#![allow(missing_docs)]
use criterion::{criterion_group, criterion_main, Bencher, Criterion};
use iced::alignment;
use iced::mouse;
use iced::widget::{canvas, text};
use iced::{
Color, Element, Font, Length, Pixels, Point, Rectangle, Size, Theme,
};
use iced_wgpu::Renderer;
criterion_main!(benches);
criterion_group!(benches, wgpu_benchmark);
pub fn wgpu_benchmark(c: &mut Criterion) {
let _ = c
.bench_function("wgpu — canvas (light)", |b| benchmark(b, scene(10)));
let _ = c.bench_function("wgpu — canvas (heavy)", |b| {
benchmark(b, scene(1_000))
});
}
fn benchmark<'a>(
bencher: &mut Bencher<'_>,
widget: Element<'a, (), Theme, Renderer>,
) {
use iced_futures::futures::executor;
use iced_wgpu::graphics;
use iced_wgpu::graphics::Antialiasing;
use iced_wgpu::wgpu;
use iced_winit::core;
use iced_winit::runtime;
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let adapter = executor::block_on(instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
},
))
.expect("request adapter");
let (device, queue) = executor::block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
},
None,
))
.expect("request device");
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
let backend = iced_wgpu::Backend::new(
&adapter,
&device,
&queue,
iced_wgpu::Settings {
present_mode: wgpu::PresentMode::Immediate,
internal_backend: wgpu::Backends::all(),
default_font: Font::DEFAULT,
default_text_size: Pixels::from(16),
antialiasing: Some(Antialiasing::MSAAx4),
},
format,
);
let mut renderer = Renderer::new(backend, Font::DEFAULT, Pixels::from(16));
let viewport =
graphics::Viewport::with_physical_size(Size::new(3840, 2160), 2.0);
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 3840,
height: 2160,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let texture_view =
texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut user_interface = runtime::UserInterface::build(
widget,
viewport.logical_size(),
runtime::user_interface::Cache::default(),
&mut renderer,
);
bencher.iter(|| {
let _ = user_interface.draw(
&mut renderer,
&Theme::Dark,
&core::renderer::Style {
text_color: Color::WHITE,
},
mouse::Cursor::Unavailable,
);
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: None,
});
renderer.with_primitives(|backend, primitives| {
backend.present::<&str>(
&device,
&queue,
&mut encoder,
Some(Color::BLACK),
format,
&texture_view,
primitives,
&viewport,
&[],
);
let submission = queue.submit(Some(encoder.finish()));
backend.recall();
let _ =
device.poll(wgpu::Maintain::WaitForSubmissionIndex(submission));
});
});
}
fn scene<'a, Message: 'a, Theme: 'a>(
n: usize,
) -> Element<'a, Message, Theme, Renderer> {
canvas(Scene { n })
.width(Length::Fill)
.height(Length::Fill)
.into()
}
struct Scene {
n: usize,
}
impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
type State = canvas::Cache<Renderer>;
fn draw(
&self,
cache: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry<Renderer>> {
vec![cache.draw(renderer, bounds.size(), |frame| {
for i in 0..self.n {
frame.fill_rectangle(
Point::new(0.0, i as f32),
Size::new(10.0, 10.0),
Color::WHITE,
);
}
for i in 0..self.n {
frame.fill_text(canvas::Text {
content: i.to_string(),
position: Point::new(0.0, i as f32),
color: Color::BLACK,
size: Pixels::from(16),
line_height: text::LineHeight::default(),
font: Font::DEFAULT,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
shaping: text::Shaping::Basic,
});
}
})]
}
}