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use crate::Vector;
/// A 2D point.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point {
/// The X coordinate.
pub x: f32,
/// The Y coordinate.
pub y: f32,
}
impl Point {
/// The origin (i.e. a [`Point`] with both X=0 and Y=0).
///
/// [`Point`]: struct.Point.html
pub const ORIGIN: Point = Point::new(0.0, 0.0);
/// Creates a new [`Point`] with the given coordinates.
///
/// [`Point`]: struct.Point.html
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}
impl From<[f32; 2]> for Point {
fn from([x, y]: [f32; 2]) -> Self {
Point { x, y }
}
}
impl From<[u16; 2]> for Point {
fn from([x, y]: [u16; 2]) -> Self {
Point::new(x.into(), y.into())
}
}
impl std::ops::Add<Vector> for Point {
type Output = Self;
fn add(self, vector: Vector) -> Self {
Self {
x: self.x + vector.x,
y: self.y + vector.y,
}
}
}
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