet};
pub struct Grid {
life: Life,
interaction: Interaction,
cache: Cache,
translation: Vector,
scaling: f32,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
Populate(Cell),
}
impl Default for Grid {
fn default() -> Self {
Self {
life: Life::default(),
interaction: Interaction::default(),
cache: Cache::default(),
translation: Vector::default(),
scaling: 1.0,
}
}
}
impl Grid {
pub fn tick(&mut self) {
self.life.tick();
self.cache.clear()
}
pub fn update(&mut self, message: Message) {
match message {
Message::Populate(cell) => {
self.life.populate(cell);
self.cache.clear()
}
}
}
pub fn view<'a>(&'a mut self) -> Element<'a, Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
pub fn visible_region(&self, size: Size) -> Rectangle {
let width = size.width / self.scaling;
let height = size.height / self.scaling;
Rectangle {
x: -self.translation.x - width / 2.0,
y: -self.translation.y - height / 2.0,
width,
height,
}
}
pub fn project(&self, position: Point, size: Size) -> Point {
let region = self.visible_region(size);
Point::new(
position.x / self.scaling + region.x,
position.y / self.scaling + region.y,
)
}
}
impl<'a> canvas::Program<Message> for Grid {
fn update(
&mut self,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<Message> {
if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
self.interaction = Interaction::None;
}
let cursor_position = cursor.position_in(&bounds)?;
let cell = Cell::at(self.project(cursor_position, bounds.size()));
let populate = if self.life.contains(&cell) {
None
} else {
Some(Message::Populate(cell))
};
match event {
Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::ButtonPressed(button) => match button {
mouse::Button::Left => {
self.interaction = Interaction::Drawing;
populate
}
mouse::Button::Right => {
self.interaction = Interaction::Panning {
translation: self.translation,
start: cursor_position,
};
None
}
_ => None,
},
mouse::Event::CursorMoved { .. } => {
match self.interaction {
Interaction::Drawing => populate,
Interaction::Panning { translation, start } => {
self.translation = translation
+ (cursor_position - start)
* (1.0 / self.scaling);
self.cache.clear();
None
}
_ => None,
}
}
mouse::Event::WheelScrolled { delta } => match delta {
mouse::ScrollDelta::Lines { y, .. }
| mouse::ScrollDelta::Pixels { y, .. } => {
if y > 0.0 && self.scaling < 2.0
|| y < 0.0 && self.scaling > 0.25
{
self.scaling += y / 30.0;
self.cache.clear();
}
None
}
},
_ => None,
},
}
}
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
let life = self.cache.draw(bounds.size(), |frame| {
let background = Path::rectangle(Point::ORIGIN, frame.size());
frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
frame.with_save(|frame| {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
let region = self.visible_region(frame.size());
for cell in self.life.visible_in(region) {
frame.fill_rectangle(
Point::new(cell.j as f32, cell.i as f32),
Size::UNIT,
Color::WHITE,
);
}
});
});
let hovered_cell = {
let mut frame = Frame::new(bounds.size());
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
if let Some(cursor_position) = cursor.position_in(&bounds) {
let cell =
Cell::at(self.project(cursor_position, frame.size()));
let interaction = Path::rectangle(
Point::new(cell.j as f32, cell.i as f32),
Size::UNIT,
);
frame.fill(
&interaction,
Color {
a: 0.5,
..Color::BLACK
},
);
}
frame.into_geometry()
};
vec![life, hovered_cell]
}
fn mouse_interaction(
&self,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
match self.interaction {
Interaction::Drawing => mouse::Interaction::Crosshair,
Interaction::Panning { .. } => mouse::Interaction::Grabbing,
Interaction::None if cursor.is_over(&bounds) => {
mouse::Interaction::Crosshair
}
_ => mouse::Interaction::default(),
}
}
}
#[derive(Default)]
pub struct Life {
cells: HashSet<Cell>,
}
impl Life {
fn tick(&mut self) {
let mut adjacent_life = HashMap::new();
for cell in &self.cells {
let _ = adjacent_life.entry(*cell).or_insert(0);
for neighbor in Cell::neighbors(*cell) {
let amount = adjacent_life.entry(neighbor).or_insert(0);
*amount += 1;
}
}
for (cell, amount) in adjacent_life.iter() {
match amount {
2 => {}
3 => {
let _ = self.cells.insert(*cell);
}
_ => {
let _ = self.cells.remove(cell);
}
}
}
}
fn contains(&self, cell: &Cell) -> bool {
self.cells.contains(cell)
}
fn populate(&mut self, cell: Cell) {
self.cells.insert(cell);
}
fn visible_in(&self, region: Rectangle) -> impl Iterator<Item = &Cell> {
let first_row = (region.y / Cell::SIZE as f32).floor() as isize;
let first_column = (region.x / Cell::SIZE as f32).floor() as isize;
let visible_rows =
(region.height / Cell::SIZE as f32).ceil() as isize;
let visible_columns =
(region.width / Cell::SIZE as f32).ceil() as isize;
let rows = first_row..=first_row + visible_rows;
let columns = first_column..=first_column + visible_columns;
self.cells.iter().filter(move |cell| {
rows.contains(&cell.i) && columns.contains(&cell.j)
})
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Cell {
i: isize,
j: isize,
}
impl Cell {
const SIZE: usize = 20;
fn at(position: Point) -> Cell {
let i = (position.y / Cell::SIZE as f32).ceil() as isize;
let j = (position.x / Cell::SIZE as f32).ceil() as isize;
Cell {
i: i.saturating_sub(1),
j: j.saturating_sub(1),
}
}
fn cluster(cell: Cell) -> impl Iterator<Item = Cell> {
use itertools::Itertools;
let rows = cell.i.saturating_sub(1)..=cell.i.saturating_add(1);
let columns = cell.j.saturating_sub(1)..=cell.j.saturating_add(1);
rows.cartesian_product(columns).map(|(i, j)| Cell { i, j })
}
fn neighbors(cell: Cell) -> impl Iterator<Item = Cell> {
Cell::cluster(cell).filter(move |candidate| *candidate != cell)
}
}
enum Interaction {
None,
Drawing,
Panning { translation: Vector, start: Point },
}
impl Default for Interaction {
fn default() -> Interaction {
Interaction::None
}
}
}