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<title>iced/glow/src/image, branch master</title>
<subtitle>A cross-platform GUI library for Rust, inspired by Elm</subtitle>
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<entry>
<title>Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies</title>
<updated>2023-02-24T12:17:58+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2023-01-06T22:29:38+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Use RGBA texture for `image` and `svg` pipelines</title>
<updated>2022-11-05T02:20:00+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2022-11-05T02:18:13+00:00</published>
<link rel='alternate' type='text/html' href='https://bunny.garden/forks/iced/commit/?id=438f97a6d00ad0312e7c84b4c1529968bdfba849'/>
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</entry>
<entry>
<title>Refactor some `image` traits a bit</title>
<updated>2022-11-05T02:19:38+00:00</updated>
<author>
<name>Héctor Ramón Jiménez</name>
<email>hector0193@gmail.com</email>
</author>
<published>2022-11-05T02:13:04+00:00</published>
<link rel='alternate' type='text/html' href='https://bunny.garden/forks/iced/commit/?id=8ce8d374b1e8d1d394a42a5ee2bca8af790f0b71'/>
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- Use `Size&lt;u32&gt;` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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<pre>
- Use `Size&lt;u32&gt;` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
</pre>
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</content>
</entry>
<entry>
<title>Add image/svg support to `iced_glow`</title>
<updated>2022-11-05T02:19:38+00:00</updated>
<author>
<name>Ian Douglas Scott</name>
<email>idscott@system76.com</email>
</author>
<published>2022-10-25T00:06:02+00:00</published>
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https://github.com/iced-rs/iced/issues/674

Uses image/svg support in `iced_graphics`. The is not currently using an
atlas, and uses one texture/draw per image. This should be good enough
for now; supporting images with glow is better than not supporting them,
and if something else performs better, that improvement can be made
without any change to the public API.
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<pre>
https://github.com/iced-rs/iced/issues/674

Uses image/svg support in `iced_graphics`. The is not currently using an
atlas, and uses one texture/draw per image. This should be good enough
for now; supporting images with glow is better than not supporting them,
and if something else performs better, that improvement can be made
without any change to the public API.
</pre>
</div>
</content>
</entry>
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