//! Draw and interact with text.
use crate::alignment;
use crate::{Color, Point, Rectangle, Size};
use std::borrow::Cow;
/// A paragraph.
#[derive(Debug, Clone, Copy)]
pub struct Text<'a, Font> {
/// The content of the paragraph.
pub content: &'a str,
/// The bounds of the paragraph.
pub bounds: Rectangle,
/// The size of the [`Text`].
pub size: f32,
/// The color of the [`Text`].
pub color: Color,
/// The font of the [`Text`].
pub font: Font,
/// The horizontal alignment of the [`Text`].
pub horizontal_alignment: alignment::Horizontal,
/// The vertical alignment of the [`Text`].
pub vertical_alignment: alignment::Vertical,
/// Whether the [`Text`] needs advanced shaping and font fallback.
///
/// You will need to enable this flag if the text contains a complex
/// script, the font used needs it, and/or multiple fonts in your system
/// may be needed to display all of the glyphs.
///
/// Advanced shaping is expensive! You should only enable it when necessary.
pub advanced_shape: bool,
}
/// The result of hit testing on text.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Hit {
/// The point was within the bounds of the returned character index.
CharOffset(usize),
}
impl Hit {
/// Computes the cursor position of the [`Hit`] .
pub fn cursor(self) -> usize {
match self {
Self::CharOffset(i) => i,
}
}
}
/// A renderer capable of measuring and drawing [`Text`].
pub trait Renderer: crate::Renderer {
/// The font type used.
type Font: Copy;
/// The icon font of the backend.
const ICON_FONT: Self::Font;
/// The `char` representing a ✔ icon in the [`ICON_FONT`].
///
/// [`ICON_FONT`]: Self::ICON_FONT
const CHECKMARK_ICON: char;
/// The `char` representing a ▼ icon in the built-in [`ICON_FONT`].
///
/// [`ICON_FONT`]: Self::ICON_FONT
const ARROW_DOWN_ICON: char;
/// Returns the default [`Self::Font`].
fn default_font(&self) -> Self::Font;
/// Returns the default size of [`Text`].
fn default_size(&self) -> f32;
/// Measures the text in the given bounds and returns the minimum boundaries
/// that can fit the contents.
fn measure(
&self,
content: &str,
size: f32,
font: Self::Font,
bounds: Size,
advanced_shape: bool,
) -> (f32, f32);
/// Measures the width of the text as if it were laid out in a single line.
fn measure_width(
&self,
content: &str,
size: f32,
font: Self::Font,
advanced_shape: bool,
) -> f32 {
let (width, _) =
self.measure(content, size, font, Size::INFINITY, advanced_shape);
width
}
/// Tests whether the provided point is within the boundaries of text
/// laid out with the given parameters, returning information about
/// the nearest character.
///
/// If `nearest_only` is true, the hit test does not consider whether the
/// the point is interior to any glyph bounds, returning only the character
/// with the nearest centeroid.
fn hit_test(
&self,
contents: &str,
size: f32,
font: Self::Font,
bounds: Size,
point: Point,
nearest_only: bool,
advanced_shape: bool,
) -> Option<Hit>;
/// Loads a [`Self::Font`] from its bytes.
fn load_font(&mut self, font: Cow<'static, [u8]>);
/// Draws the given [`Text`].
fn fill_text(&mut self, text: Text<'_, Self::Font>);
}