# Askama [![Latest version](https://img.shields.io/crates/v/askama.svg)](https://crates.io/crates/askama) [![Build status](https://api.travis-ci.org/djc/askama.svg?branch=master)](https://travis-ci.org/djc/askama) [![Windows build](https://ci.appveyor.com/api/projects/status/github/djc/askama?svg=true)](https://ci.appveyor.com/project/djc/askama) [![Chat](https://badges.gitter.im/gitterHQ/gitter.svg)](https://gitter.im/djc/askama) Askama implements a template rendering engine based on Jinja. It generates Rust code from your templates at compile time based on a user-defined `struct` to hold the template's context. See below for an example, or read [the documentation][docs]. **"I use Askama for actix's TechEmpower benchmarks."** -- [Nikolay Kim][fafhrd91], creator of actix-web **"Pretty exciting. I would love to use this already."** -- [Armin Ronacher][mitsuhiko], creator of Jinja All feedback welcome. Feel free to file bugs, requests for documentation and any other feedback to the [issue tracker][issues] or [tweet me][twitter]. Many thanks to [David Tolnay][dtolnay] for his support in improving Askama. Askama was created by and is maintained by Dirkjan Ochtman. If you are in a position to support ongoing maintenance and further development or use it in a for-profit context, please consider supporting my open source work on [Patreon][patreon]. ### Feature highlights * Construct templates using a familiar, easy-to-use syntax * Benefit from the safety provided by Rust's type system * Optional built-in support for Rocket and Iron web frameworks * Template code is compiled into your crate for optimal performance * Templates only convert your data as needed * Templates can access your Rust types directly, according to Rust's privacy rules * Debugging features to assist you in template development * Templates must be valid UTF-8 and produce UTF-8 when rendered * Works on stable Rust ### Supported in templates * Template inheritance * Loops, if/else statements and include support * Macro support * Variables (no mutability allowed) * Some built-in filters, and the ability to use your own * Whitespace suppressing with '-' markers * Opt-out HTML escaping ### Limitations * A limited number of built-in filters have been implemented [docs]: https://docs.rs/askama [fafhrd91]: https://github.com/fafhrd91 [mitsuhiko]: http://lucumr.pocoo.org/ [issues]: https://github.com/djc/askama/issues [twitter]: https://twitter.com/djco/ [dtolnay]: https://github.com/dtolnay [patreon]: https://www.patreon.com/dochtman How to get started ------------------ First, add the following to your crate's `Cargo.toml`: ```toml # in section [dependencies] askama = "0.7" # in section [build-dependencies] askama = "0.7" ``` Because Askama will generate Rust code from your template files, the crate will need to be recompiled when your templates change. This is supported by adding a build script, `build.rs`, to your crate. It needs askama as a build dependency: ```rust extern crate askama; fn main() { askama::rerun_if_templates_changed(); } ``` Now create a directory called `templates` in your crate root. In it, create a file called `hello.html`, containing the following: ``` Hello, {{ name }}! ``` In any Rust file inside your crate, add the following: ```rust #[macro_use] extern crate askama; // for the Template trait and custom derive macro use askama::Template; // bring trait in scope #[derive(Template)] // this will generate the code... #[template(path = "hello.html")] // using the template in this path, relative // to the templates dir in the crate root struct HelloTemplate<'a> { // the name of the struct can be anything name: &'a str, // the field name should match the variable name // in your template } fn main() { let hello = HelloTemplate { name: "world" }; // instantiate your struct println!("{}", hello.render().unwrap()); // then render it. } ``` You should now be able to compile and run this code. Review the [test cases] for more examples. [test cases]: https://github.com/djc/askama/tree/master/testing Debugging and troubleshooting ----------------------------- You can view the parse tree for a template as well as the generated code by changing the `template` attribute item list for the template struct: ```rust #[derive(Template)] #[template(path = "hello.html", print = "all")] struct HelloTemplate<'a> { ... } ``` The `print` key can take one of four values: * `none` (the default value) * `ast` (print the parse tree) * `code` (print the generated code) * `all` (print both parse tree and code) The parse tree looks like this for the example template: ``` [Lit("", "Hello,", " "), Expr(WS(false, false), Var("name")), Lit("", "!", "\n")] ``` The generated code looks like this: ```rust impl< 'a > ::askama::Template for HelloTemplate< 'a > { fn render_into(&self, writer: &mut ::std::fmt::Write) -> Result<(), ::std::fmt::Error> { writer.write_str("Hello,")?; writer.write_str(" ")?; writer.write_fmt(format_args!("{}", self.name))?; writer.write_str("!")?; Ok(()) } } impl< 'a > ::std::fmt::Display for HelloTemplate< 'a > { fn fmt(&self, f: &mut ::std::fmt::Formatter) -> Result<(), ::std::fmt::Error> { self.render_into(f) } } ```