use crate::event;
use crate::window;
use crate::InputMethod;
/// A connection to the state of a shell.
///
/// A [`Widget`] can leverage a [`Shell`] to trigger changes in an application,
/// like publishing messages or invalidating the current layout.
///
/// [`Widget`]: crate::Widget
#[derive(Debug)]
pub struct Shell<'a, Message> {
messages: &'a mut Vec<Message>,
event_status: event::Status,
redraw_request: window::RedrawRequest,
input_method: InputMethod,
is_layout_invalid: bool,
are_widgets_invalid: bool,
}
impl<'a, Message> Shell<'a, Message> {
/// Creates a new [`Shell`] with the provided buffer of messages.
pub fn new(messages: &'a mut Vec<Message>) -> Self {
Self {
messages,
event_status: event::Status::Ignored,
redraw_request: window::RedrawRequest::Wait,
is_layout_invalid: false,
are_widgets_invalid: false,
input_method: InputMethod::Disabled,
}
}
/// Returns true if the [`Shell`] contains no published messages
pub fn is_empty(&self) -> bool {
self.messages.is_empty()
}
/// Publish the given `Message` for an application to process it.
pub fn publish(&mut self, message: Message) {
self.messages.push(message);
}
/// Marks the current event as captured. Prevents "event bubbling".
///
/// A widget should capture an event when no ancestor should
/// handle it.
pub fn capture_event(&mut self) {
self.event_status = event::Status::Captured;
}
/// Returns the current [`event::Status`] of the [`Shell`].
pub fn event_status(&self) -> event::Status {
self.event_status
}
/// Returns whether the current event has been captured.
pub fn is_event_captured(&self) -> bool {
self.event_status == event::Status::Captured
}
/// Requests a new frame to be drawn as soon as possible.
pub fn request_redraw(&mut self) {
self.redraw_request = window::RedrawRequest::NextFrame;
}
/// Requests a new frame to be drawn at the given [`window::RedrawRequest`].
pub fn request_redraw_at(
&mut self,
redraw_request: impl Into<window::RedrawRequest>,
) {
self.redraw_request = self.redraw_request.min(redraw_request.into());
}
/// Returns the request a redraw should happen, if any.
pub fn redraw_request(&self) -> window::RedrawRequest {
self.redraw_request
}
/// Replaces the redraw request of the [`Shell`]; without conflict resolution.
///
/// This is useful if you want to overwrite the redraw request to a previous value.
/// Since it's a fairly advanced use case and should rarely be used, it is a static
/// method.
pub fn replace_redraw_request(
shell: &mut Self,
redraw_request: window::RedrawRequest,
) {
shell.redraw_request = redraw_request;
}
/// Requests the current [`InputMethod`] strategy.
///
/// __Important__: This request will only be honored by the
/// [`Shell`] only during a [`window::Event::RedrawRequested`].
pub fn request_input_method<T: AsRef<str>>(
&mut self,
ime: &InputMethod<T>,
) {
self.input_method.merge(ime);
}
/// Returns the current [`InputMethod`] strategy.
pub fn input_method(&self) -> &InputMethod {
&self.input_method
}
/// Returns the current [`InputMethod`] strategy.
pub fn input_method_mut(&mut self) -> &mut InputMethod {
&mut self.input_method
}
/// Returns whether the current layout is invalid or not.
pub fn is_layout_invalid(&self) -> bool {
self.is_layout_invalid
}
/// Invalidates the current application layout.
///
/// The shell will relayout the application widgets.
pub fn invalidate_layout(&mut self) {
self.is_layout_invalid = true;
}
/// Triggers the given function if the layout is invalid, cleaning it in the
/// process.
pub fn revalidate_layout(&mut self, f: impl FnOnce()) {
if self.is_layout_invalid {
self.is_layout_invalid = false;
f();
}
}
/// Returns whether the widgets of the current application have been
/// invalidated.
pub fn are_widgets_invalid(&self) -> bool {
self.are_widgets_invalid
}
/// Invalidates the current application widgets.
///
/// The shell will rebuild and relayout the widget tree.
pub fn invalidate_widgets(&mut self) {
self.are_widgets_invalid = true;
}
/// Merges the current [`Shell`] with another one by applying the given
/// function to the messages of the latter.
///
/// This method is useful for composition.
pub fn merge<B>(&mut self, other: Shell<'_, B>, f: impl Fn(B) -> Message) {
self.messages.extend(other.messages.drain(..).map(f));
self.is_layout_invalid =
self.is_layout_invalid || other.is_layout_invalid;
self.are_widgets_invalid =
self.are_widgets_invalid || other.are_widgets_invalid;
self.redraw_request = self.redraw_request.min(other.redraw_request);
self.event_status = self.event_status.merge(other.event_status);
self.input_method.merge(&other.input_method);
}
}