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<title>iced/glow/src/shader, branch master</title>
<subtitle>A cross-platform GUI library for Rust, inspired by Elm</subtitle>
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<entry>
<title>Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies</title>
<updated>2023-02-24T12:17:58+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2023-01-06T22:29:38+00:00</published>
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</entry>
<entry>
<title>Merge branch 'master' into non-uniform-border-radius-for-quads</title>
<updated>2022-12-02T17:53:21+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2022-12-02T17:53:21+00:00</published>
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</entry>
<entry>
<title>Group all solid triangles independently of color</title>
<updated>2022-11-16T08:24:16+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2022-11-13T23:02:42+00:00</published>
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<pre>
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</entry>
<entry>
<title>Fixed issues with old GL versions ( &lt;= 2.1 )</title>
<updated>2022-11-08T21:41:44+00:00</updated>
<author>
<name>bungoboingo</name>
<email>shankern@protonmail.com</email>
</author>
<published>2022-11-08T19:32:27+00:00</published>
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</entry>
<entry>
<title>Fix casing of `border_radius` in `quad` shader</title>
<updated>2022-11-08T03:54:34+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2022-11-08T03:51:45+00:00</published>
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</entry>
<entry>
<title>Fix `compatibility::quad` pipeline in `iced_glow`</title>
<updated>2022-11-08T03:54:28+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2022-11-08T03:50:26+00:00</published>
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</entry>
<entry>
<title>Add image/svg support to `iced_glow`</title>
<updated>2022-11-05T02:19:38+00:00</updated>
<author>
<name>Ian Douglas Scott</name>
<email>idscott@system76.com</email>
</author>
<published>2022-10-25T00:06:02+00:00</published>
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<id>5575e6ea0897e406674e7e4239808fbf9daa07c3</id>
<content type='text'>
https://github.com/iced-rs/iced/issues/674

Uses image/svg support in `iced_graphics`. The is not currently using an
atlas, and uses one texture/draw per image. This should be good enough
for now; supporting images with glow is better than not supporting them,
and if something else performs better, that improvement can be made
without any change to the public API.
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<pre>
https://github.com/iced-rs/iced/issues/674

Uses image/svg support in `iced_graphics`. The is not currently using an
atlas, and uses one texture/draw per image. This should be good enough
for now; supporting images with glow is better than not supporting them,
and if something else performs better, that improvement can be made
without any change to the public API.
</pre>
</div>
</content>
</entry>
<entry>
<title>non uniform border radius for quads</title>
<updated>2022-11-03T21:48:26+00:00</updated>
<author>
<name>Robert Krahn</name>
<email>robert.krahn@gmail.com</email>
</author>
<published>2022-11-02T23:35:01+00:00</published>
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</entry>
<entry>
<title>Fixed fragment shader compatibility issues with GLES 3.0+</title>
<updated>2022-10-11T03:55:43+00:00</updated>
<author>
<name>bungoboingo</name>
<email>shankern@protonmail.com</email>
</author>
<published>2022-10-11T03:55:43+00:00</published>
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</entry>
<entry>
<title>Fixed an edge case where when gradient start/end are identical the GL fragment shader was not choosing the appropriate color.</title>
<updated>2022-10-07T20:06:06+00:00</updated>
<author>
<name>shan</name>
<email>shankern@protonmail.com</email>
</author>
<published>2022-10-07T20:06:06+00:00</published>
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