//! Draw and interact with text.
mod paragraph;
pub mod editor;
pub mod highlighter;
pub use editor::Editor;
pub use highlighter::Highlighter;
pub use paragraph::Paragraph;
use crate::alignment;
use crate::{Color, Pixels, Point, Size};
use std::borrow::Cow;
use std::hash::{Hash, Hasher};
/// A paragraph.
#[derive(Debug, Clone, Copy)]
pub struct Text<'a, Font> {
/// The content of the paragraph.
pub content: &'a str,
/// The bounds of the paragraph.
pub bounds: Size,
/// The size of the [`Text`] in logical pixels.
pub size: Pixels,
/// The line height of the [`Text`].
pub line_height: LineHeight,
/// The font of the [`Text`].
pub font: Font,
/// The horizontal alignment of the [`Text`].
pub horizontal_alignment: alignment::Horizontal,
/// The vertical alignment of the [`Text`].
pub vertical_alignment: alignment::Vertical,
/// The [`Shaping`] strategy of the [`Text`].
pub shaping: Shaping,
}
/// The shaping strategy of some text.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
pub enum Shaping {
/// No shaping and no font fallback.
///
/// This shaping strategy is very cheap, but it will not display complex
/// scripts properly nor try to find missing glyphs in your system fonts.
///
/// You should use this strategy when you have complete control of the text
/// and the font you are displaying in your application.
///
/// This is the default.
#[default]
Basic,
/// Advanced text shaping and font fallback.
///
/// You will need to enable this flag if the text contains a complex
/// script, the font used needs it, and/or multiple fonts in your system
/// may be needed to display all of the glyphs.
///
/// Advanced shaping is expensive! You should only enable it when necessary.
Advanced,
}
/// The height of a line of text in a paragraph.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum LineHeight {
/// A factor of the size of the text.
Relative(f32),
/// An absolute height in logical pixels.
Absolute(Pixels),
}
impl LineHeight {
/// Returns the [`LineHeight`] in absolute logical pixels.
pub fn to_absolute(self, text_size: Pixels) -> Pixels {
match self {
Self::Relative(factor) => Pixels(factor * text_size.0),
Self::Absolute(pixels) => pixels,
}
}
}
impl Default for LineHeight {
fn default() -> Self {
Self::Relative(1.3)
}
}
impl From<f32> for LineHeight {
fn from(factor: f32) -> Self {
Self::Relative(factor)
}
}
impl From<Pixels> for LineHeight {
fn from(pixels: Pixels) -> Self {
Self::Absolute(pixels)
}
}
impl Hash for LineHeight {
fn hash<H: Hasher>(&self, state: &mut H) {
match self {
Self::Relative(factor) => {
state.write_u8(0);
factor.to_bits().hash(state);
}
Self::Absolute(pixels) => {
state.write_u8(1);
f32::from(*pixels).to_bits().hash(state);
}
}
}
}
/// The result of hit testing on text.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Hit {
/// The point was within the bounds of the returned character index.
CharOffset(usize),
}
impl Hit {
/// Computes the cursor position of the [`Hit`] .
pub fn cursor(self) -> usize {
match self {
Self::CharOffset(i) => i,
}
}
}
/// The difference detected in some text.
///
/// You will obtain a [`Difference`] when you [`compare`] a [`Paragraph`] with some
/// [`Text`].
///
/// [`compare`]: Paragraph::compare
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Difference {
/// No difference.
///
/// The text can be reused as it is!
None,
/// A bounds difference.
///
/// This normally means a relayout is necessary, but the shape of the text can
/// be reused.
Bounds,
/// A shape difference.
///
/// The contents, alignment, sizes, fonts, or any other essential attributes
/// of the shape of the text have changed. A complete reshape and relayout of
/// the text is necessary.
Shape,
}
/// A renderer capable of measuring and drawing [`Text`].
pub trait Renderer: crate::Renderer {
/// The font type used.
type Font: Copy + PartialEq;
/// The [`Paragraph`] of this [`Renderer`].
type Paragraph: Paragraph<Font = Self::Font> + 'static;
/// The [`Editor`] of this [`Renderer`].
type Editor: Editor<Font = Self::Font> + 'static;
/// The icon font of the backend.
const ICON_FONT: Self::Font;
/// The `char` representing a ✔ icon in the [`ICON_FONT`].
///
/// [`ICON_FONT`]: Self::ICON_FONT
const CHECKMARK_ICON: char;
/// The `char` representing a ▼ icon in the built-in [`ICON_FONT`].
///
/// [`ICON_FONT`]: Self::ICON_FONT
const ARROW_DOWN_ICON: char;
/// Returns the default [`Self::Font`].
fn default_font(&self) -> Self::Font;
/// Returns the default size of [`Text`].
fn default_size(&self) -> Pixels;
/// Loads a [`Self::Font`] from its bytes.
fn load_font(&mut self, font: Cow<'static, [u8]>);
/// Draws the given [`Paragraph`] at the given position and with the given
/// [`Color`].
fn fill_paragraph(
&mut self,
text: &Self::Paragraph,
position: Point,
color: Color,
);
/// Draws the given [`Editor`] at the given position and with the given
/// [`Color`].
fn fill_editor(
&mut self,
editor: &Self::Editor,
position: Point,
color: Color,
);
/// Draws the given [`Text`] at the given position and with the given
/// [`Color`].
fn fill_text(
&mut self,
text: Text<'_, Self::Font>,
position: Point,
color: Color,
);
}