Askama ====== .. image:: https://travis-ci.org/djc/askama.svg?branch=master :target: https://travis-ci.org/djc/askama Askama implements a template rendering engine based on Jinja. It generates Rust code from your templates at compile time based on a user-defined ``struct`` to hold the template's context. See below for an example, or read `the documentation`_. Currently implemented features: * Generates fully type-safe Rust code from your templates * Template inheritance * Basic loops and if/else if/else statements * Whitespace suppressing with '-' markers * Some built-in filters Askama is in heavy development, so it currently has some limitations: * Only a small number of built-in template filters have been implemented * User-defined template filters are not supported yet * Not a lot of documentation has been written * Debugging template problems is not always straightforward All feedback welcome. Feel free to file bugs, requests for documentation and any other feedback to the `issue tracker`_ or `tweet me`_. .. _the documentation: https://docs.rs/askama .. _issue tracker: https://github.com/djc/askama/issues .. _tweet me: https://twitter.com/djco/ How to get started ------------------ First, add the following to your crate's ``Cargo.toml``: .. code-block:: // in section [package] build = "build.rs" // in section [dependencies] askama = "0.1" askama_derive = "0.1" // in section [build-dependencies] askama = "0.1" Custom derive macros can not be exported together with other items, so you have to depend on a separate crate for it. Because Askama will generate Rust code from your template files, the crate will need to be recompiled when your templates change. This is supported with a build script, ``build.rs``, which needs askama as a build dependency: .. code-block:: rust extern crate askama; fn main() { askama::rerun_if_templates_changed(); } Now create a directory called ``templates`` in your crate root. In it, create a file called ``hello.html``, containing the following: .. code-block:: jinja Hello, {{ name }}! In any Rust file inside your crate, add the following: .. code-block:: rust #[macro_use] extern crate askama_derive; // for the custom derive implementation extern crate askama; // for the Template trait use askama::Template; // bring trait in scope #[derive(Template)] // this will generate the code... #[template(path = "hello.html")] // using the template in this path, relative // to the templates dir in the crate root struct HelloTemplate<'a> { // the name of the struct can be anything name: &'a str, // the field name should match the variable name // in your template } fn main() { let hello = HelloTemplate { name: "world" }; // instantiate your struct println!("{}", hello.render()); // then render it. } You should now be able to compile and run this code. Review the `test cases`_ for more examples. .. _test cases: https://github.com/djc/askama/tree/master/testing Debugging and troubleshooting ----------------------------- You can view the parse tree for a template as well as the generated code by changing the ``template`` attribute item list for the template struct: .. code-block:: rust #[derive(Template)] #[template(path = "hello.html", print = "all")] struct HelloTemplate<'a> { ... } The ``print`` key can take one of four values: * ``none`` (the default value) * ``ast`` (print the parse tree) * ``code`` (print the generated code) * ``all`` (print both parse tree and code) The parse tree looks like this for the example template: .. code-block:: [Lit("", "Hello,", " "), Expr(WS(false, false), Var("name")), Lit("", "!", "\n")] The generated code looks like this: .. code-block:: rust #[allow(dead_code, non_camel_case_types)] type TemplateFromhello2ehtml<'a> = HelloTemplate<'a>; impl<'a> askama::Template for HelloTemplate<'a> { fn render_to(&self, writer: &mut std::fmt::Write) { writer.write_str("Hello,").unwrap(); writer.write_str(" ").unwrap(); writer.write_fmt(format_args!("{}", self.name)).unwrap(); writer.write_str("!").unwrap(); writer.write_str("\n").unwrap(); } }