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use crate::Pixels;
/// The strategy used to fill space in a specific dimension.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Length {
/// Fill all the remaining space
Fill,
/// Fill a portion of the remaining space relative to other elements.
///
/// Let's say we have two elements: one with `FillPortion(2)` and one with
/// `FillPortion(3)`. The first will get 2 portions of the available space,
/// while the second one would get 3.
///
/// `Length::Fill` is equivalent to `Length::FillPortion(1)`.
FillPortion(u16),
/// Fill the least amount of space
Shrink,
/// Fill a fixed amount of space
Fixed(f32),
}
impl Length {
/// Returns the _fill factor_ of the [`Length`].
///
/// The _fill factor_ is a relative unit describing how much of the
/// remaining space should be filled when compared to other elements. It
/// is only meant to be used by layout engines.
pub fn fill_factor(&self) -> u16 {
match self {
Length::Fill => 1,
Length::FillPortion(factor) => *factor,
Length::Shrink => 0,
Length::Fixed(_) => 0,
}
}
}
impl From<Pixels> for Length {
fn from(amount: Pixels) -> Self {
Length::Fixed(f32::from(amount))
}
}
impl From<f32> for Length {
fn from(amount: f32) -> Self {
Length::Fixed(amount)
}
}
impl From<u16> for Length {
fn from(units: u16) -> Self {
Length::Fixed(f32::from(units))
}
}
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