//! Space stuff around the perimeter.
use crate::{Pixels, Size};
/// An amount of space to pad for each side of a box
///
/// You can leverage the `From` trait to build [`Padding`] conveniently:
///
/// ```
/// # use iced_core::Padding;
/// #
/// let padding = Padding::from(20); // 20px on all sides
/// let padding = Padding::from([10, 20]); // top/bottom, left/right
/// ```
///
/// Normally, the `padding` method of a widget will ask for an `Into<Padding>`,
/// so you can easily write:
///
/// ```
/// # use iced_core::Padding;
/// #
/// # struct Widget;
/// #
/// impl Widget {
/// # pub fn new() -> Self { Self }
/// #
/// pub fn padding(mut self, padding: impl Into<Padding>) -> Self {
/// // ...
/// self
/// }
/// }
///
/// let widget = Widget::new().padding(20); // 20px on all sides
/// let widget = Widget::new().padding([10, 20]); // top/bottom, left/right
/// ```
#[derive(Debug, Copy, Clone)]
pub struct Padding {
/// Top padding
pub top: f32,
/// Right padding
pub right: f32,
/// Bottom padding
pub bottom: f32,
/// Left padding
pub left: f32,
}
/// Create a [`Padding`] that is equal on all sides.
pub fn all(padding: impl Into<Pixels>) -> Padding {
Padding::new(padding.into().0)
}
/// Create some top [`Padding`].
pub fn top(padding: impl Into<Pixels>) -> Padding {
Padding {
top: padding.into().0,
..Padding::ZERO
}
}
/// Create some bottom [`Padding`].
pub fn bottom(padding: impl Into<Pixels>) -> Padding {
Padding {
bottom: padding.into().0,
..Padding::ZERO
}
}
/// Create some left [`Padding`].
pub fn left(padding: impl Into<Pixels>) -> Padding {
Padding {
left: padding.into().0,
..Padding::ZERO
}
}
/// Create some right [`Padding`].
pub fn right(padding: impl Into<Pixels>) -> Padding {
Padding {
right: padding.into().0,
..Padding::ZERO
}
}
impl Padding {
/// Padding of zero
pub const ZERO: Padding = Padding {
top: 0.0,
right: 0.0,
bottom: 0.0,
left: 0.0,
};
/// Create a [`Padding`] that is equal on all sides.
pub const fn new(padding: f32) -> Padding {
Padding {
top: padding,
right: padding,
bottom: padding,
left: padding,
}
}
/// Sets the [`top`] of the [`Padding`].
///
/// [`top`]: Self::top
pub fn top(self, top: impl Into<Pixels>) -> Self {
Self {
top: top.into().0,
..self
}
}
/// Sets the [`bottom`] of the [`Padding`].
///
/// [`bottom`]: Self::bottom
pub fn bottom(self, bottom: impl Into<Pixels>) -> Self {
Self {
bottom: bottom.into().0,
..self
}
}
/// Sets the [`left`] of the [`Padding`].
///
/// [`left`]: Self::left
pub fn left(self, left: impl Into<Pixels>) -> Self {
Self {
left: left.into().0,
..self
}
}
/// Sets the [`right`] of the [`Padding`].
///
/// [`right`]: Self::right
pub fn right(self, right: impl Into<Pixels>) -> Self {
Self {
right: right.into().0,
..self
}
}
/// Returns the total amount of vertical [`Padding`].
pub fn vertical(self) -> f32 {
self.top + self.bottom
}
/// Returns the total amount of horizontal [`Padding`].
pub fn horizontal(self) -> f32 {
self.left + self.right
}
/// Fits the [`Padding`] between the provided `inner` and `outer` [`Size`].
pub fn fit(self, inner: Size, outer: Size) -> Self {
let available = (outer - inner).max(Size::ZERO);
let new_top = self.top.min(available.height);
let new_left = self.left.min(available.width);
Padding {
top: new_top,
bottom: self.bottom.min(available.height - new_top),
left: new_left,
right: self.right.min(available.width - new_left),
}
}
}
impl From<u16> for Padding {
fn from(p: u16) -> Self {
Padding {
top: f32::from(p),
right: f32::from(p),
bottom: f32::from(p),
left: f32::from(p),
}
}
}
impl From<[u16; 2]> for Padding {
fn from(p: [u16; 2]) -> Self {
Padding {
top: f32::from(p[0]),
right: f32::from(p[1]),
bottom: f32::from(p[0]),
left: f32::from(p[1]),
}
}
}
impl From<f32> for Padding {
fn from(p: f32) -> Self {
Padding {
top: p,
right: p,
bottom: p,
left: p,
}
}
}
impl From<[f32; 2]> for Padding {
fn from(p: [f32; 2]) -> Self {
Padding {
top: p[0],
right: p[1],
bottom: p[0],
left: p[1],
}
}
}
impl From<Padding> for Size {
fn from(padding: Padding) -> Self {
Self::new(padding.horizontal(), padding.vertical())
}
}