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<title>iced/renderer/src, branch master</title>
<subtitle>A cross-platform GUI library for Rust, inspired by Elm</subtitle>
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<entry>
<title>Run `cargo fmt`</title>
<updated>2025-02-21T00:37:13+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2025-02-21T00:22:56+00:00</published>
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<entry>
<title>Support custom renderers in `iced_test` through `renderer::Headless` trait</title>
<updated>2024-12-14T02:49:24+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2024-12-14T02:49:24+00:00</published>
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<entry>
<title>Remove `surface` argument of `Compositor::screenshot`</title>
<updated>2024-11-22T00:26:17+00:00</updated>
<author>
<name>Ian Douglas Scott</name>
<email>idscott@system76.com</email>
</author>
<published>2024-11-22T00:26:17+00:00</published>
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This argument was completely ignored by the wgpu renderer, and used only
for the `clip_mask` by the `tiny_skia` renderer. I believe creating a
new clip mask is correct.

This way it's possible to render offscreen without needing a surface.
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This argument was completely ignored by the wgpu renderer, and used only
for the `clip_mask` by the `tiny_skia` renderer. I believe creating a
new clip mask is correct.

This way it's possible to render offscreen without needing a surface.
</pre>
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</entry>
<entry>
<title>Add stroke_rectangle</title>
<updated>2024-09-10T21:44:04+00:00</updated>
<author>
<name>Vlad-Stefan Harbuz</name>
<email>vlad@vladh.net</email>
</author>
<published>2024-06-21T09:41:17+00:00</published>
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This method should be able to leverage performance improvements in lyon's
`tessellate_rectangle` over `tessellate_path`.
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This method should be able to leverage performance improvements in lyon's
`tessellate_rectangle` over `tessellate_path`.
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</entry>
<entry>
<title>Introduce `Svg` struct in `core::svg`</title>
<updated>2024-08-04T02:52:55+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2024-08-04T02:52:55+00:00</published>
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<entry>
<title>Introduce `Image` struct in `core::image`</title>
<updated>2024-08-04T02:30:12+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2024-08-04T02:30:12+00:00</published>
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<entry>
<title>Fix broken imports in `iced_renderer`</title>
<updated>2024-08-04T01:39:53+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2024-08-04T01:39:53+00:00</published>
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<entry>
<title>Implement image support for `canvas` widget</title>
<updated>2024-08-04T01:28:43+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2024-08-04T01:28:43+00:00</published>
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<entry>
<title>Produce a compile error in `iced_renderer` when no backend is enabled</title>
<updated>2024-05-22T10:36:04+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2024-05-22T10:36:04+00:00</published>
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<entry>
<title>Introduce dynamic `opacity` support for `Image` and `Svg`</title>
<updated>2024-05-03T11:25:58+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector@hecrj.dev</email>
</author>
<published>2024-05-03T11:25:58+00:00</published>
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